Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

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rooxon
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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by rooxon » Tue Jul 02, 2019 9:32 am

Did someone update the damage scale table and I did not notice it yet? It stopped working after the 1.3.0 update I think.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Nicobobinus » Tue Jul 09, 2019 10:03 pm

Thank you very much for this table it's excellent. I'm not sure if it needs an updating for the 1.4.0 patch that just dropped, but if you are updating it is there any chance of adding a fourth option of "when swimming" to the stealth mod? I keep activating "stealth always" when in the water because of the sharks... :shock:

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Nobumon » Wed Jul 10, 2019 12:43 am

inf adrenaline, instant cooldown, inf stamina, ignore drac/resource and ikaros teleport still works for me. Haven't tried the others so I don't know if the table even needs updated.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Poganin » Wed Jul 10, 2019 5:39 pm

No update to the table seems necessary. It still works after the latest patch.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by USA90210 » Sat Jul 13, 2019 9:14 pm

Poganin wrote:
Wed Jul 10, 2019 5:39 pm
No update to the table seems necessary. It still works after the latest patch.
Undead doesn't seem to be working with version 1.4.0. Steam/Uplay. :cry:

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Re: Assassin's Creed Odyssey +14 (table Update9)

Post by lol3003 » Sun Jul 14, 2019 4:52 pm

Z28Scott wrote:
Thu Oct 18, 2018 1:52 am
Here is version 3 of the damage/armor multipliers. You can now set multipliers for:
  • Warrior Damage
    • Primary weapon
    • Secondary weapon
  • Assassin Damage
  • Hunter Damage
  • Armor
It is best to activate the scripts in the main menu, then the values will apply as soon as your game is loaded. If activating in game, you will need to re-equip a piece of equipment to trigger a recalculation. All defaults are for 1.5x, but can be changed in the table, or edited in the script to make a new default.

Edit: Compatible with version 1.0.6
can anyone update this table i really liked it because you could just power up the ranged and assassin damage and make it like in the old assassins creeds where the ranged and assassin damage was op and you could kill anyone 1 hit
it woked with the last update but now it does not anymore
Attachments
ACOdysseyDamage3.CT
(15.42 KiB) Downloaded 156 times

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Jokerdak » Mon Jul 15, 2019 1:25 pm

I have random CTD with the new update with the stealth on crouch option

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Cielos » Mon Jul 15, 2019 5:59 pm

USA90210 wrote:
Sat Jul 13, 2019 9:14 pm
Poganin wrote:
Wed Jul 10, 2019 5:39 pm
No update to the table seems necessary. It still works after the latest patch.
Undead doesn't seem to be working with version 1.4.0. Steam/Uplay. :cry:
just re-installed the game. it still works on 1.4.0. Uplay.

///////////////////////////////////
Jokerdak wrote:
Mon Jul 15, 2019 1:25 pm
I have random CTD with the new update with the stealth on crouch option
played for an hour with all scripts activated. no CTD at all.
any details on how to re-create the problem will be appreciated.

///////////////////////////////////
Nicobobinus wrote:
Tue Jul 09, 2019 10:03 pm
Thank you very much for this table it's excellent. I'm not sure if it needs an updating for the 1.4.0 patch that just dropped, but if you are updating it is there any chance of adding a fourth option of "when swimming" to the stealth mod? I keep activating "stealth always" when in the water because of the sharks... :shock:
as I've reinstalled the game already. I'll have look, see if I can come up with something...

EDIT:
here it is:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4498</ID>
      <Description>"stealth mod .2"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(someBase1Trace17AOB,ACOdyssey.exe,48 8B ** ** ** ** ** 45 ** ** 44 ** ** ** ** 48 ** ** ** ** 00 00 BA ** ** ** ** 48 ** ** ** ** 00 00 00 00 E8 ** ** ** ** 48 ** ** ** 5B C3)
registersymbol(someBase1Trace17AOB)

label(bWaterStealth)
registersymbol(bWaterStealth)
label(pSomeBase1Trace)
registersymbol(pSomeBase1Trace)
label(pCrouch)
registersymbol(pCrouch)

