That's what I've been trying to find too lol. Sadly I'm not "advanced" effect to find a way to make it work lol. All the AoB Scans for it point to a bunch of other things (I don't know how to narrow that down to just what address I need)

That's what I've been trying to find too lol. Sadly I'm not "advanced" effect to find a way to make it work lol. All the AoB Scans for it point to a bunch of other things (I don't know how to narrow that down to just what address I need)
Ya, I've already tried that, it points to all your stats.Mezspirit wrote: ↑Mon Aug 19, 2019 1:39 pmNot sure if this helps. There's a code that you can find in Stamina Regen Per Second. Find that value, "find out what access that address" and look for "movss xmm6,[rax]"
Go to that code's location in disassembly and "Find out what addresses this instruction accesses". There's should be a dump of address that has values according to your character's stats. Otherwise just open and close the character panel and open the advanced info (press R).
At that point I don't know how to make a script from here. Sorry it isn't much, and good luck cheating.
is there a way to set my dragon hearts back to normal? I didnt use a cheat in this game but I joined someone who used the 99 hearts cheat and it affected my save now I want it to go back to normal do you know how?cfemen wrote: ↑Sun Aug 18, 2019 2:39 pmmy table has a skill points pointer
and this 2 labels define the original bytes before its overriden with a jmp
edit:
newest table:
Next Item Pickup Amount Mulitiplier
Set Amount on the Value and pick up a item/material
InfConsumables
Use a item and u get 99
bug that enemy have this effect if its stays activ should be fixed
Stamina&Ammo Infinite
Inf Stamina and Unlimmited Ammo
GodMode
1HitKill
Not working on Bosses and has issues
EXP Mulitplier
Set Amount and kill enemys
Last Hurt Pointer HP
Gets Float Value of Health from last Player/Enemy that got hit.
0 = Death
1000 = Full
Mods Cooldown Zero
Everytime u hurt an enemy u get instant recharge for mods
Skill Points
opens pointer to change the value if u open the skill tab
Sets Heart to 99
next time u go to a checkpoint u will have 99 Hearts
you can use my table for a workaround.jombokits wrote: ↑Mon Aug 19, 2019 2:54 pmis there a way to set my dragon hearts back to normal? I didnt use a cheat in this game but I joined someone who used the 99 hearts cheat and it affected my save now I want it to go back to normal do you know how?cfemen wrote: ↑Sun Aug 18, 2019 2:39 pmmy table has a skill points pointer
and this 2 labels define the original bytes before its overriden with a jmp
edit:
newest table:
Next Item Pickup Amount Mulitiplier
Set Amount on the Value and pick up a item/material
InfConsumables
Use a item and u get 99
bug that enemy have this effect if its stays activ should be fixed
Stamina&Ammo Infinite
Inf Stamina and Unlimmited Ammo
GodMode
1HitKill
Not working on Bosses and has issues
EXP Mulitplier
Set Amount and kill enemys
Last Hurt Pointer HP
Gets Float Value of Health from last Player/Enemy that got hit.
0 = Death
1000 = Full
Mods Cooldown Zero
Everytime u hurt an enemy u get instant recharge for mods
Skill Points
opens pointer to change the value if u open the skill tab
Sets Heart to 99
next time u go to a checkpoint u will have 99 Hearts
I would love an item editor which allow to switch from one item to another, with a list of all items (weapons,armors ..) in the game to pick fromI agree to that, there is apparently many weapons or armor very hard to get, you need the area to spawn in your world (and for some it's rare) or you can only have one weapon OR an armor depending on a choice you make.
Everything is made to push you to do multiple time the story.
For thoses who don't really have time (or want) to do that, an item editor with the list of all weapon/armor in the game (if everyone share their ID it could be quick)
There is an item editor in the Idlehands table, maybe we could start from that ?
There are no Item IDs in the game, all Items use a text string to determine what you have. For example: /Game/World_City/Items/Weapons/Basic/HandGuns/RepeaterPistol/Weapon_RepeaterPistol.Weapon_RepeaterPistol_Cacecel wrote: ↑Mon Aug 19, 2019 4:07 pmI repost what i have in the Cielos table topic :
I would love an item editor which allow to switch from one item to another, with a list of all items (weapons,armors ..) in the game to pick fromI agree to that, there is apparently many weapons or armor very hard to get, you need the area to spawn in your world (and for some it's rare) or you can only have one weapon OR an armor depending on a choice you make.
Everything is made to push you to do multiple time the story.
For thoses who don't really have time (or want) to do that, an item editor with the list of all weapon/armor in the game (if everyone share their ID it could be quick)
There is an item editor in the Idlehands table, maybe we could start from that ?![]()
There is too many items i know i won't be able to get anytime soon because of the prerequisite/chance/time needed to get them.
ID just mean identifier/identification, it can be a text string, as long as it's unique for each item it's the sameIdlehands88 wrote: ↑Mon Aug 19, 2019 4:14 pmThere are no Item IDs in the game, all Items use a text string to determine what you have. For example: /Game/World_City/Items/Weapons/Basic/HandGuns/RepeaterPistol/Weapon_RepeaterPistol.Weapon_RepeaterPistol_Cacecel wrote: ↑Mon Aug 19, 2019 4:07 pmI repost what i have in the Cielos table topic :
I would love an item editor which allow to switch from one item to another, with a list of all items (weapons,armors ..) in the game to pick fromI agree to that, there is apparently many weapons or armor very hard to get, you need the area to spawn in your world (and for some it's rare) or you can only have one weapon OR an armor depending on a choice you make.
Everything is made to push you to do multiple time the story.
For thoses who don't really have time (or want) to do that, an item editor with the list of all weapon/armor in the game (if everyone share their ID it could be quick)
There is an item editor in the Idlehands table, maybe we could start from that ?![]()
There is too many items i know i won't be able to get anytime soon because of the prerequisite/chance/time needed to get them.
Ya I know that :p I meant ID as in numbers. I swapped some Traits in my save. You just have to keep the file size the same (haven't found all the byte counts yet, only found 1).acecel wrote: ↑Mon Aug 19, 2019 6:28 pmID just mean identifier/identification, it can be a text string, as long as it's unique for each item it's the sameIdlehands88 wrote: ↑Mon Aug 19, 2019 4:14 pmThere are no Item IDs in the game, all Items use a text string to determine what you have. For example: /Game/World_City/Items/Weapons/Basic/HandGuns/RepeaterPistol/Weapon_RepeaterPistol.Weapon_RepeaterPistol_Cacecel wrote: ↑Mon Aug 19, 2019 4:07 pmI repost what i have in the Cielos table topic :
I would love an item editor which allow to switch from one item to another, with a list of all items (weapons,armors ..) in the game to pick from![]()
There is too many items i know i won't be able to get anytime soon because of the prerequisite/chance/time needed to get them.![]()
Did you tried to change it to see if the game accept it ?
I am reading my savegame file in HxD, there is all your items written in here with the same formulation than your example.
That won't work as the AoB Scan you're using is getting some of your stat values. So everyone else will have different stats then you.Mezspirit wrote: ↑Tue Aug 20, 2019 12:55 amTry this table. Credits go to Idlehands88.
I just changed the AOBscan to find the top most memory region for it to work consistently. Pointers were changed.
Load your character first, then activate the script. This may differ from game versions and play offline only.
If you're running into the problem of having too many Dragon Hearts, use the fearlessrevolution trainer for this game by Fearlessrevolution. They've figured out a way to reset it back down to 3.
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