Wolcen: Lords of Mayhem

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FirstofEden
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Re: Wolcen: Lords of Mayhem

Post by FirstofEden »

To unlock the last 3 stash panels (playerchest.json):

}, {
"Id": 2,
"Locked": false,
"InventoryGrid": []
}, {
"Id": 3,
"Locked": false,
"InventoryGrid": []
}, {
"Id": 4,
"Locked": false,
"InventoryGrid": []
}]
}

How to use this cheat table?
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  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

raif89
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Re: Wolcen: Lords of Mayhem

Post by raif89 »

Anyone have a list of uniques/codes for the uniques to put in the save editor? Or know where to look for them in the Umbra files?

squall23
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Re: Wolcen: Lords of Mayhem

Post by squall23 »

kaizoku wrote:
Tue Feb 18, 2020 1:11 am
squall23 wrote:
Tue Feb 18, 2020 12:55 am

Would you mind posting how you edited the merchant?
In the unpacked Umbra folder, you go there Umbra\Loot\LootClasses and you edit Merchant_LootClasses_BetaTech.xml then you edit the lines <Rarity Legendary="0" Normal="100" Rare="20" Magic="80" />
In notepad++ editing the lines 5 / 397 / 632 will change all 3 tabs from Mohabi to have only legendaries. The other ones are pointless to change since it's either potions tab and gems / skills vendors
That did it. Thanks.

Symbiote
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Re: Wolcen: Lords of Mayhem

Post by Symbiote »

gunbalde60 wrote:
Mon Feb 17, 2020 5:36 pm
kaizoku wrote:
Mon Feb 17, 2020 5:31 pm
gunbalde60 wrote:
Mon Feb 17, 2020 5:27 pm
I keep getting an error when trying to set up the extractor, can anybody provide some insight as to what I'm doing wrong?

Image
in the powershell you need to add ".\" before "wolcen_extractor.exe" so it become ".\wolcen_extractor.exe ........"
Thank you!
Every time I try to extract with command prompt I get this error?

"error: No such file or directory @ rb_sysopen - ./wolcen.rsa. Use --trace to view backtrace"

Edit: Nevermind i'm a moron got it.

Zanzer
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Re: Wolcen: Lords of Mayhem

Post by Zanzer »

Added:
Vendor Pointer
- Reset Stock (Hotkey: F1)
Set Required Productivity to Zero
Set Maximum Projects to 100

bluepanda
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Re: Wolcen: Lords of Mayhem

Post by bluepanda »

Does anyone want a better view to the overall gameplay? I wanted this in the very beginning, since I am tired of being "handicapped" vertical wise (ultrawidescreen MASTARICE!!!11!1OnE!), so here is a little hint:

".\wolcen\Game\Umbra\Camera\base.xml", these are the results:
Original
Spoiler
Image
My humble setting
Spoiler
Image
==================

acecel wrote:
Mon Feb 17, 2020 9:53 pm
Anyone know the modification in the save to unlock the last slot in the skill bar ?

And also if anyone managed to increase the legendary item drop significantly when killing mobs in the world then i am very interested :mrgreen:
All i was able to do is allow them to appear in the shop, but not a solution at all, i want to loot good stuff when i play or what's the point of it right ?
That one will be unlocked via "housing/building" system and cannot be manually unlocked within the character save file (which inherits stats and data from playerdata.json, its a child-file of that).
So you have to insert the correct parameter there instead, since unlocking it once, you will also have the option to use a 5th skill on your, lets say Lv 19 character, which has not finished the main quest neither got the town building manager sim city simulation stuff:

Image
Spoiler
This goes to your "playerdata.json" at "%userprofile%\Saved Games\wolcen\savegames", replace it with the respective section:

Code: Select all

		"CityBuilding":	{
			"Version":	0,
			"FinishedTurns":	1,
			"FinishedProjects":	[{
					"Name":	"wonder_2_construct"
				}],
			"OngoingProjects":	[],

==================


Question on the other side: Was anyone able to find the PST (passiveskilltree) point increase? I was only able to find the nodes, the EXP rates, Attribute points and other stuff which I am not looking into. Just a little increase by 1 point for a double PST increase would be nice.


==================


Interesting find:
Image
Seems like pets, weapon effects, capes, walk ephemeras and auras might come to the game (after more than 4 years ... ffs). Like its not enough that their game code is f***ing horrible designed, lots of stupid redeclarations of things which could have been kept as simple as hell (TimeToLive, MaxDuration, Duration, UseTime, PorjectileLifeTime = ALL MEANING DURATION; or Mana-, Umbra-, Willpower-Cost = ALL MEAN MANA COST) ... but no... they even left the icons out-of-borders, but have forgotten that there are ultrawide monitors on the market.
Last edited by bluepanda on Tue Feb 18, 2020 1:30 pm, edited 2 times in total.