alloc(newmem,2048,someBase1Trace17AOB+7) //"ACOdyssey.exe"+333993A)
label(originalcode_stealthmod)
registersymbol(originalcode_stealthmod)
label(exit)
//0, disable; 1, in sneak; 2, always
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov r9,pSomeBase1Trace
mov [r9],rcx

readmem(someBase1Trace17AOB+f,7)

mov r8,[rcx]
test r8,r8
jz @f
mov r8,[r8+8]
test r8,r8
jz @f
mov r8,[r8+60]
test r8,r8
jz @f
mov r8,[r8]
test r8,r8
jz @f
lea r8,[r8+660]
mov [r9+8],r8
lea r8,[r8-3c]
mov [r9+10],r8

@@:
//
mov r8,[r9+8]
test r8,r8
jz end


cmp byte ptr [r9-4],1
jne modechk
mov r8,[r9+10]
mov r9,pPlayer
mov r9,[r9+18]
test r9,r9
jz end
cmp dword ptr [r8],9
je @f
cmp dword ptr [r8],3c
je @f
//mov byte ptr [r9+a6],0
jmp modechk

@@:
mov r8,bStealthMod
cmp word ptr [r8],0
je @f
mov byte ptr [r9+a6],1
jmp end

modechk:
mov r9,pSomeBase1Trace
mov r8,[r9+8]
mov r9,bStealthMod
cmp byte ptr [r9],1
jne @f
mov r9,pPlayer
mov r9,[r9+18]
test r9,r9
jz end
mov r8l,[r8]
mov [r9+a6],r8l
jmp end

@@:
mov r8,pPlayer
mov r8,[r8+18]
test r8,r8
jz end

cmp byte ptr [r9],2
jne @f
mov byte ptr [r8+a6],1
jmp end

@@:
cmp byte ptr [r9+1],1
jne end
mov byte ptr [r9+1],0
mov byte ptr [r8+a6],0
//

end:
readmem(someBase1Trace17AOB+7,8)
jmp exit

originalcode_stealthmod:
readmem(someBase1Trace17AOB+7,15)
//xor r9d,r9d
//mov r8d,[rsp+40]
//add rcx,000000D8

exit:
jmp someBase1Trace17AOB+16

///
bWaterStealth:
dd 1
pSomeBase1Trace:
dq 0
pCrouch:
dq 0
///

someBase1Trace17AOB+7: //"ACOdyssey.exe"+333993A:
jmp newmem

///****************************************************///
bStealthMod:
db 1


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
someBase1Trace17AOB+7: //"ACOdyssey.exe"+333993A:
readmem(originalcode_stealthmod,15)
//db 45 33 C9 44 8B 44 24 40 48 81 C1 D8 00 00 00
//Alt: xor r9d,r9d
//Alt: mov r8d,[rsp+40]
//Alt: add rcx,000000D8
unregistersymbol(originalcode_stealthmod)

unregistersymbol(bWaterStealth)
unregistersymbol(pSomeBase1Trace)
unregistersymbol(pCrouch)

