Paul44 wrote: ↑Fri Jun 05, 2020 6:04 pm
Prenote:
I've "rebuilt" this table based on a recent script release by #Sunbeam, which basically removes the anti-debug procedure entirely.
For more info, read here: [
https://fearlessrevolution.com/threads/9605/#post-92942 ]. When executed successfully, you'll be informed as such.
Note: I have relaunched pc/game (and vice versa) pretty much 50+ times since rebuilding, and never ran into trouble with that script. That said: if the game does immediately crash - basically the anti-debug procedure did not get 'killed' - pm or post accordingly...
Important: the 'killthread' script uses functionality not supported by pre-v7x CE releases !
Features:
* Player Status (incl Health, Godmode, Invisibility, Eagle vision)
* Inventory Supplies (incl Sync & Creed points, 'Money Pouches', Boosts)
* Teleport & Coordinates (incl teleport, free roam, cam distance, Icon Teleport, Save/Restore Coordinates)
* Freeze timer (both Mission & Rift)
* Challenges
* Speed Game (for Lockpicking)
-UPDATE 1 - (v2.8)
Important update: despite Godmode (and not dying at all), the player remained in 'near death modus' in certain situations (in my case, mostly after teleporting/falling from great heights). During that time, it became impossible to fight/kill enemies/etc... This is now solved.
-UPDATE 2 - (v3.0)
Added: Cam Distance, based on research from ACS (for more info, check out that post)
-UPDATE 3 - (v3.1)
* Villa Chest Income: manage the 'size' of your villa income
* Teleport modus 'Drop High...' (identical as ACS now)
* Added additional tests in main script, potentially avoiding crashes during sequence/mission end cutscenes (eg airballoon mission)
-UPDATE 4 - (v3.2)
* Freeze Timers: both for Missions (in particular The Tournament) and Rifts (all of them; incl editing Data Collection)
(see also indepth explanation in 2nd post)
-UPDATE 5 - (v4.0)
* some minor updates
* Icon Teleport completely revamped !
* appropriate scripts now all run in async mode !
* updated to latest gui
- UPDATE 6 - v4.1
* GUI backend updated to latest release
* complete revamp of Free Roam feature (mouse-controlled now)
* added: save & restore coordinates
* complete revamp of Challenges
- UPDATE 7 - v5.0
* GUI backend updated to latest release
* 'offset too big' errors tackled now (practically, sometimes script(s) would not enable)
* closely "matches" with ACU now
* minor bugs/changes updated
* icon teleport-ing working again
* auto-enable godmode (~ teleporting/roaming)
Note: technically quite some code has changed/updated/moved, but features remain the same
That said: did test all changes, but did NOT play the game at all. So if something is out of "order", do report back !
Readme updated accordingly !
Important remarks:
1. With the possibility to remove the anti-debug procedure now, you can/could possibly use any other CE table/trainer without an instant crash (if supported ofc)
2. Please, report back when having crashing issues. And make sure you can reproduce it; so that I have something to go on !
If you use a different game vs and something is not working for you, just pm me...
PS1: I never played this game in full (just a few missions/retries/FastTravels, incl between maps), while building this table. So if you do stumble across some weird situation, report back (reproduce the error so I can pinpoint it down more easily). No promises, but - time permitting - I'll try to look into it...
PS2: you can find my "old" tables here: [
https://fearlessrevolution.com/threads/560/page-2#post-97889 ]
Request (!): anyone with ACU Standard Edition, kindly upload your game exe for me to download; would be much appreciated...