Kentda
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Re: Wolcen: Lords of Mayhem

Post by Kentda »

Important question. Ok, we unpack the files, edit the xml. Place them into the Wolcen folder with the folder structure intact as loose files. Easy peasy. Works like a charm.

Now here IS the messy question.

If I made xml changes, will the system just load the default PAK files when I go online or do I have to remove the folders if I want to go online.

Ergo, is it just like how you can edit your offline character, cosmetic progression, et al, and it won't have any impact on your online play. Is the modified XML files the same way?

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MBRKiNG
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Re: Wolcen: Lords of Mayhem

Post by MBRKiNG »

[Link]

here is a premodded file for many uniques and better drops

wangyi
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Re: Wolcen: Lords of Mayhem

Post by wangyi »

acecel wrote:
Mon Feb 17, 2020 5:49 pm
wangyi wrote:
Sun Feb 16, 2020 9:24 am
you can change the drop rates and type of drops by unpacking the Umbra.pak file in
game installation\Game\Umbra.pak
you will get xml files and can just edit them

you can unpack with this program
[Link]
Would you mind sharing the few cheats that can be made with theses files you found out, as you seems to be the first talking about it ? :D
i think its better that people edit it themselves to suit their needs
plus i found out about it on 3dmgame forums and i don't think its right for me to spread their stuff without permission

for gold droprate
Loot\Gold\Gold.xml

for merchant stuff
Loot\LootClasses\Merchant_LootClasses_BetaTech.xml

under
LootClass Name="lc_armor_BetaTech1
LootClass Name="lc_weapon_BetaTech1
LootClass Name="lc_accessories_BetaTech1

change this to
<Rarity Normal="0" Magic="0" Rare="0" Legendary="100"/>
and the merchant will only sell reds

to edit skills
Skills\NewSkills\Player

to edit city building stuff, more production, larger queue
CityBuilding\Projects\cityhall_projects.xml

search for PermanentRewards
Production is for the amount of production you get after a map
MaxActiveProjects for the queue

bloodaxis
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Re: Wolcen: Lords of Mayhem

Post by bloodaxis »

Zanzer wrote:
Tue Feb 18, 2020 5:57 am
Added:
Vendor Pointer
- Reset Stock (Hotkey: F1)
Set Required Productivity to Zero
Set Maximum Projects to 100
Productivity to zero seems to work on everything except the "Increase Item Quality/Rarity" projects on the black market.

alucinorm
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Re: Wolcen: Lords of Mayhem

Post by alucinorm »

Hey dudes,

Anyone have scripts for the unique items? Looking for sacred shield specifically so I can inject it in my save file.

I have the aether staff so far if anyone wants that.

FirstofEden
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Re: Wolcen: Lords of Mayhem

Post by FirstofEden »

alucinorm wrote:
Tue Feb 18, 2020 3:39 pm
Hey dudes,

Anyone have scripts for the unique items? Looking for sacred shield specifically so I can inject it in my save file.

I have the aether staff so far if anyone wants that.
I only have about a dozen uniques, but I did happen to have the shield.

Code: Select all

					"InventoryX":	0,
					"InventoryY":	0,
					"Rarity":	6,
					"Quality":	0,
					"Type":	3,
					"ItemType":	"Shield",
					"Value":	"22618",
					"Level":	29,
					"Weapon":	{
						"Name":	"unique_shield_sacred",
						"DamageMin":	0,
						"DamageMax":	0,
						"ShieldArmor":	5,
						"ShieldBlockChance":	25,
						"ShieldBlockEfficiency":	15
					},
					"MagicEffects":	{
						"RolledAffixes":	[{
								"EffectId":	"all_resistance_score_percent",
								"EffectName":	"unique_shield_all_res",
								"MaxStack":	1,
								"bDefault":	1,
								"Parameters":	[{
										"semantic":	"CharacteristicScorePercentInt",
										"value":	25
									}]
							}, {
								"EffectId":	"health_regen_percent",
								"EffectName":	"unique_shield_regen",
								"MaxStack":	1,
								"bDefault":	1,
								"Parameters":	[{
										"semantic":	"ResourcePercentFloat",
										"value":	0.5
									}]
							}, {
								"EffectId":	"health_percent",
								"EffectName":	"unique_shield_increased_life",
								"MaxStack":	1,
								"bDefault":	1,
								"Parameters":	[{
										"semantic":	"HealthPercentInt",
										"value":	25
									}]
							}, {
								"EffectId":	"all_attribute_pts",
								"EffectName":	"unique_shield_all_attributes",
								"MaxStack":	1,
								"bDefault":	1,
								"Parameters":	[{
										"semantic":	"AttributeFlatInt",
										"value":	5
									}]
							}, {
								"EffectId":	"skillrequirement_keyword_sacred",
								"EffectName":	"unique_shield_sacred_cast",
								"MaxStack":	1,
								"bDefault":	1,
								"Parameters":	[{
										"semantic":	"CountInt",
										"value":	1
									}]
							}, {
								"EffectId":	"local_forceshield_flat",
								"EffectName":	"unique_shield_armor",
								"MaxStack":	1,
								"bDefault":	1,
								"Parameters":	[{
										"semantic":	"LocalFlatFloat",
										"value":	50
									}]

