Its a known thing that outfits that are for multiple characters can vary +/- 10 or so, some have different some don't.
But given that its only +/- 10 its real easy to find out. every single cube outfit/weapon besides a select few was found via trial and error.
oh and i noticed something since i have the ruberyl dagger devil skin it shares the same id as the night sky blade starry sky and the mirage blade and the incinerator the rose whip guess what the verde bow and spring breeze too
AND ALL WEAPON SKINS (CUBES) are DONE in THE TABLE SHEET
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by gradius12 on Sat Jul 25, 2020 8:40 pm, edited 5 times in total.
[ENABLE]
{$lua}
if not syntaxcheck then
function cycleFullCompact( sender, force )
local state = not( compactmenuitem.Caption == 'Compact View Mode' )
if force ~= nil then
state = not force
end
compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'
getMainForm().Splitter1.Visible = state
getMainForm().Panel4.Visible = state
getMainForm().Panel5.Visible = state
end
function addCompactMenu()
if compactmenualreadyexists then return end
local parent = getMainForm().Menu.Items
compactmenuitem = createMenuItem( parent )
parent.add( compactmenuitem )
compactmenuitem.Caption = 'Compact View Mode'
compactmenuitem.OnClick = cycleFullCompact
compactmenualreadyexists = 'yes'
end
addCompactMenu()
cycleFullCompact( nil, true )
end
[DISABLE]
{$lua}
if not syntaxcheck then
cycleFullCompact( nil, false )
end
The CUBES are mostly based on microtranslations, and little but sure they will not be part of the offline game sector. Not having followed the discussion concerning CUBE, I believe that dedicating oneself to the search for something else is more tempting right now, after all, we are talking about aesthetic skins.
Question would it be possible to create a self-completion skript of side quests? Example required materials or hunts?
I asked that too, but no one knows yet. We have a highlighter for quests, where you can change the numbers around..but you still have to do something to make the game think you completed it. I have a bugged quest that won't function, so I was hoping for a way around it.
Question would it be possible to create a self-completion skript of side quests? Example required materials or hunts?
I asked that too, but no one knows yet. We have a highlighter for quests, where you can change the numbers around..but you still have to do something to make the game think you completed it. I have a bugged quest that won't function, so I was hoping for a way around it.
I have already finished the game, I would like to use it for NPC missions. Is it already present in the table?
Question would it be possible to create a self-completion skript of side quests? Example required materials or hunts?
I asked that too, but no one knows yet. We have a highlighter for quests, where you can change the numbers around..but you still have to do something to make the game think you completed it. I have a bugged quest that won't function, so I was hoping for a way around it.
I have already finished the game, I would like to use it for NPC missions. Is it already present in the table?
I'm not able to check the main table right now, but last I saw, it was only on OPCOXE's table. Check their profile and you should fine the post. Unless its been added to the main table since then.
Anyone know the ID for this combat skill attachment or which gear/weapon it comes from? It seems to be from the new raids i think.
it is 26550 for tiger's resolve
How would you add this to an item? im looking through everything and I messed around with the item values but it just messes up my inventory.
You use the Highlighted Item pointer. Mouse over an item, then alt tab and change the attachment value to the one listed in the quote. Close and reopen your inventory to see the change.
Edit: Actually to make sure you do it right..it's an active skill, so change the SECOND attachment. First is for passives, second for actives and third for incantations.
Last edited by NumberXer0 on Sat Jul 25, 2020 11:09 pm, edited 1 time in total.
How would you add this to an item? im looking through everything and I messed around with the item values but it just messes up my inventory.
You use the Highlighted Item pointer. Mouse over an item, then alt tab and change the attachment value to the one listed in the quote. Close and reopen your inventory to see the change.