yea, just boot up the game and updating the scripts for the game, and game keep stuttering as soon as I inject any aa, then I encounter the anti-cheat countermeasure...
did some tracing, and make a temp solution for TESTING.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>17915</ID>
<Description>"aac test"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
"re3.exe"+9D67A0:
db EB
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
"re3.exe"+9D67A0:
db 75
//Alt: jne
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
it only patch up one integrity check. who knows how many they deployed for a sp game...
so, please test.
going back to updating scripts + testing this anti-anti-cheat as well... *finger cross