How To View All Hotkey?
How To View All Hotkey?
12345678
Last edited by exloserr on Mon Jun 13, 2022 5:14 pm, edited 1 time in total.
Re: How To View All Hotkey?
Hi,exassasinx wrote: ↑Fri Sep 25, 2020 6:26 amIs there a LUA script that can let me see all the hotkeys I have assigned?
you are lucky , I have just coded one.
Here you go
Code: Select all
{$lua}
if syntaxcheck then return end
[ENABLE]
mr = getAddressList() -- get all records in the Table
if mr.Count > 0 then
_GetHotKeys = ""
_KeyCode = {[1]="LBUTTON",[2]="RBUTTON",[5]="XBUTTON1",[6]="XBUTTON2",[3]="CANCEL",[4]="MBUTTON",[8]="BACK",[9]="TAB",[12]="CLEAR",[13]="RETURN",[16]="SHIFT",[17]="CONTROL",[18]="MENU",[19]="PAUSE",[20]="CAPITAL",[27]="ESCAPE",[32]="SPACE",[33]="PRIOR",[34]="NEXT",[35]="END",[36]="HOME",[37]="LEFT",[38]="UP",[39]="RIGHT",[40]="DOWN",[41]="SELECT",[42]="PRINT",[43]="EXECUTE",[44]="SNAPSHOT",[45]="INSERT",[46]="DELETE",[47]="HELP",[48]="0",[49]="1",[50]="2",[51]="3",[52]="4",[53]="5",[54]="6",[55]="7",[56]="8",[57]="9",[65]="A",[66]="B",[67]="C",[68]="D",[69]="E",[70]="F",[71]="G",[72]="H",[73]="I",[74]="J",[75]="K",[76]="L",[77]="M",[78]="N",[79]="O",[80]="P",[81]="Q",[82]="R",[83]="S",[84]="T",[85]="U",[86]="V",[87]="W",[88]="X",[89]="Y",[90]="Z",[91]="LWIN",[92]="RWIN",[93]="APPS",[96]="NUMPAD0",[97]="NUMPAD1",[98]="NUMPAD2",[99]="NUMPAD3",[100]="NUMPAD4",[101]="NUMPAD5",[102]="NUMPAD6",[103]="NUMPAD7",[104]="NUMPAD8",[105]="NUMPAD9",[106]="MULTIPLY",[107]="ADD",[108]="SEPARATOR",[109]="SUBTRACT",[110]="DECIMAL",[111]="DIVIDE",[112]="F1",[113]="F2",[114]="F3",[115]="F4",[116]="F5",[117]="F6",[118]="F7",[119]="F8",[120]="F9",[121]="F10",[122]="F11",[123]="F12",[124]="F13",[125]="F14",[126]="F15",[127]="F16",[128]="F17",[129]="F18",[130]="F19",[131]="F20",[132]="F21",[133]="F22",[134]="F23",[135]="F24",[144]="NUMLOCK",[145]="SCROLL",[160]="LSHIFT",[162]="LCONTROL",[164]="LMENU",[161]="RSHIFT",[163]="RCONTROL",[165]="RMENU"}
for _Record = 0 , mr.Count - 1 do -- Read all records in the Table
_keyCount = mr[_Record].HotkeyCount -- Get How many keys
if _keyCount > 0 then
_HotKeys = ""
for _Hotkey = 0, _keyCount - 1 do -- Read All key list
_Keys = ""
_KeyData = mr[_Record].Hotkey[_Hotkey].Keys -- Get How many unique keys
for _Modifiers = 1, #_KeyData do
if _Modifiers == 1 then
_Keys = _KeyCode[mr[_Record].Hotkey[_Hotkey].Keys[_Modifiers]]
else
_Keys = _Keys.." + ".._KeyCode[mr[_Record].Hotkey[_Hotkey].Keys[_Modifiers]]
end
end
_HotKeys = _HotKeys..";".._Keys
end
_GetHotKeys = _GetHotKeys.."Record:"..mr[_Record].getDescription().."\n HotKeys :".._HotKeys.."\n"
end
end
if #_GetHotKeys > 1 then
showMessage(_GetHotKeys)
else
showMessage("No HotKeys Found!!!")
end
end
[DISABLE]
Re: How To View All Hotkey?
