So it looks like the extra spell slots under permanent cheats aren't permanent. these get removed/reinitialized upon loading a save. Did anyone figure out a way to make them truly permanent?
Okay so I guess I'm just missing something. Can someone help?
I can't get the table to work at all, on any level, even the console commands. I click and the boxes flash but they never activate.
I get this same issue under all of them, I've gone through a good hefty amount of the posts on here but haven't seen that issue exactly or maybe I've missed some steps somewhere but there is a hefty bit to read through here. If someone could help, would be appreciated.
for testing purposes i tried to use in dice roll cheats the option to bardic inspiration, but, those seems to be permanent... anyone know how can i remove it from my characters?
You get it when you let Volo poke your eye out trying to help. I'd like to be able to just add the passive (as getting it properly actually changes your eyeball).
new entry "AMX_FACEMASK_BLACK"
type "Armor"
using "_Head"
data "RootTemplate" "f51a7f8f-07e9-4cf3-8cf7-43f047cdee11"
data "Rarity" "Common"
data "ValueOverride" "7"
data "Weight" "0.01"
Actually, what should I add here?
Last edited by WeisseSoldat on Mon Aug 07, 2023 6:35 pm, edited 2 times in total.
I have messed up my character with the all passives table by adding the ''BlockVerbalSpellcasting" feat which basically is a silent feat so I can't use spell anymore (I didn't know).
Is there a way to remove a specific feat so I can remove the silence ?
did it work? if it didn't, remove the blockverbalspellcasting which is few rows below. also when you use hide (press c) do you die instantly? Bcuz on my end I'm dying if I hide or companion uses heal on me, etc., all this with unlimited health and movement. Idk whats going on, if you do let me know?
So it looks like the extra spell slots under permanent cheats aren't permanent. these get removed/reinitialized upon loading a save. Did anyone figure out a way to make them truly permanent?
after further testing, they are permanent IF your class and your feats do not affect them otherwise they get recalculated to the values that you should have. Which is why action/bonus points are always permanent but e.g. a wizard who gets more boosts to spell slots will lose them on reload, while those spell slots will remain 'permanently' on a monk
One full turn = 6 for the float value, so 60 is equal to 10 turns and ect.
This made helped me search for the duration of other effects and extend them. So now i have my greater invisibility lasting 1000 turns. Now if only i could find a list of local uuid for spell effects so we could apply any effect we want for whatever duration we want.
That's an interesting to mess around. Many thanks.
You get it when you let Volo poke your eye out trying to help. I'd like to be able to just add the passive (as getting it properly actually changes your eyeball).