mh floppy script is working, but still the problem that games crashes after new scenes.
looks like somehow the script cant find the AOBs anymore very strange...
i try to monitor and debug the functions there im injecting to check whats going on.
edit : k i maybe have found the problem
god script is working fine, the problem seems to be on the script for tapes
mh floppy script is working, but still the problem that games crashes after new scenes.
looks like somehow the script cant find the AOBs anymore very strange...
i try to monitor and debug the functions there im injecting to check whats going on.
edit : k i maybe have found the problem
god script is working fine, the problem seems to be on the script for tapes
edit : currently u can only use my table to max out tapes and floppys, then deactivate script.
pick up 2 floppys or tapes = maxed
the first item will always use a different method, and i dont know why, coz this you need 2 items to activate the script :/
and i cant find this method coz i only have access to the pointer if i picked up atleast 1 floppy/tape.
but i have a idea, starting with tapes to search for it, use merchs to decrease it then i can check the different method on first item pickup
Here's the code for Rad XP (quick mutation level)
You can change the (int)1000 to whatever. Works best if you set it at 100 for the first few levels. Otherwise you end up missing mutations if you multi-overlevel your xp.
edit : currently u can only use my table to max out tapes and floppys, then deactivate script.
pick up 2 floppys or tapes = maxed
the first item will always use a different method, and i dont know why, coz this you need 2 items to activate the script :/
and i cant find this method coz i only have access to the pointer if i picked up atleast 1 floppy/tape.
but i have a idea, starting with tapes to search for it, use merchs to decrease it then i can check the different method on first item pickup
I think I know what the problem is.
It seems that the game is probably crashing because the script is holding the HP at 6 at that pointer, but it hasn't found the new HP pointer yet and whatever the game is trying to assign to that pointer is causing it to crash since CE is holding it at 6. I noticed that if I turn god mode on and off I can just manually edit my HP during the game, but that if I try to edit the HP while the game is loading a screen or if I try to keep God Mode on BEFORE it's found my HP it'll crash.
@cfemen If you want some more options for table I'm getting the cooldown timers.
This is just quick and dirty. Better way to do this is to set to like .3 seconds and cmp/jne to give the animations time. I'm a lazy cheater :p
Here is the prickly spike mutation (they all seem to have their own code) I will add as I get them
well the 1 hit kill is working only if u turn on and off as soon as u finish killing ( do not do with big boss) but using hot key - dont Alt+Tab
PS: 1 hit kill some how damage our heath too it like it max out enemy damage as well as our. Mul Val is ruin the game when it set too high
Here's the code for Rad XP (quick mutation level)
You can change the (int)1000 to whatever. Works best if you set it at 100 for the first few levels. Otherwise you end up missing mutations if you multi-overlevel your xp. Spoiler