12345678
Last edited by exloserr on Mon Jun 13, 2022 5:14 pm, edited 1 time in total.
Re: How To View All Hotkey?
12345678
Last edited by exloserr on Mon Jun 13, 2022 5:14 pm, edited 1 time in total.
Re: How To View All Hotkey?
12345678
Last edited by exloserr on Mon Jun 13, 2022 5:14 pm, edited 1 time in total.
Re: How To View All Hotkey?
is this what you want!!! try this, it will add a menu "Get Hotkeys", save it as "GetHotkeys.lua" in autorun folder.exassasinx wrote: ↑Tue Nov 10, 2020 6:28 pmthanks, is there a way to make this into a .lua for autorun so that whenever I start cheat engine I can just press 1 button to show all the hotkeys?
Code: Select all
function GetHotkeys()
mr = getAddressList()
if mr.Count > 0 then
_GetHotKeys = ""
_KeyCode = {[1]="LBUTTON",[2]="RBUTTON",[5]="XBUTTON1",[6]="XBUTTON2",[3]="CANCEL",[4]="MBUTTON",[8]="BACK",[9]="TAB",[12]="CLEAR",[13]="RETURN",[16]="SHIFT",[17]="CONTROL",[18]="MENU",[19]="PAUSE",[20]="CAPITAL",[27]="ESCAPE",[32]="SPACE",[33]="PRIOR",[34]="NEXT",[35]="END",[36]="HOME",[37]="LEFT",[38]="UP",[39]="RIGHT",[40]="DOWN",[41]="SELECT",[42]="PRINT",[43]="EXECUTE",[44]="SNAPSHOT",[45]="INSERT",[46]="DELETE",[47]="HELP",[48]="0",[49]="1",[50]="2",[51]="3",[52]="4",[53]="5",[54]="6",[55]="7",[56]="8",[57]="9",[65]="A",[66]="B",[67]="C",[68]="D",[69]="E",[70]="F",[71]="G",[72]="H",[73]="I",[74]="J",[75]="K",[76]="L",[77]="M",[78]="N",[79]="O",[80]="P",[81]="Q",[82]="R",[83]="S",[84]="T",[85]="U",[86]="V",[87]="W",[88]="X",[89]="Y",[90]="Z",[91]="LWIN",[92]="RWIN",[93]="APPS",[96]="NUMPAD0",[97]="NUMPAD1",[98]="NUMPAD2",[99]="NUMPAD3",[100]="NUMPAD4",[101]="NUMPAD5",[102]="NUMPAD6",[103]="NUMPAD7",[104]="NUMPAD8",[105]="NUMPAD9",[106]="MULTIPLY",[107]="ADD",[108]="SEPARATOR",[109]="SUBTRACT",[110]="DECIMAL",[111]="DIVIDE",[112]="F1",[113]="F2",[114]="F3",[115]="F4",[116]="F5",[117]="F6",[118]="F7",[119]="F8",[120]="F9",[121]="F10",[122]="F11",[123]="F12",[124]="F13",[125]="F14",[126]="F15",[127]="F16",[128]="F17",[129]="F18",[130]="F19",[131]="F20",[132]="F21",[133]="F22",[134]="F23",[135]="F24",[144]="NUMLOCK",[145]="SCROLL",[160]="LSHIFT",[162]="LCONTROL",[164]="LMENU",[161]="RSHIFT",[163]="RCONTROL",[165]="RMENU"}
for _Record = 0 , mr.Count - 1 do -- Read all records in the Table
_keyCount = mr[_Record].HotkeyCount -- Get How many keys
if _keyCount > 0 then
_HotKeys = ""
for _Hotkey = 0, _keyCount - 1 do -- Read All key list
_Keys = ""
_KeyData = mr[_Record].Hotkey[_Hotkey].Keys -- Get How many unique keys
for _Modifiers = 1, #_KeyData do
if _Modifiers == 1 then
_Keys = _KeyCode[mr[_Record].Hotkey[_Hotkey].Keys[_Modifiers]]
else
_Keys = _Keys.." + ".._KeyCode[mr[_Record].Hotkey[_Hotkey].Keys[_Modifiers]]
end
end
_HotKeys = _HotKeys..";".._Keys
end
_GetHotKeys = _GetHotKeys.."Record:"..mr[_Record].getDescription().."\n HotKeys :".._HotKeys.."\n"
end
end
if #_GetHotKeys > 1 then
showMessage(_GetHotKeys)
else
showMessage("No HotKeys Found!!!")
