z Baldur's Gate 3

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estek
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Re: z Baldur's Gate 3

Post by estek »

Hi,

I have tried to clean up all Spells that player cannot normally obtain. I'm still missing Blade Barrier.
Spells UUIDs
CANTRIP Projectile_AcidSplash
CANTRIP Projectile_FireBolt
CANTRIP Projectile_PoisonSpray
CANTRIP Projectile_RayOfFrost
CANTRIP Target_ChillTouch
CANTRIP Target_DancingLights
CANTRIP Target_Friends
CANTRIP Target_Light
CANTRIP Target_MageHand
CANTRIP Target_MinorIllusion
CANTRIP Target_ShockingGrasp
LEVEL 1 Projectile_ChromaticOrb
LEVEL 1 Projectile_IceKnife
LEVEL 1 Projectile_MagicMissile
LEVEL 1 Projectile_RayOfSickness
LEVEL 1 Projectile_WitchBolt
LEVEL 1 Shout_DisguiseSelf
LEVEL 1 Shout_ExpeditiousRetreat
LEVEL 1 Shout_FalseLife
LEVEL 1 Shout_FeatherFall
LEVEL 1 Shout_SpeakWithAnimals
LEVEL 1 Target_CharmPerson
LEVEL 1 Target_CreateDestroyWater
LEVEL 1 Target_FaerieFire
LEVEL 1 Target_FindFamiliar
LEVEL 1 Target_FogCloud
LEVEL 1 Target_Grease
LEVEL 1 Target_HideousLaughter
LEVEL 1 Target_Jump
LEVEL 1 Target_Longstrider
LEVEL 1 Target_MageArmor
LEVEL 1 Target_ProtectionFromEvilAndGood
LEVEL 1 Target_Sleep
LEVEL 1 Zone_BurningHands
LEVEL 1 Zone_ColorSpray
LEVEL 1 Zone_Thunderwave
LEVEL 2 Shout_SeeInvisibility
LEVEL 2 Projectile_AcidArrow
LEVEL 2 Projectile_RayOfEnfeeblement
LEVEL 2 Projectile_ScorchingRay
LEVEL 2 Shout_Blur
LEVEL 2 Shout_DetectThoughts
LEVEL 2 Shout_MirrorImage
LEVEL 2 Target_ArcaneLock
LEVEL 2 Target_Blindness
LEVEL 2 Target_CloudOfDaggers
LEVEL 2 Target_CrownOfMadness
LEVEL 2 Target_Darkness
LEVEL 2 Target_Darkvision
LEVEL 2 Target_EnlargeReduce
LEVEL 2 Target_FlamingSphere
LEVEL 2 Target_HoldPerson
LEVEL 2 Target_Invisibility
LEVEL 2 Target_Knock
LEVEL 2 Target_MistyStep
LEVEL 2 Target_PhantasmalForce
LEVEL 2 Target_Shatter
LEVEL 2 Target_Web
LEVEL 2 Zone_GustOfWind
LEVEL 3 Projectile_Fireball
LEVEL 3 Projectile_LightningArrow
LEVEL 3 Shout_Blink
LEVEL 3 Target_AnimateDead
LEVEL 3 Target_BestowCurse
LEVEL 3 Target_CallLightning
LEVEL 3 Target_Counterspell
LEVEL 3 Target_FeignDeath
LEVEL 3 Target_Fly
LEVEL 3 Target_GaseousForm
LEVEL 3 Target_GlyphOfWarding
LEVEL 3 Target_Haste
LEVEL 3 Target_HypnoticPattern
LEVEL 3 Target_ProtectionFromEnergy
LEVEL 3 Target_RemoveCurse
LEVEL 3 Target_SleetStorm
LEVEL 3 Target_Slow
LEVEL 3 Target_SpeakWithDead
LEVEL 3 Target_StinkingCloud
LEVEL 3 Target_VampiricTouch
LEVEL 3 Zone_Fear
LEVEL 3 Zone_LightningBolt
LEVEL 4 Shout_FireShield
LEVEL 4 Target_Banishment
LEVEL 4 Target_BlackTentacles
LEVEL 4 Target_Blight
LEVEL 4 Target_Confusion
LEVEL 4 Target_ConjureElementals_Minor_Container
LEVEL 4 Target_IceStorm
LEVEL 4 Target_Invisibility_Greater
LEVEL 4 Target_PhantasmalKiller
LEVEL 4 Target_Polymorph
LEVEL 4 Target_ResilientSphere
LEVEL 4 Target_Stoneskin
LEVEL 4 Teleportation_DimensionDoor
LEVEL 4 Wall_WallOfFire
LEVEL 5 Wall_WallOfStone
LEVEL 5 Shout_DestructiveWave
LEVEL 5 Target_Cloudkill
LEVEL 5 Target_ConjureElemental_Container
LEVEL 5 Target_DominatePerson
LEVEL 5 Target_FlameStrike
LEVEL 5 Target_HoldMonster
LEVEL 5 Target_InsectPlague
LEVEL 5 Target_PlanarBinding
LEVEL 5 Target_Seeming
LEVEL 5 Throw_Telekinesis
LEVEL 5 Zone_ConeOfCold
LEVEL 6 Projectile_ChainLightning
LEVEL 6 Projectile_Disintegrate
LEVEL 6 Target_CircleOfDeath
LEVEL 6 Target_CreateUndead
LEVEL 6 Target_Eyebite
LEVEL 6 Target_FleshToStone
LEVEL 6 Target_FreezingSphere
LEVEL 6 Target_GlobeOfInvulnerability
LEVEL 6 Target_IrresistibleDance
LEVEL 6 Teleportation_ArcaneGate
LEVEL 6 Zone_Sunbeam
LEVEL 6 Wall_WallOfIce
This is taken from BG3 data dump available in this thread (I think the files are from EA) and one of the cheat tables.