///****************************************************///
[pPlayer+18]+a6:
db 00
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4499</ID>
          <Description>"status"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0000:disabled
0100:disabling...
0001:in sneak
0002:always
</DropDownList>
          <LastState Value="0001" RealAddress="13F17006C"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>2 Bytes</VariableType>
          <Address>bStealthMod</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>96</Key>
                <Key>111</Key>
              </Keys>
              <Value>0100</Value>
              <ID>0</ID>
              <ActivateSound TTS="">stealth disabled</ActivateSound>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>96</Key>
                <Key>106</Key>
              </Keys>
              <Value>0001</Value>
              <ID>1</ID>
              <ActivateSound TTS="">stealth in sneak</ActivateSound>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>96</Key>
                <Key>109</Key>
              </Keys>
              <Value>0002</Value>
              <ID>2</ID>
              <ActivateSound TTS="">stealth always</ActivateSound>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>24061</ID>
          <Description>"water stealth?"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:no
1:yes
</DropDownList>
          <LastState Value="1" RealAddress="1F78D01AC"/>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bWaterStealth</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>4502</ID>
          <Description>"numpad0 + numpad/ _ disable"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <Color>808080</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>4500</ID>
              <Description>"crouch flag"</Description>
              <LastState Value="0" RealAddress="95BE44EF0"/>
              <Color>808080</Color>
              <VariableType>Byte</VariableType>
              <Address>pCrouch</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>24059</ID>
              <Description>""</Description>
              <LastState Value="30" RealAddress="95BE44EB4"/>
              <Color>808080</Color>
              <VariableType>Byte</VariableType>
              <Address>pCrouch+8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>4501</ID>
              <Description>""</Description>
              <Options moHideChildren="1"/>
              <LastState Value="00" RealAddress="90454C166"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>FFFFFF</Color>
              <VariableType>Byte</VariableType>
              <Address>pPlayer+18</Address>
              <Offsets>
                <Offset>a6</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>4503</ID>
          <Description>"numpad0 + numpad* _ stealth in sneak"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>808080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>4504</ID>
          <Description>"numpad0 + numpad- _ always in stealth"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>808080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
- hook CE to the game, open your table as usual.
- activate enable script.
- tab to this post, copy the above codes.
- back to CE, highlight stealth mod on your table, then press Ctrl-V. you should see stealth mod .2 appear right after stealth mod.
- delete stealth mod (the original one).
- test if the new script works. if so, save the table.

when the new script is activated, you should be able to find a new entry water stealth? below the status entry, which should be "yes" by default.
that means enemies won't notice you when you're either floating or diving. walking on the water doesn't count. as what you're after is the sharks, it shouldn't be a bother.
when you're not floating/diving, status will take back control of the script behaviour. i.e., "in sneak" means no one would notice you when you're in crouch, "always" means.... always.

it's a cheap water filter, which the value it used for cmp is near the crouch flag. lazy to trace the structure again...
I don't know what that value is for, but it seems consistent so far.....
hope it works.
have fun~
///
want a custom cheat? ask here. FRF have many talents!
if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

///
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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Jokerdak » Tue Jul 16, 2019 11:36 am

Cielos wrote:
Mon Jul 15, 2019 5:59 pm

///////////////////////////////////
Jokerdak wrote:
Mon Jul 15, 2019 1:25 pm
I have random CTD with the new update with the stealth on crouch option
played for an hour with all scripts activated. no CTD at all.
any details on how to re-create the problem will be appreciated.
Sorry, i made a mistake. I have sneak in crouch + ability cooldown + full ability meter activate, only this 3 options.

If I use this 3, some time i have CTD, this is very random. Sometimes 15 min and other times 2h.

I'm french, i hope you understand me :p

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by MD4991 » Wed Jul 17, 2019 5:11 am

Hi guys, would it be possible to make a script or some kind of function in the CE Table that allows for helmets to appear in cutscenes?

Below is a script to toggle headgear in Assassins Creed Origins.
Show

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>25388</ID>
<Description>"F2 / ToggleHud"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
memrec.color = 0x008000
{$asm}

aobScanModule(scan_params, ACOrigins.exe, 488B05???????? 488B90???????? 4881C2???????? E8???????? 488D4B10 BAB83F6987 )
aobScanModule(scan_GetActiveWorld, ACOrigins.exe, 488B05???????? 4885C0 7408 488B80C0000000 C3C3 )

alloc(newmem_hud, 0x1000)

CreateThread(main_hud)

newmem_hud:
call_GetParams:
//Get IHud
reassemble(scan_params)
test rax, rax
jz short @f
readmem(scan_params+7, 7) //mov rdx, [rax+16A8]
readmem(scan_params+E, 7) //add rdx, F0
@@:
mov [IHud], rdx
//Get ToggleHud
mov rax, scan_params+15
mov edx, [rax+1]
movsxd rdx, edx
lea rax, [rax+rdx+5]
mov [ToggleHud], rax
ret
align 10 CC

call_ToggleHud:
sub rsp, 20
mov rdx, qword ptr [IHud]
lea rcx, qword ptr [GearViewModel]
mov rax, [ToggleHud]
call rax
add rsp, 20
ret
align 10 CC

call_GetActiveWorld:
sub rsp, 20
mov rax, scan_GetActiveWorld
mov edx, [rax+3]
movsxd rdx, edx
mov rax, [rax+rdx+7]
test rax, rax
jz short @f
mov rax, [rax+B8]
mov [ActiveIWorld], rax
@@:
add rsp, 20
ret
align 10 CC

main_hud:
sub rsp, 28
call short call_GetParams
call short call_GetActiveWorld
mov [GearViewModel+20], rax
call short call_ToggleHud
add rsp, 28
ret
align 10 CC