end
end
end
function addGetHotkeysMenu()
if GetHotkeysalreadyexists then return end
local parent = getMainForm().Menu.Items
GetHotkeysitem = createMenuItem(parent); parent.add(GetHotkeysitem)
GetHotkeysitem.Caption = 'Get Hotkeys'
GetHotkeysitem.OnClick = GetHotkeys
GetHotkeysalreadyexists = 'yes'
end
addGetHotkeysMenu()
Last edited by YoucefHam on Sat Dec 26, 2020 7:25 am, edited 1 time in total.
Re: How To View All Hotkey?
12345678
Last edited by exloserr on Mon Jun 13, 2022 5:14 pm, edited 1 time in total.
- Dread_Pony_Roberts
- Table Makers
- Posts: 525
- Joined: Sun Dec 09, 2018 8:46 am
- Reputation: 388
Re: How To View All Hotkey?
Converted YoucefHam's script into a lua file for people who don't know how.
- Attachments
-
- GetHotkeys.zip
- (1.29 KiB) Downloaded 199 times
-
- Noobzor
- Posts: 5
- Joined: Mon Jan 18, 2021 10:02 am
- Reputation: 0
Re: How To View All Hotkey?
[Link]Dread_Pony_Roberts wrote: ↑Tue Jan 19, 2021 3:46 pmConverted YoucefHam's script into a lua file for people who don't know how.
There's an error like this.
How do I solve it? Please let me know.
Re: How To View All Hotkey?
12345678
Last edited by exloserr on Mon Jun 13, 2022 5:14 pm, edited 1 time in total.
Re: How To View All Hotkey?
Here I fixed the error , the key you are having error with is not listed in the _KeyCode, so it was returning a nil.
Code: Select all
function GetHotkeys()
mr = getAddressList()
if mr.Count > 0 then
_GetHotKeys = ""
_KeyCode = {[1]="LBUTTON",[2]="RBUTTON",[5]="XBUTTON1",[6]="XBUTTON2",[3]="CANCEL",[4]="MBUTTON",[8]="BACK",[9]="TAB",[12]="CLEAR",[13]="RETURN",[16]="SHIFT",[17]="CONTROL",[18]="MENU",[19]="PAUSE",[20]="CAPITAL",[27]="ESCAPE",[32]="SPACE",[33]="PRIOR",[34]="NEXT",[35]="END",[36]="HOME",[37]="LEFT",[38]="UP",[39]="RIGHT",[40]="DOWN",[41]="SELECT",[42]="PRINT",[43]="EXECUTE",[44]="SNAPSHOT",[45]="INSERT",[46]="DELETE",[47]="HELP",[48]="0",[49]="1",[50]="2",[51]="3",[52]="4",[53]="5",[54]="6",[55]="7",[56]="8",[57]="9",[65]="A",[66]="B",[67]="C",[68]="D",[69]="E",[70]="F",[71]="G",[72]="H",[73]="I",[74]="J",[75]="K",[76]="L",[77]="M",[78]="N",[79]="O",[80]="P",[81]="Q",[82]="R",[83]="S",[84]="T",[85]="U",[86]="V",[87]="W",[88]="X",[89]="Y",[90]="Z",[91]="LWIN",[92]="RWIN",[93]="APPS",[96]="NUMPAD0",[97]="NUMPAD1",[98]="NUMPAD2",[99]="NUMPAD3",[100]="NUMPAD4",[101]="NUMPAD5",[102]="NUMPAD6",[103]="NUMPAD7",[104]="NUMPAD8",[105]="NUMPAD9",[106]="MULTIPLY",[107]="ADD",[108]="SEPARATOR",[109]="SUBTRACT",[110]="DECIMAL",[111]="DIVIDE",[112]="F1",[113]="F2",[114]="F3",[115]="F4",[116]="F5",[117]="F6",[118]="F7",[119]="F8",[120]="F9",[121]="F10",[122]="F11",[123]="F12",[124]="F13",[125]="F14",[126]="F15",[127]="F16",[128]="F17",[129]="F18",[130]="F19",[131]="F20",[132]="F21",[133]="F22",[134]="F23",[135]="F24",[144]="NUMLOCK",[145]="SCROLL",[160]="LSHIFT",[162]="LCONTROL",[164]="LMENU",[161]="RSHIFT",[163]="RCONTROL",[165]="RMENU"}