alucinorm
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Re: Wolcen: Lords of Mayhem

Post by alucinorm »

Thanks man! That's awesome

Impala
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Re: Wolcen: Lords of Mayhem

Post by Impala »

Tier 12 gem (stack size 10)

Code: Select all

{
			"InventoryX":	0,
			"InventoryY":	0,
			"Rarity":	1,
			"Quality":	1,
			"Type":	6,
			"ItemType":	"Gem",
			"Value":	"18561",
			"Level":	55,
			"Gem":	{
				"Name":	"Special_gem",
				"StackSize":	10
			}
Unique 2 hander sword (edited, but kept the special action of it)

Code: Select all

{
			"InventoryX":	0,
			"InventoryY":	0,
			"Rarity":	6,
			"Quality":	0,
			"Type":	3,
			"ItemType":	"Sword2H",
			"Value":	"44460",
			"Level":	57,
			"Weapon":	{
				"Name":	"Unique_stone_sword_max",
				"DamageMin":	125,
				"DamageMax":	250,
				"ResourceGeneration":	250
			},
			"Sockets":	[{
					"Effect":	6,
					"Gem":	{
						"Name":	"Utility_Gem_Tier_07"
					}
				}, {
					"Effect":	6,
					"Gem":	{
						"Name":	"rend_Gem_Tier_07"
					}
				}, {
					"Effect":	6,
					"Gem":	{
						"Name":	"Special_gem"
					}
				}],
			"MagicEffects":	{
				"Default":	[{
						"EffectId":	"rage_conservation_time",
						"EffectName":	"implicit_rage_conservation",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DurationFlatInt",
								"value":	7
							}]
					}, {
						"EffectId":	"attackspeed_score",
						"EffectName":	"w_attackspeed_score_5",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"CharacteristicScoreInt",
								"value":	35
							}]
					}, {
						"EffectId":	"local_damage_percent_all",
						"EffectName":	"local_damage_2h",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DamagePercentFloat",
								"value":	35
							}]
					}],
				"RolledAffixes":	[{
						"EffectId":	"rage_per_strike_percent",
						"EffectName":	"ac_rage_per_strike_percent_5",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentInt",
								"value":	35
							}]
					}, {
						"EffectId":	"criticaldamage_pts",
						"EffectName":	"w_global_critical_strike_damage_5",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagePercentInt",
								"value":	30
							}]
					}, {
						"EffectId":	"local_damage_flat_physical",
						"EffectName":	"slow_w_local_damage_flat_physical_4",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	75
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	100
							}]
					}, {
						"EffectId":	"local_damage_flat_toxic",
						"EffectName":	"slow_w_local_damage_flat_toxic_5",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	75
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	100
							}]
					}, {
						"EffectId":	"local_damage_percent_material",
						"EffectName":	"unique_rigard_material_damage_percent_2",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DamagePercentFloat",
								"value":	200
							}]
					}, {
						"EffectId":	"stunchance_on_dash",
						"EffectName":	"unique_rigard_stunchance_on_dash_2",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"PossibilityInt",
								"value":	1
							}]
					}],
				"FromGems":	[{
						"EffectId":	"damage_percent",
						"EffectName":	"g_sarisel_damage_percent",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DamagePercentInt",
								"value":	10
							}]
					}, {
						"EffectId":	"criticaldamage_pts",
						"EffectName":	"g_criticaldamage_pts_7",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DamagePercentInt",
								"value":	15
							}]
					}, {
						"EffectId":	"dotdamage_percent_bleed",
						"EffectName":	"g_dotdamage_percent_bleed_7",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DamagePercentFloat",
								"value":	10
							}]
					}]
			}
		}
Unique bruiser helm