ToggleHud:
dq 0
align 10 CC

ActiveIWorld:
dq baadf00d
align 10 CC

IHud:
dq 0
align 10 CC

GearViewModel:
dq 0 0 0 0
dq 0 //20: IWorld
dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
dq 0 0 0 0 0 0 0 0 0 0 0 0 0
db 1 // 190
align 10 CC

[DISABLE]
{$lua}
if not syntaxcheck then memrec.color = 0x0000ff; end;
{$asm}

dealloc(newmem_hud)
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>113</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatTable>
A guy wrote a script for Origins to toggle headgear in cutscenes, but he won't write one for Odyssey, apparently it's doable and can work, but won't happen for some reason.

Any help would be really appreciated, this feature has been requested for a year now and Ubisoft has recently announced they won't implement it.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by DarKSilV » Wed Jul 17, 2019 5:43 pm

guys anyone can help me, I cant get movement mod (running faster) to work ,it will not run faster than x1 ,so anything less than one will work, so if i put 2 ,it will not work ,it is the only thing i care about in the whole table ,is there any Code/cheat/Mod that do that ?
Stealth work but not running or Ikaros teleport

I use controller while playing . win10pro

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by thorxic » Thu Jul 18, 2019 7:37 pm

The movement cheat is not to make your character faster. Movement is only for "roleplay" purposes to make it possible to walk or jog (run slower) on PC since keyboards don't have analogue controls.

Ikaros teleport I recall from back in the days can be a bit finnicky. It doesn't always work, so if it doesn't, verify your game, restart the game and try again.. And some times just restarting the game and trying again (some times) helps. Just keep opening and closing the game until it eventually works. No clue why it's like this, but it's a blessing whenever it finally works.

I can however confirm that it works.
Hold down Caps Lock (or whatever button you bound it to) and left click while in Ikaros view.
Edit: So far I haven't even had any of those finnicky problems I used to have. Worked right out of the box first time, second time, and ever since. No problems for me.
Cielos you're a champ.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by USA90210 » Sat Jul 20, 2019 9:50 pm

USA90210 wrote:
Sat Jul 13, 2019 9:14 pm
Poganin wrote:
Wed Jul 10, 2019 5:39 pm
No update to the table seems necessary. It still works after the latest patch.
Undead doesn't seem to be working with version 1.4.0. Steam/Uplay. :cry:
Looks like reinstalling the game made it work again.

DarKSilV
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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by DarKSilV » Tue Jul 23, 2019 1:12 am

thorxic wrote:
Thu Jul 18, 2019 7:37 pm
The movement cheat is not to make your character faster. Movement is only for "roleplay" purposes to make it possible to walk or jog (run slower) on PC since keyboards don't have analogue controls.

Ikaros teleport I recall from back in the days can be a bit finnicky. It doesn't always work, so if it doesn't, verify your game, restart the game and try again.. And some times just restarting the game and trying again (some times) helps. Just keep opening and closing the game until it eventually works. No clue why it's like this, but it's a blessing whenever it finally works.

I can however confirm that it works.
Hold down Caps Lock (or whatever button you bound it to) and left click while in Ikaros view.
Edit: So far I haven't even had any of those finnicky problems I used to have. Worked right out of the box first time, second time, and ever since. No problems for me.
Cielos you're a champ.
thank you
in Most games, people would really want a faster movement ,especially for a big game like this

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by KS212 » Tue Jul 23, 2019 3:29 am

Ikaros view like the equivalent in AC Origins is a frigging godsend. Its pretty much literally the ability to fly, which in a world as huge and beautiful as this, is one of the best things ever.

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