for _Record = 0 , mr.Count - 1 do -- Read all records in the Table
_keyCount = mr[_Record].HotkeyCount -- Get How many keys
if _keyCount > 0 then
_HotKeys = ""
for _Hotkey = 0, _keyCount - 1 do -- Read All key list
_Keys = ""
_KeyData = mr[_Record].Hotkey[_Hotkey].Keys -- Get How many unique keys
for _Modifiers = 1, #_KeyData do
if _KeyCode[mr[_Record].Hotkey[_Hotkey].Keys[_Modifiers]] ~= nil then
if _Modifiers == 1 then
_Keys = _KeyCode[mr[_Record].Hotkey[_Hotkey].Keys[_Modifiers]]
else
_Keys = _Keys.." + ".._KeyCode[mr[_Record].Hotkey[_Hotkey].Keys[_Modifiers]]
end
else
if _Modifiers == 1 then
_Keys = "VK0"..mr[_Record].Hotkey[_Hotkey].Keys[_Modifiers]
else
_Keys = _Keys.." + ".."VK0"..mr[_Record].Hotkey[_Hotkey].Keys[_Modifiers]
end
end
end
_HotKeys = _HotKeys..";".._Keys
end
_GetHotKeys = _GetHotKeys.."Record:"..mr[_Record].getDescription().."\n HotKeys :".._HotKeys.."\n"
end
end
if #_GetHotKeys > 1 then
showMessage(_GetHotKeys)
else
showMessage("No HotKeys Found!!!")
end
end
end
function addGetHotkeysMenu()
if GetHotkeysalreadyexists then return end
local parent = getMainForm().Menu.Items
GetHotkeysitem = createMenuItem(parent); parent.add(GetHotkeysitem)
GetHotkeysitem.Caption = 'Get Hotkeys'
GetHotkeysitem.OnClick = GetHotkeys
GetHotkeysalreadyexists = 'yes'
end
addGetHotkeysMenu()
- gibberishh
- Table Makers
- Posts: 383
- Joined: Fri Jul 02, 2021 5:48 pm
- Reputation: 250
Re: How To View All Hotkey?
Please correct me if I'm wrong, but I think your code adds an unnecessary 0 after the VK if the keycode is 3 digits long. I think the following code fixes that:
Code: Select all
function GetHotkeys()
local mr = getAddressList()
local _GetHotKeys = ""
if mr.Count > 0 then
local _KeyCode = {[1]="LBUTTON",[2]="RBUTTON",[5]="XBUTTON1",[6]="XBUTTON2",[3]="CANCEL",[4]="MBUTTON",[8]="BACK",[9]="TAB",[12]="CLEAR",[13]="RETURN",[16]="SHIFT",[17]="CONTROL",[18]="ALT",[19]="PAUSE",[20]="CAPITAL",[27]="ESCAPE",[32]="SPACE",[33]="PRIOR",[34]="NEXT",[35]="END",[36]="HOME",[37]="LEFT",[38]="UP",[39]="RIGHT",[40]="DOWN",[41]="SELECT",[42]="PRINT",[43]="EXECUTE",[44]="SNAPSHOT",[45]="INSERT",[46]="DELETE",[47]="HELP",[48]="0",[49]="1",[50]="2",[51]="3",[52]="4",[53]="5",[54]="6",[55]="7",[56]="8",[57]="9",[65]="A",[66]="B",[67]="C",[68]="D",[69]="E",[70]="F",[71]="G",[72]="H",[73]="I",[74]="J",[75]="K",[76]="L",[77]="M",[78]="N",[79]="O",[80]="P",[81]="Q",[82]="R",[83]="S",[84]="T",[85]="U",[86]="V",[87]="W",[88]="X",[89]="Y",[90]="Z",[91]="LWIN",[92]="RWIN",[93]="APPS",[96]="NUMPAD0",[97]="NUMPAD1",[98]="NUMPAD2",[99]="NUMPAD3",[100]="NUMPAD4",[101]="NUMPAD5",[102]="NUMPAD6",[103]="NUMPAD7",[104]="NUMPAD8",[105]="NUMPAD9",[106]="MULTIPLY",[107]="ADD",[108]="SEPARATOR",[109]="SUBTRACT",[110]="DECIMAL",[111]="DIVIDE",[112]="F1",[113]="F2",[114]="F3",[115]="F4",[116]="F5",[117]="F6",[118]="F7",[119]="F8",[120]="F9",[121]="F10",[122]="F11",[123]="F12",[124]="F13",[125]="F14",[126]="F15",[127]="F16",[128]="F17",[129]="F18",[130]="F19",[131]="F20",[132]="F21",[133]="F22",[134]="F23",[135]="F24",[144]="NUMLOCK",[145]="SCROLL",[160]="LSHIFT",[162]="LCONTROL",[164]="LALT",[161]="RSHIFT",[163]="RCONTROL",[165]="RALT"}
