Mortal Kombat 11 - table v: 1.0.8 CT

Upload your cheat tables here (No requests)
User avatar
SunBeam
Administration
Administration
Posts: 2767
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 1149

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by SunBeam » Mon Jul 01, 2019 6:22 pm

Image

Moh
Noobzor
Noobzor
Posts: 10
Joined: Mon May 13, 2019 9:28 pm
Reputation: 0

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Moh » Tue Jul 02, 2019 11:12 am

thethiny wrote:
Mon Jul 01, 2019 2:28 pm
The game updated and this no longer works
Good news, the videos still work. :)

User avatar
thethiny
Expert Cheater
Expert Cheater
Posts: 54
Joined: Sat May 18, 2019 2:46 pm
Reputation: 22
Contact:

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by thethiny » Tue Jul 02, 2019 3:12 pm

Moh wrote:
Tue Jul 02, 2019 11:12 am
thethiny wrote:
Mon Jul 01, 2019 2:28 pm
The game updated and this no longer works
Good news, the videos still work. :)
yes

User avatar
SunBeam
Administration
Administration
Posts: 2767
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 1149

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by SunBeam » Fri Jul 05, 2019 7:50 pm

Code: Select all

Anti-CE thread:

MK11.exe+F303910 - 48 83 EC 08           - sub rsp,08 { 8 } <-- use this on creation and RET it
MK11.exe+F303914 - 48 89 3C 24           - mov [rsp],rdi
MK11.exe+F303918 - 48 83 C4 D0           - add rsp,-30 { 208 }
MK11.exe+F30391C - 55                    - push rbp
MK11.exe+F30391D - 48 87 6C 24 28        - xchg [rsp+28],rbp
MK11.exe+F303922 - 48 C7 C5 FEFFFFFF     - mov rbp,FFFFFFFE { -2 }
MK11.exe+F303929 - 48 87 6C 24 28        - xchg [rsp+28],rbp
MK11.exe+F30392E - 5D                    - pop rbp
MK11.exe+F30392F - 41 55                 - push r13
MK11.exe+F303931 - 4C 8B 6C 24 48        - mov r13,[rsp+48]
MK11.exe+F303936 - 49 89 DD              - mov r13,rbx
MK11.exe+F303939 - 4C 89 6C 24 48        - mov [rsp+48],r13
MK11.exe+F30393E - 41 5D                 - pop r13
MK11.exe+F303940 - 41 54                 - push r12
MK11.exe+F303942 - 4C 8B 64 24 50        - mov r12,[rsp+50]
MK11.exe+F303947 - 49 89 EC              - mov r12,rbp
MK11.exe+F30394A - 4C 87 64 24 50        - xchg [rsp+50],r12
MK11.exe+F30394F - 41 5C                 - pop r12
MK11.exe+F303951 - 48 8D 6C 24 50        - lea rbp,[rsp+50]
MK11.exe+F303956 - 48 81 C5 8FFA8D6A     - add rbp,6A8DFA8F { 1787689615 }
MK11.exe+F30395D - 48 89 B5 71057295     - mov [rbp-6A8DFA8F],rsi
MK11.exe+F303964 - 55                    - push rbp
MK11.exe+F303965 - F7 D5                 - not ebp
MK11.exe+F303967 - 33 2C 24              - xor ebp,[rsp]

Thread creation:

MK11.exe+F308225 - 4C 8D 44 24 28        - lea r8,[rsp+28]
MK11.exe+F30822A - 83 E2 00              - and edx,00 { 0 }
MK11.exe+F30822D - 48 8D 4C 24 20        - lea rcx,[rsp+20]
MK11.exe+F308232 - 48 81 C1 45B0B819     - add rcx,19B8B045 { 431534149 }
MK11.exe+F308239 - 49 81 E8 B1F3F2AC     - sub r8,ACF2F3B1 { -1393364047 }
MK11.exe+F308240 - 49 89 80 B1F3F2AC     - mov [r8-530D0C4F],rax
MK11.exe+F308247 - C7 81 BB4F47E6 00000000 - mov [rcx-19B8B045],00000000 { 0 } <-- skip this so 0x4 is maintained and thread created suspended
MK11.exe+F308251 - 51                    - push rcx
MK11.exe+F308252 - F7 D1                 - not ecx
MK11.exe+F308254 - 33 0C 24              - xor ecx,[rsp]
MK11.exe+F308257 - 41 09 D9              - or r9d,ebx
MK11.exe+F30825A - 4C 8D 05 5F815FF2     - lea r8,[MK11.exe+19003C0] { (-1607119895) }
MK11.exe+F308261 - F7 D1                 - not ecx
MK11.exe+F308263 - 48 8D 64 24 08        - lea rsp,[rsp+08]
MK11.exe+F308268 - FF 15 02E3C908        - call qword ptr [MK11.exe+17FA6570] { ->KERNEL32.CreateThread }
MK11.exe+F30826E - 51                    - push rcx
And here's the version string:

Code: Select all

MK11.exe+5A4A2E - 48 8B F0              - mov rsi,rax
MK11.exe+5A4A31 - 48 89 44 24 38        - mov [rsp+38],rax
MK11.exe+5A4A36 - 48 8D 15 C3F5A202     - lea rdx,[MK11.exe+2FD4000] { (21DBB980) } <-- pointer to version
MK11.exe+5A4A3D - 48 8D 8C 24 88000000  - lea rcx,[rsp+00000088]
MK11.exe+5A4A45 - E8 E66FCEFF           - call MK11.exe+28BA30
MK11.exe+5A4A4A - 48 8B E8              - mov rbp,rax
MK11.exe+5A4A4D - 48 89 44 24 58        - mov [rsp+58],rax
[MK11.exe+2FD4000] -> 21DBB980 -> "0.118-16-CL138037"

Why am I posting the version as well? So you know which one the first snippet applies to.

