yea, just boot up the game and updating the scripts for the game, and game keep stuttering as soon as I inject any aa, then I encounter the anti-cheat countermeasure...
did some tracing, and make a temp solution for TESTING.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>17915</ID>
<Description>"aac test"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
"re3.exe"+9D67A0:
db EB
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
"re3.exe"+9D67A0:
db 75
//Alt: jne
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
it only patch up one integrity check. who knows how many they deployed for a sp game...
so, please test.
going back to updating scripts + testing this anti-anti-cheat as well... *finger cross
yea, just boot up the game and updating the scripts for the game, and game keep stuttering as soon as I inject any aa, then I encounter the anti-cheat countermeasure...
did some tracing, and make a temp solution for TESTING.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>17915</ID>
<Description>"aac test"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
"re3.exe"+9D67A0:
db EB
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
"re3.exe"+9D67A0:
db 75
//Alt: jne
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
it only patch up one integrity check. who knows how many they deployed for a sp game...
so, please test.
going back to updating scripts + testing this anti-anti-cheat as well... *finger cross
you're the man! I'll test it once I've got my hands on it
yea, just boot up the game and updating the scripts for the game, and game keep stuttering as soon as I inject any aa, then I encounter the anti-cheat countermeasure...
did some tracing, and make a temp solution for TESTING.
it only patch up one integrity check. who knows how many they deployed for a sp game...
so, please test.
going back to updating scripts + testing this anti-anti-cheat as well... *finger cross
I through it was just for resistance , I hvn't install it . So should we waiting for your update or doing the guys say rename all the script because if It has AC , It just waste my time
And I guess the item weapon ID need someone to updated too .......
Interesting enough, I don't have any resistance from the game. Updated the main enable script and it seems to be working at least with the no reload. I'm currently updating the perfect dodge. Some offsets changed it looks like and small things like below
Update1
- updated the table for the full game release.
- implemented anti-anti-cheat. NOT thoroughly tested. report!
- updated piercing ammo key to piercing ammo mod. unwounded upper/lower limbs no longer need 2 hits to be detached now. also, other than keyboard/controller trigger, it allows the effect to be triggered by body parts hit (all or individually) and/or in perfect dodge counter now.
- added game play time mod. it could be affecting the TOTAL play time (sum of multiple play-through) for now, which could make it the same as your current play-through. may investigate more later.
- removed zombie full fps. just lazy to update.
as stated in the update notes, the anti-anti-cheat isn't thoroughly tested. report~