for _Record = 0, mr.Count-1 do
local _keyCount = mr[_Record].HotkeyCount
if _keyCount > 0 then
local _HotKeys = ""
for _Hotkey = 0, _keyCount - 1 do
local _Keys = ""
for _Modifiers = 1, #mr[_Record].Hotkey[_Hotkey].Keys do
if _KeyCode[mr[_Record].Hotkey[_Hotkey].Keys[_Modifiers]] ~= nil then
_Keys = (_Modifiers == 1 and '' or _Keys.."+").._KeyCode[mr[_Record].Hotkey[_Hotkey].Keys[_Modifiers]]
else
_Keys = (_Modifiers == 1 and '' or _Keys.."+").."VK"..string.format("%03d",mr[_Record].Hotkey[_Hotkey].Keys[_Modifiers])
end
end
_HotKeys = _HotKeys.._Keys
end
_GetHotKeys = _GetHotKeys..mr[_Record].getDescription()..": ".._HotKeys.."\n"
end
end
end
showMessage((#_GetHotKeys > 0) and _GetHotKeys or "No Hotkeys Found")
end
function addGetHotkeysMenu()
if GetHotkeysalreadyexists then return end
local parent = getMainForm().Menu.Items
GetHotkeysitem = createMenuItem(parent)
parent.add(GetHotkeysitem)
GetHotkeysitem.Caption = 'Get &Hotkeys'
GetHotkeysitem.OnClick = GetHotkeys
GetHotkeysalreadyexists = true
end
addGetHotkeysMenu()
Edit: Made 1 improvement and 2 more corrections to the code:
1. Changed all variables to local.
2. _GetHotKeys was being initialized in the wrong place. If there are no hotkeys, the earlier code would return nil, not "", throwing an error.
3. showMessage() was in the wrong place. If mr.Count is 0, the earlier code would not show any message. Now it will correctly say No Hotkeys Found.
FYI, in my own CE, I use getMainForm().Menu.Items[1] as my target parent. This puts the menu under Edit. (I tried Items[3] to put it under Table, but it keeps getting erased from there for some reason).
- gibberishh
- Table Makers
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- Joined: Fri Jul 02, 2021 5:48 pm
- Reputation: 250
Re: How To View All Hotkey?
Here's my file in case anyone wants it. Rename to .lua instead of .ct and place it in CE's autorun folder.
(Removed obsolete file. Get the new file below.)
(Removed obsolete file. Get the new file below.)
Last edited by gibberishh on Thu Jan 26, 2023 10:32 am, edited 1 time in total.
- gibberishh
- Table Makers
- Posts: 383
- Joined: Fri Jul 02, 2021 5:48 pm
- Reputation: 250
Re: How To View All Hotkey?
Update: Multiple hotkeys for the same record are now separated by a comma instead of being bunched up together. E.g., You will now see
Rename to .lua instead of .ct and place it in CE's autorun folder.
Alt+A, Alt+B
instead of Alt+AAlt+B
if those two key combos are assigned to the same memory record.Rename to .lua instead of .ct and place it in CE's autorun folder.
- Attachments
-
- GetHotkeys.ct
- Rename to .lua
- (2.64 KiB) Downloaded 256 times
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