For cfemen's (soon to be released) GrantItem code.
Code: Select all
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_AssaultRifle.WEAPON_AssaultRifle_C,Count=1) 0
//GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_Cybergun.WEAPON_Cybergun_C,Count=1) 0 (Useable, but you can't drop it. You have to put it in storage to get rid of it.)
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_GrenadeLauncher.WEAPON_GrenadeLauncher_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_IonPulseRifle.WEAPON_IonPulseRifle_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_LaserRapier.WEAPON_LaserRapier_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_LeadPipe.WEAPON_LeadPipe_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_MagnumPistol.WEAPON_MagnumPistol_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_MagPulse.WEAPON_MagPulse_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_MiniPistol.WEAPON_MiniPistol_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_MonkeyWrench.WEAPON_MonkeyWrench_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_PlasmaRifle.WEAPON_PlasmaRifle_C,Count=1) 0
//GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_PoolCue.WEAPON_PoolCue_C,Count=1) 0 (Not really a weapon.)
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_RailGun.WEAPON_RailGun_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_Shotgun.WEAPON_Shotgun_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_Skorpion.WEAPON_Skorpion_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_AssaultRifle_FullAuto.MODKIT_AssaultRifle_FullAuto_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_GrenadeLauncher_Damage.MODKIT_GrenadeLauncher_Damage_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_IonPulseRifle_Energy.MODKIT_IonPulseRifle_Energy_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_MagnumPistol_Capacity.MODKIT_MagnumPistol_Capacity_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_MagnumPistol_Damage.MODKIT_MagnumPistol_Damage_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_MagPulse_Damage.MODKIT_MagPulse_Damage_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_Minipistol_Burst.MODKIT_Minipistol_Burst_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_Minipistol_Capacity.MODKIT_Minipistol_Capacity_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_PlasmaRifle_Energy.MODKIT_PlasmaRifle_Energy_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_Railgun_Recharge.MODKIT_Railgun_Recharge_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_Shotgun_Choke.MODKIT_Shotgun_Choke_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_Skorpion_Capacity.MODKIT_Skorpion_Capacity_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_Skorpion_Damage.MODKIT_Skorpion_Damage_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_Sparqbeam_Cooling.MODKIT_Sparqbeam_Cooling_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WeaponModKits/MODKIT_Sparqbeam_Damage.MODKIT_Sparqbeam_Damage_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Explosives/ITEM_EMPGrenade.ITEM_EMPGrenade_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Explosives/ITEM_FragGrenade.ITEM_FragGrenade_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Explosives/ITEM_GasGrenade.ITEM_GasGrenade_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Explosives/ITEM_ProximityMine.ITEM_ProximityMine_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Batteries/ITEM_BatteryPack.ITEM_BatteryPack_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Batteries/ITEM_ICadBattery.ITEM_ICadBattery_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/FirstAidKit/ITEM_FirstAidKit.ITEM_FirstAidKit_C,Count=3) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/ITEM_LogicProbe.ITEM_LogicProbe_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Junk/Corporate/ITEM_Coin.ITEM_Coin_C,Count=100) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Patches/PATCH_Detox.PATCH_Detox_C,Count=10) 0
//GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Patches/PATCH_GeniusEnhancer.PATCH_GeniusEnhancer_C,Count=10) 0 (Unused Content)
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Patches/PATCH_Medipatch.PATCH_Medipatch_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Patches/PATCH_Staminup.PATCH_Staminup_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Patches/PATCH_VisionEnhancement.PATCH_VisionEnhancement_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C,Count=240) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C,Count=150) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Ammo/AMMO_OsmiumRound.AMMO_OsmiumRound_C,Count=120) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C,Count=240) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Ammo/AMMO_PlasmaCore.AMMO_PlasmaCore_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Ammo/AMMO_RailGun_Projectile.AMMO_RailGun_Projectile_C,Count=10) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Ammo/AMMO_Shotgun_FlechetteRound.AMMO_Shotgun_FlechetteRound_C,Count=60) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Ammo/AMMO_Shotgun_IncendiaryRound.AMMO_Shotgun_IncendiaryRound_C,Count=60) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C,Count=300) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Ammo/AMMO_TeflonRound.AMMO_TeflonRound_C,Count=300) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_Bioscan_V1.HARDWARE_Bioscan_V1_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_Bioscan_V2.HARDWARE_Bioscan_V2_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_EnergyShield_V1.HARDWARE_EnergyShield_V1_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_EnergyShield_V2.HARDWARE_EnergyShield_V2_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_EnergyShield_V3.HARDWARE_EnergyShield_V3_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_EnviroPack_V1.HARDWARE_EnviroPack_V1_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_EnviroPack_V2.HARDWARE_EnviroPack_V2_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_HeadLamp.HARDWARE_HeadLamp_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_InfraredUnit.HARDWARE_InfraredUnit_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_InventoryExpander.HARDWARE_InventoryExpander_C,Count=2) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_NavUnit_V1.HARDWARE_NavUnit_V1_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_NavUnit_V2.HARDWARE_NavUnit_V2_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_Sensaround_V1.HARDWARE_Sensaround_V1_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_Sensaround_V2.HARDWARE_Sensaround_V2_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_Sensaround_V3.HARDWARE_Sensaround_V3_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_SystemAnalyzer.HARDWARE_SystemAnalyzer_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_TargetIdentifier_V1.HARDWARE_TargetIdentifier_V1_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_TargetIdentifier_V2.HARDWARE_TargetIdentifier_V2_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_TargetIdentifier_V3.HARDWARE_TargetIdentifier_V3_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_TurboBoots_V1.HARDWARE_TurboBoots_V1_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_TurboBoots_V2.HARDWARE_TurboBoots_V2_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Hardware/HARDWARE_TurboBoots_V3.HARDWARE_TurboBoots_V3_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Administrative.ACCESSCARD_Administrative_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Command.ACCESSCARD_Command_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Engineering.ACCESSCARD_Engineering_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Group1.ACCESSCARD_Group1_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Group3.ACCESSCARD_Group3_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Group4.ACCESSCARD_Group4_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_GroupB.ACCESSCARD_GroupB_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Medical.ACCESSCARD_Medical_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Personal1.ACCESSCARD_Personal1_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Personal5.ACCESSCARD_Personal5_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Science.ACCESSCARD_Science_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Security.ACCESSCARD_Security_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Standard.ACCESSCARD_Standard_C,Count=1) 0
GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Storage.ACCESSCARD_Storage_C,Count=1) 0