If anyone who has unpacked *.pak files could upload these in txt format, I would highly appreciate it.

Code: Select all

Shared\Public\Shared\DefaultValues\Spells.lsx
Shared\Public\Shared\Lists\SpellLists.lsx
Shared\Public\SharedDev\DefaultValues\Spells.lsx
Shared\Public\SharedDev\Lists\SpellLists.lsx


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Petajoule
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Re: z Baldur's Gate 3

Post by Petajoule »

So it looks like the extra spell slots under permanent cheats aren't permanent. these get removed/reinitialized upon loading a save. Did anyone figure out a way to make them truly permanent?

Purisxz
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Re: z Baldur's Gate 3

Post by Purisxz »

Okay so I guess I'm just missing something. Can someone help?

I can't get the table to work at all, on any level, even the console commands. I click and the boxes flash but they never activate.

Image

I get this same issue under all of them, I've gone through a good hefty amount of the posts on here but haven't seen that issue exactly or maybe I've missed some steps somewhere but there is a hefty bit to read through here. If someone could help, would be appreciated.

jibby
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Re: z Baldur's Gate 3

Post by jibby »

Scheimann wrote:
Mon Aug 07, 2023 3:54 pm
Scheimann wrote:
Mon Aug 07, 2023 2:33 am
for testing purposes i tried to use in dice roll cheats the option to bardic inspiration, but, those seems to be permanent... anyone know how can i remove it from my characters?
You can help me with that?
@
Zanzer wrote:
Edit the bardic inspiration script to "RemovePassive" where it says "AddPassive".

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Lord Blade
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Re: z Baldur's Gate 3

Post by Lord Blade »

What's the cheat to add Volo's Ersatz Eye?
[Link]

You get it when you let Volo poke your eye out trying to help. I'd like to be able to just add the passive (as getting it properly actually changes your eyeball).

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

My fingers are getting tired clicking the level up button. :(
Spoiler
Image

WeisseSoldat
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Re: z Baldur's Gate 3

Post by WeisseSoldat »

Guys, anyone know uuid\name passive "blind immunity" from Eversight Ring ?
(MAG_Shadow_BlindImmunity_Ring_0661eb9b-0924-450d-923b-1e371de444ae)/
(1bc458aa-ef5b-b438-7bac-3c21a88c85cb )

Code: Select all

new entry "AMX_FACEMASK_BLACK"
type "Armor"
using "_Head"
data "RootTemplate" "f51a7f8f-07e9-4cf3-8cf7-43f047cdee11"
data "Rarity" "Common"
data "ValueOverride" "7"
data "Weight" "0.01"
Actually, what should I add here?
Last edited by WeisseSoldat on Mon Aug 07, 2023 6:35 pm, edited 2 times in total.

browdybrembo
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Re: z Baldur's Gate 3

Post by browdybrembo »

aquila59 wrote:
Mon Aug 07, 2023 4:55 pm
Hi guys,

I have messed up my character with the all passives table by adding the ''BlockVerbalSpellcasting" feat which basically is a silent feat so I can't use spell anymore (I didn't know).

Is there a way to remove a specific feat so I can remove the silence ?
did it work? if it didn't, remove the blockverbalspellcasting which is few rows below. also when you use hide (press c) do you die instantly? Bcuz on my end I'm dying if I hide or companion uses heal on me, etc., all this with unlimited health and movement. Idk whats going on, if you do let me know?

Petajoule
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Re: z Baldur's Gate 3

Post by Petajoule »

Petajoule wrote:
Mon Aug 07, 2023 5:57 pm
So it looks like the extra spell slots under permanent cheats aren't permanent. these get removed/reinitialized upon loading a save. Did anyone figure out a way to make them truly permanent?

after further testing, they are permanent IF your class and your feats do not affect them otherwise they get recalculated to the values that you should have. Which is why action/bonus points are always permanent but e.g. a wizard who gets more boosts to spell slots will lose them on reload, while those spell slots will remain 'permanently' on a monk

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

StarkSint wrote:
Mon Aug 07, 2023 12:59 am
writeFloat(cmdArgs + 0x28, 60)

One full turn = 6 for the float value, so 60 is equal to 10 turns and ect.

This made helped me search for the duration of other effects and extend them. So now i have my greater invisibility lasting 1000 turns. Now if only i could find a list of local uuid for spell effects so we could apply any effect we want for whatever duration we want.
That's an interesting to mess around. Many thanks.

browdybrembo
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Re: z Baldur's Gate 3

Post by browdybrembo »

Lord Blade wrote:
Mon Aug 07, 2023 6:11 pm
What's the cheat to add Volo's Ersatz Eye?
[Link]

You get it when you let Volo poke your eye out trying to help. I'd like to be able to just add the passive (as getting it properly actually changes your eyeball).
I second this, Id like to know too lol

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

StarkSint wrote:
Mon Aug 07, 2023 12:59 am
writeFloat(cmdArgs + 0x28, 60)
Negative value like -1 make it stick trough save/load

WeisseSoldat
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Re: z Baldur's Gate 3

Post by WeisseSoldat »

give spell.txt please, I lost it in the feed, I can't find it

plosky1
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Re: z Baldur's Gate 3

Post by plosky1 »

Is there a way to give companions feats? The script always calls for HostPlayer.

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

plosky1 wrote:
Mon Aug 07, 2023 7:38 pm
Is there a way to give companions feats? The script always calls for HostPlayer.
They need to be in party and just select them

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