Rebel Galaxy Outlaw

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rambo99jose
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Rebel Galaxy Outlaw

Post by rambo99jose » Wed Aug 14, 2019 2:36 am

table last updated: 20190813 v0.1
game version: 20190812 (CDX)


.:|Features|:.
- free buy (weapons only)
- set credits (activate free buy , set credit amount, buy a weapon)
Attachments
RebelGalaxyEGS_0.1.CT
(3.3 KiB) Downloaded 1398 times

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durex2
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Re: Rebel Galaxy Outlaw

Post by durex2 » Wed Aug 14, 2019 5:04 pm

Thank you! It's a good start

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Csimbi
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Re: Rebel Galaxy Outlaw

Post by Csimbi » Wed Aug 14, 2019 9:46 pm

So I took 1.02 out for a spin just now.
I thought I would give up after five minutes on the account of the stupid cockpit and unclear controls.
Notes to self:
- hit '2' to turn on chase camera view,
- remap the context and context cancel keys to a better place (for quick menu navigation, tractor and autopilot),
- tap next target and hold right mice button to auto-chase bad buys and fire away.

With these changes it's actually quite fun, although it does not come close to the fun I had with the broadsides in the original game - that was awesome and the controls were far better there, too.
But. It is an excellent Privateer clone! Even the landing, takeoff are similar - if you are old enough to remember that game and you liked it, give this a go.

Anyway, here's an AOB script that gives you:
- Cargo Hold Capacity Pointers; so you can haul more goods around.
- Cash pointer; change it to whatever you like
- Max Armour; keeps armour at max (more or less God mode)
- Max Shield; keeps shield at max (more or less God mode)
- Max Power Capacity; keeps your stored power at max so you can fire indefinitely (infinite power supply)
- Infinite Ammo; does what it says for Dumbfire missiles at least, see if it works for other ammo-based weapons.
- Boost Mod; scales your max boost speed and boost acceleration. Speed-o-meter won't display >999 though ;-)
- Jump Drive Fuel Consumption Mod; scales the amount of fuel taken when you use a jump gate. Set to 0.0 for infinite fuel.
- Refire Speed Mod; scales the refire rate of your cannons (I don't have any turrets yet, might work for those, too).
- Missile Refire Speed Mod; same deal as previous, but this one's for your missiles.
- Player Reputation; this is basically a set of pointers to the values. At this point, it is unclear to me which value is what. So, if you see them changing, please note whom you helped/offended so we can set the correct faction names in the table. Thanks!

Tested and works without changes until v1.09.

Enjoy!

I am done with the campaign, so I don't think there'll be more updates coming any soon.
Ta ta!

Update #1
Seems CE 7.0 release is taking a bit longer than expected, so I added a 6.x compatible script.
You may still get a warning about a newer version of CE, but ignore that, it will work.
Also, works without changes with 1.06.

Update #2
Added Infinite Ammo.

Update #3
Added Missile Refire Speed Mod.

Update #4
Added Jump Drive Fuel Consumption Mod.

Update #5
Added Player Reputation.

Update #6
Added Cargo Hold Capacity Pointers.
Attachments
RebelGalaxyEGS.CT
(26.04 KiB) Downloaded 1048 times
Last edited by Csimbi on Sun Aug 18, 2019 8:16 pm, edited 12 times in total.

ShinAbo
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Re: Rebel Galaxy Outlaw

Post by ShinAbo » Wed Aug 14, 2019 10:04 pm

CE 7.0 required ? latest CE is 6.8.3, where can i find CE 7.0 ??

apollo1
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Re: Rebel Galaxy Outlaw

Post by apollo1 » Thu Aug 15, 2019 3:44 am

Any chance for a instant missile cooldown?, that be the only thing i really want. I totally agree the controls are terrible, made only worse by the terribly close FOV. This game was clearly a port to PC and made for consoles.

Yanoto
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Re: Rebel Galaxy Outlaw

Post by Yanoto » Thu Aug 15, 2019 4:44 am

Csimbi wrote:
Wed Aug 14, 2019 9:46 pm
So I took 1.02 out for a spin just now.
I thought I would give up after five minutes on the account of the stupid cockpit and unclear controls.
Notes to self:
- hit '2' to turn on chase camera view,
- remap the context and context cancel keys to a better place (for quick menu navigation, tractor and autopilot),
- tap next target and hold right mice button to auto-chase bad buys and fire away.