Code: Select all

{
			"InventoryX":	0,
			"InventoryY":	0,
			"Rarity":	6,
			"Quality":	0,
			"Type":	2,
			"ItemType":	"Helmet",
			"Value":	"39014",
			"Level":	51,
			"Armor":	{
				"Name":	"unique_warmonger_helmet",
				"Resistance":	22,
				"Health":	238
			},
			"MagicEffects":	{
				"RolledAffixes":	[{
						"EffectId":	"rage_on_kill_pts",
						"EffectName":	"unique_warmonger_helmet_rage_on_kill_pts",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"ResourceFlatFloat",
								"value":	12.15
							}]
					}, {
						"EffectId":	"life_leech_percent_against_bleeding",
						"EffectName":	"unique_warmonger_helmet_life_leech_percent_against_bleeding",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DamagePercentFloat",
								"value":	1.36
							}]
					}, {
						"EffectId":	"ferocity_pts",
						"EffectName":	"unique_warmonger_helmet_ferocity_pts",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"AttributeFlatInt",
								"value":	17
							}]
					}, {
						"EffectId":	"criticaldamage_pts",
						"EffectName":	"unique_warmonger_helmet_criticaldamage_pts",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DamagePercentInt",
								"value":	30
							}]
					}, {
						"EffectId":	"local_health_percent",
						"EffectName":	"unique_warmonger_helmet_local_health_percent",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"LocalPercentFloat",
								"value":	91.31
							}]
					}]
			}
		}
Unique Bruiser helm same as above with gem slot, haven't tested it (seems you can't just add sockets: to the line)

Code: Select all

{
			"InventoryX":	0,
			"InventoryY":	0,
			"Quality":	0,
			"Type":	2,
			"ItemType":	"Helmet",
			"Value":	"39014",
			"Level":	51,
			"Armor":	{
				"Name":	"unique_warmonger_helmet",
				"Resistance":	22,
				"Health":	238
			},
			"Sockets":	[{
					"Effect":	7
				}],
			"MagicEffects":	{
				"RolledAffixes":	[{
						"EffectId":	"rage_on_kill_pts",
						"EffectName":	"unique_warmonger_helmet_rage_on_kill_pts",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"ResourceFlatFloat",
								"value":	25
							}]
					}, {
						"EffectId":	"life_leech_percent_against_bleeding",
						"EffectName":	"unique_warmonger_helmet_life_leech_percent_against_bleeding",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DamagePercentFloat",
								"value":	5
							}]
					}, {
						"EffectId":	"ferocity_pts",
						"EffectName":	"unique_warmonger_helmet_ferocity_pts",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"AttributeFlatInt",
								"value":	50
							}]
					}, {
						"EffectId":	"criticaldamage_pts",
						"EffectName":	"unique_warmonger_helmet_criticaldamage_pts",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DamagePercentInt",
								"value":	75
							}]
					}, {
						"EffectId":	"local_health_percent",
						"EffectName":	"unique_warmonger_helmet_local_health_percent",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"LocalPercentFloat",
								"value":	150
							}]
					}]
			}
Last edited by Impala on Tue Feb 18, 2020 4:30 pm, edited 3 times in total.

Impala
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Re: Wolcen: Lords of Mayhem

Post by Impala »

Legendary crafting reagent

Code: Select all

{
			"InventoryX":	0,
			"InventoryY":	0,
			"Rarity":	4,
			"Quality":	4,
			"Type":	10,
			"ItemType":	"",
			"Value":	"42901",
			"Level":	55,
			"Reagent":	{
				"Name":	"Reagent_1_Legendary",
				"StackSize":	10
			}
		}

Modified Thirst amulet (removed the negative life and buffed stats)

Code: Select all

{
			"InventoryX":	0,
			"InventoryY":	1,
			"Rarity":	6,
			"Quality":	0,
			"Type":	2,
			"ItemType":	"Amulet",
			"Value":	"8250",
			"Level":	10,
			"Armor":	{
				"Name":	"Unique_glass_canon"
			},
			"Sockets":	[{
					"Effect":	8,
					"Gem":	{
						"Name":	"toughness_Gem_Tier_07"
					}
				}],
			"MagicEffects":	{
				"RolledAffixes":	[{
						"EffectId":	"damage_percent_spell",
						"EffectName":	"unique_amulet_spell_damage",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DamagePercentInt",
								"value":	50
							}]
					}, {
						"EffectId":	"umbra_regen_pts",
						"EffectName":	"w_willpower_regeneration_2",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourceFlatFloat",
								"value":	100
							}]
					}, {
						"EffectId":	"spellcastingspeed_final_percent",
						"EffectName":	"unique_amulet_casting_speed",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"CharacteristicFinalPercentInt",
								"value":	15
							}]
					}, {
						"EffectId":	"magic_find",
						"EffectName":	"unique_omaley_magic_find_2",
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	500000
							}]
					}],
				"FromGems":	[{
						"EffectId":	"transfer_time_percent",
						"EffectName":	"g_transfer_time_percent_7",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DurationPercentInt",
								"value":	20
							}]
					}]
			}
		}

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