Wowzers! Great work again! I'm hoping this will get us one step closer to my hope of being able to add spells to a character's "class" spells-known lists rather than just to the core "character" spell list.
Yeah, that would be great. I want to put together a custom class but all of the spells you add go to the generic page and are free to cast. I want to make something playable, not broken =(
Wowzers! Great work again! I'm hoping this will get us one step closer to my hope of being able to add spells to a character's "class" spells-known lists rather than just to the core "character" spell list.
Yeah, that would be great. I want to put together a custom class but all of the spells you add go to the generic page and are free to cast. I want to make something playable, not broken =(
also a cool idea! My goals were more in line with say for a hypothetical multiclass bard/ranger/sorcerer/wizard/druid, the game prioritizes spells known/always prepared spells over known/preparable which it indicates during spell selection with the yellow and green outlines on the spells. so if i know a spell on my bard, it won't even show up on my wizard spell selection as an option, for example. Spell selections of the same "tier" (preparable/always prepared) show up with yellow outlines at spell selection and can be selected regardless of wether you have the spell already (usually because of a different modifier like int/wis) but spells will not show up for selection if you already have the higher "tier" version of it. and if you have a lower "tier" it will be outlined in green and if selected will "replace" the old. (only on selection screens, if you "unlearn" a spell later during level up and you have it on another list that was previously invisible, the old spell will show back up.) also spells known on the "character" tab such as those from the CTs seem to not impact the spell selection from classes/levelups at all. most likely because they are unique "versions" of the spells.
my "goal" then is to add spells to the Spells Known/Always prepared list of each "class" the character has. the "preparable" spells are easier to deal with, since wizard can fill out with scrolls and druids/clerics/paladins know their full spell list for preparations automatically. (tho wizard will not learn a scroll for a spell that is known/always prepped on another list)
d136c5d9-0ff0-43da-acce-a74a07f8d6bf -- Standard spell slot
e9127b70-22b7-42a1-b172-d02f828f260a -- Warlock spell slot
And the first example has a Wisdom casting stat override at the end.
amazing can you teach me how to use this?
It works with add boost, but that currently doesn't persist across save load cycles.
I would also appreciate if someone knows a more permanent way to make this work.
Im looking for this also, hoping someone figuring out how make this persistent. So annoying add a bunch of spells with AddSpellToPlayer(spell) and figure out all those came without Spell Slot cost.
I've updated my table, I've added all of PapaPetro's Passive/Feat Cheats lists and added some functionality to my underwear and lots more for me and the other members. I tried for version 4.1.1.3645567 (latest) and everything works smoothly.
Is there a command to spawn in Karlach? I'm at the point where someone is supposed to become an illithid but i don't want my PC to do it. I don't have a save further back than this so i'm kind of stuck.
Sorry if this is just me being stupid, but when I try to use the ability score changer it either wont expand or if it does there are ??s for all stats and trying to interact with them in the table makes an error noise. I have tried saving and loading and CE 7.4 and 7.5.
Can someone ping me - I swear there used to be an option to set the attitude of last vendor - but I'm not seeing it now. Is there a way to set the attitude of a vendor now? I might be missing it.
Wowzers! Great work again! I'm hoping this will get us one step closer to my hope of being able to add spells to a character's "class" spells-known lists rather than just to the core "character" spell list.
I have tried to find a solution to that problem for a while without any success so far. If someone manage to do it i would be infinitely grateful
This table is amazing and the work people have been doing is wonderful. This is an insane ask I know, but I've been wondering if there is the possibility of the table getting character appearance pointers at some point?
So far the only mods that let you re-edit your appearance do so in a really, really janky way. But I would love to be able to get the appearance info of a selected character and be able to make adjustments to fix/change things that don't look as good in-game without starting the campaign over.