With these changes it's actually quite fun, although it does not come close to the fun I had with the broadsides in the original game - that was awesome and the controls were far better there,t oo.
But. It is an excellent Privateer clone! Even the landing, takeoff are similar - if you are old enough to remember that game and you liked it, give this a go.

Anyway, here's an AOB script that gives you:
- Cash pointer; change it to whatever you like
- Max Armour; keeps armour at max (more or less God mode)
- Max Shield; keeps shield at max (more or less God mode)
- Max Power Capacity; keeps your stored power at max so you can fire indefinitely (infinite power supply)
- Boost Mod; scales your max boost speed and boost acceleration. Speed-o-meter won't display >999 though ;-)
- Refire Speed Mod; scales the refire rate of your cannons (I don't have any turrets yet, might work for those, too).

Enjoy!
Not worked, have CE 6.8.3, where i can find newest?

danielyee
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Re: Rebel Galaxy Outlaw

Post by danielyee » Thu Aug 15, 2019 4:51 am

hi guys..mind if i ask where to get this game..is not released yet in steam ..is it..sir..any1 ..can please advise

Yanoto
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Re: Rebel Galaxy Outlaw

Post by Yanoto » Thu Aug 15, 2019 5:09 am

danielyee wrote:
Thu Aug 15, 2019 4:51 am
hi guys..mind if i ask where to get this game..is not released yet in steam ..is it..sir..any1 ..can please advise
EpicGameStore

danielyee
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Re: Rebel Galaxy Outlaw

Post by danielyee » Thu Aug 15, 2019 5:30 am

haaai tq sir..mr yanoto san

hougoumont777
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Re: Rebel Galaxy Outlaw

Post by hougoumont777 » Thu Aug 15, 2019 6:07 am

CE 7.0 I think it is a unofficial Version. So far I cant find it anywhere.
Just stick to rambo99jose table

Yanoto
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Re: Rebel Galaxy Outlaw

Post by Yanoto » Thu Aug 15, 2019 7:49 am

Hm, why make CT on CE 7.0 if we have official 6.8.3...

baubaum
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Re: Rebel Galaxy Outlaw

Post by baubaum » Thu Aug 15, 2019 10:31 am

Csimbi wrote:
Wed Aug 14, 2019 9:46 pm
So I took 1.02 out for a spin just now.
I thought I would give up after five minutes on the account of the stupid cockpit and unclear controls.
Notes to self:
- hit '2' to turn on chase camera view,
- remap the context and context cancel keys to a better place (for quick menu navigation, tractor and autopilot),
- tap next target and hold right mice button to auto-chase bad buys and fire away.

With these changes it's actually quite fun, although it does not come close to the fun I had with the broadsides in the original game - that was awesome and the controls were far better there,t oo.
But. It is an excellent Privateer clone! Even the landing, takeoff are similar - if you are old enough to remember that game and you liked it, give this a go.

Anyway, here's an AOB script that gives you:
- Cash pointer; change it to whatever you like
- Max Armour; keeps armour at max (more or less God mode)
- Max Shield; keeps shield at max (more or less God mode)
- Max Power Capacity; keeps your stored power at max so you can fire indefinitely (infinite power supply)
- Boost Mod; scales your max boost speed and boost acceleration. Speed-o-meter won't display >999 though ;-)
- Refire Speed Mod; scales the refire rate of your cannons (I don't have any turrets yet, might work for those, too).

Enjoy!
1.04 is out. do you mind updating the table

krmit
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Re: Rebel Galaxy Outlaw

Post by krmit » Thu Aug 15, 2019 1:40 pm

Csimbi wrote:
Wed Aug 14, 2019 9:46 pm
Enjoy!
Will do ^_^
Thanks for the table. It will be much more fun with it.
Also, works fine on v1.04

rohindanil
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Re: Rebel Galaxy Outlaw

Post by rohindanil » Thu Aug 15, 2019 3:10 pm

krmit wrote:
Thu Aug 15, 2019 1:40 pm
Csimbi wrote:
Wed Aug 14, 2019 9:46 pm
Enjoy!
Will do ^_^
Thanks for the table. It will be much more fun with it.
Also, works fine on v1.04
Where you find CE 7.0?

baubaum
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Re: Rebel Galaxy Outlaw

Post by baubaum » Thu Aug 15, 2019 3:18 pm

1.06 is out

Updated table works for 1.06
Last edited by baubaum on Fri Aug 16, 2019 2:01 pm, edited 1 time in total.

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