One can imagine why this game's slowly going down the drain :) No more challenges, Nether? Aww :(

User avatar
thethiny
Expert Cheater
Expert Cheater
Posts: 54
Joined: Sat May 18, 2019 2:46 pm
Reputation: 22
Contact:

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by thethiny » Sun Jul 07, 2019 4:01 pm

SunBeam wrote:
Fri Jul 05, 2019 7:50 pm
And here's the version string
This is pretty useful, this can automate some parts of my cheat tables and can automate my API requests. Thanks for this!

MeatWrench
What is cheating?
What is cheating?
Posts: 1
Joined: Thu Jul 11, 2019 12:15 am
Reputation: 0

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by MeatWrench » Thu Jul 11, 2019 12:17 am

Apologies, I'm new to cheat engine, but can a get a brief description of the hooks in the trainer? thanks!

katanapuffin
Noobzor
Noobzor
Posts: 5
Joined: Mon Mar 12, 2018 3:21 pm
Reputation: 0

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by katanapuffin » Thu Jul 11, 2019 7:16 am

Ask for a request: it would be possible to transform normal chest into kronica's chest?
Or something that guarantee the spawn of this kind of chest

twotonedearly
Novice Cheater
Novice Cheater
Posts: 22
Joined: Sun Jul 01, 2018 8:26 pm
Reputation: 0

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly » Tue Jul 23, 2019 7:34 am

there was another update, gonna see if the game still loads with the last patch

Edit: game closed when I opened CE.

User avatar
thethiny
Expert Cheater
Expert Cheater
Posts: 54
Joined: Sat May 18, 2019 2:46 pm
Reputation: 22
Contact:

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by thethiny » Tue Jul 23, 2019 8:00 am

twotonedearly wrote:
Tue Jul 23, 2019 7:34 am
there was another update, gonna see if the game still loads with the last patch

Edit: game closed when I opened CE.
At this rate, I stopped updating the game. What I do is I update, then restore a backup and I simply move over the following files:
x64TOC.txt
ContentValidation.txt
COALESCED.ini

and I also restore the exe in binaries. The game will now load the new files, but without the "fixes".

Aloneh
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Jul 24, 2019 3:55 am
Reputation: 0

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Aloneh » Fri Jul 26, 2019 9:39 pm

Has anyone managed to activate the ct?

User avatar
appledog
Noobzor
Noobzor
Posts: 9
Joined: Sat Mar 17, 2018 7:44 pm
Reputation: 0

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by appledog » Mon Aug 05, 2019 2:19 pm

Does any of this still work? I'd like to know before I buy the game. Thank you!

User avatar
thethiny
Expert Cheater
Expert Cheater
Posts: 54
Joined: Sat May 18, 2019 2:46 pm
Reputation: 22
Contact:

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by thethiny » Mon Aug 05, 2019 8:52 pm

appledog wrote:
Mon Aug 05, 2019 2:19 pm
Does any of this still work? I'd like to know before I buy the game. Thank you!
Yes

User avatar
appledog
Noobzor
Noobzor
Posts: 9
Joined: Sat Mar 17, 2018 7:44 pm
Reputation: 0

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by appledog » Mon Aug 05, 2019 11:37 pm

thethiny wrote:
Mon Aug 05, 2019 8:52 pm
appledog wrote:
Mon Aug 05, 2019 2:19 pm
Does any of this still work? I'd like to know before I buy the game. Thank you!
Yes
Thank you so much for the response. Just had a couple for questions. Does the stuff from the opening post still work? Or do I have to go back and download the new .exe that user was so kind to provide, and then sift through 50 some odd pages to find scripts/codes that work with the game? If you could point me towards some of the resources that still work in this thread, I would greatly appreciate it.

User avatar
thethiny
Expert Cheater
Expert Cheater
Posts: 54
Joined: Sat May 18, 2019 2:46 pm
Reputation: 22
Contact:

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by thethiny » Tue Aug 06, 2019 2:04 pm

appledog wrote:
Mon Aug 05, 2019 11:37 pm
thethiny wrote:
Mon Aug 05, 2019 8:52 pm
appledog wrote:
Mon Aug 05, 2019 2:19 pm
Does any of this still work? I'd like to know before I buy the game. Thank you!
Yes
Thank you so much for the response. Just had a couple for questions. Does the stuff from the opening post still work? Or do I have to go back and download the new .exe that user was so kind to provide, and then sift through 50 some odd pages to find scripts/codes that work with the game? If you could point me towards some of the resources that still work in this thread, I would greatly appreciate it.

eco95
What is cheating?
What is cheating?
Posts: 2
Joined: Wed May 01, 2019 12:33 am
Reputation: 1

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by eco95 » Sun Aug 11, 2019 1:16 am

@thethiny

Thanks so much for the video, will try it out.

Post Reply

Who is online

Users browsing this forum: Akulio, bbwolf93, strayer, Vortaka