System Shock Remake

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FlipFloppy
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Re: System Shock Remake

Post by FlipFloppy »

gir489, do you know the item code for the inventory extender upgrade? Thank you in advance.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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gir489
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Re: System Shock Remake

Post by gir489 »

FlipFloppy wrote:
Fri Jun 02, 2023 11:25 pm
gir489, do you know the item code for the inventory extender upgrade? Thank you in advance.
It's already posted in the list on page 3.

FlipFloppy
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Re: System Shock Remake

Post by FlipFloppy »

gir489 wrote:
Fri Jun 02, 2023 11:32 pm
FlipFloppy wrote:
Fri Jun 02, 2023 11:25 pm
gir489, do you know the item code for the inventory extender upgrade? Thank you in advance.
It's already posted in the list on page 3.
Thanks, I had the older version of the list.

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gir489
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Re: System Shock Remake

Post by gir489 »

FlipFloppy wrote:
Fri Jun 02, 2023 11:36 pm
gir489 wrote:
Fri Jun 02, 2023 11:32 pm
FlipFloppy wrote:
Fri Jun 02, 2023 11:25 pm
gir489, do you know the item code for the inventory extender upgrade? Thank you in advance.
It's already posted in the list on page 3.
Thanks, I had the older version of the list.
The one where we only had weapons? IDK why, since I updated it with the hardware items before he updated his table to allow it.

rollerbobby
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Re: System Shock Remake

Post by rollerbobby »

Hello, I cannot for the life of me get the Console command window to show up. Or activate the table properly. Would you mind giving me some tips?

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Lord Blade
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Re: System Shock Remake

Post by Lord Blade »

rollerbobby wrote:
Sat Jun 03, 2023 2:24 am
Hello, I cannot for the life of me get the Console command window to show up. Or activate the table properly. Would you mind giving me some tips?
Start the game. Run CE and load up the table at the main menu, and activate it, then select the create console option.
You should now be able to hit ~ to open up the console.

Bayo283
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Re: System Shock Remake

Post by Bayo283 »

I'm learning to use CE and thought I could easily figure out how to pause the timer on Mission 3 difficulty (when you have 10 hours to beat the game). I've only had luck crashing the game so far though. I've tried starting with an unknown value, waiting a few in-game seconds, pausing, then searching for a lower value over and over but that only gets me so far. Anyone have tips on finding this value?

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Cheech
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Re: System Shock Remake

Post by Cheech »

found the magnum on the medical level.

now i like to get that nice laser pointer.

but when i use the
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_MagnumPistol_Damage.MODKIT_MagnumPistol_Damage_C,Count=1) 0

..nothing happens, when pressing "T"

also the Capacity Mod doesnt work..


the sensaround and the turboboots worked^^

what to do?

update: my inventory needs more space for the attachment... LOL
Last edited by Cheech on Sat Jun 03, 2023 5:33 am, edited 2 times in total.

daninthemix
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Re: System Shock Remake

Post by daninthemix »

Damage mult ?

Blad3Zer0
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Re: System Shock Remake

Post by Blad3Zer0 »

gir489 wrote:
Fri Jun 02, 2023 1:05 pm
Blad3Zer0 wrote:
Fri Jun 02, 2023 3:14 am
Is there any indication that the motion-based spread is reduced in scale at least, due to the initial spread being blocked? Or does it still spread just as much as usual?
Not really. Nothing at least noticeable enough to grant more hits than what I get normally. The main reason I want to use it is the magnum has basically a fucking 50/50 chance to hit your target the spread is so bad, but the damage is insane. I just end up using the assault rifle, but the muzzle flare is so bright I can't even tell if I'm still on target by the time the mag dump is over.
Since the no spread script has been included in the table, I've had the same experiences as you with motion. That said, I also noticed that it only affected my spread if I was walking normally. If crouching, moving around does nothing to spread. I wonder if there's a way to walk and run while making the game, or at least the reticle system, think the player is still crouching?

Blad3Zer0
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Re: System Shock Remake

Post by Blad3Zer0 »

daninthemix wrote:
Sat Jun 03, 2023 5:25 am
Damage mult ?
Damage can be altered using the pointers in the "Current Weapon Stats."

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gir489
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Re: System Shock Remake

Post by gir489 »

Found another command that's of great use, I think a couple of people have been asking to do it, so here it is.

SetDifficultyValues. Takes 4 parameters. Combat, Mission, Puzzle and Cyber. The last 2 are flipped from the UI. So if you're trying to match someone's difficulty and they say they are on 3-2-1-3. You need to enter it like

Code: Select all

SetDifficultyValues 2 1 2 0
You'll notice how the values are less than 1 of their original counterparts. That's because the Unreal Engine enumerators start from 0.

So quick guide for reference compared to the UI:

Code: Select all

0: Easy
1: Normal
2: Hard

Bayo283
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Re: System Shock Remake

Post by Bayo283 »

gir489 wrote:
Sat Jun 03, 2023 1:48 pm
Found another command that's of great use, I think a couple of people have been asking to do it, so here it is.

SetDifficultyValues. Takes 4 parameters. Combat, Mission, Puzzle and Cyber. The last 2 are flipped from the UI. So if you're trying to match someone's difficulty and they say they are on 3-2-1-3. You need to enter it like

Code: Select all

SetDifficultyValues 2 1 2 0
You'll notice how the values are less than 1 of their original counterparts. That's because the Unreal Engine enumerators start from 0.

So quick guide for reference compared to the UI:

Code: Select all

0: Easy
1: Normal
2: Hard
So you can change difficulty in the middle of the game? What happens if you change mission back to 2, does the 10 hour timer restart?

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gir489
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Re: System Shock Remake

Post by gir489 »

Bayo283 wrote:
Sat Jun 03, 2023 8:39 pm
So you can change difficulty in the middle of the game? What happens if you change mission back to 2, does the 10 hour timer restart?
I think so, at very least it changes the values the game uses to determine difficulty, so I have no idea internally what that does. When I started a Mission 3 game and set the difficulty for Mission to 2, it doesn't stop the timer, it keeps going.

If you want to stop the timer, you can use:

Code: Select all

TryStopGameCountdownTimer 0
That seems to make it stop.

If you want to start it again, use:

Code: Select all

TryResumeGameCountdownTimer 1 0
If that doesn't work, there's another command you can try:

Code: Select all

ForceResumeGameCountdownTimer 1
If you're coming from Easy or Normal difficulty, and you want to make it Hard, you need to invoke the following command so the timer starts:

Code: Select all

InitializeGameCountdownTimer

Krotow
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Re: System Shock Remake

Post by Krotow »

Anyone tried to "resolve" Chess Puzzle in Delta Grove? Online solutions are useless because sucker randomize figures at each new game. I'm not in chess BTW and that sucks.

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