Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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Cielos
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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.2)

Post by Cielos »

skyline_pj wrote:
Sat May 25, 2019 9:59 pm
I tried again with the latest version now.
CTDs occurred not only in mercenaries but also in contact with any enemies (even wild boars or wolves).

Image

It was taken after the CTD. Never mind ???.
Maybe I did something wrong.
thanks again for testing and report~

the image can't be loaded though.
but I realised the problem from your description anyway, and have updated the script once more, the potential crashes when dealing with enemies should be fixed.
Update18.3
- updated enable script. rewrote the return codes from code cave.
the reason for your last reported crash is, that the last script update fetched a wrong byte when attempting to read the game's original conditional jmp's offset, which is implemented for a potential 14 bytes jmp to the code cave; but the original conditional jmp's offset is replaced by the 14 bytes injection code already, and I forgot to consider this.
so, crash happens when you interact with an enemy, or potential enemy, by aiming at them or come close next to them, the game would jump to the code cave created by the script, do what the script intended to do, and do the conditional jmp re-created from the original purpose of the injection point, but jmp to an unknown place instead.
the updated code read from the stored "originalcode" for the conditional jmp's offset instead, so it'd always read the correct offset even if the 14 bytes jmp occurred.
so, your last reported crash should be fixed.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Poganin »

Thank you for continuing to support your table with updates, Cielos.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by johnny007wolverine »

any one know the hash id for olympian torch staff plss i need it

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by muhammad91 »

Can someone please explain how to use damage multiplier? I Cant get it to work.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by shood »

Ikaros teleport not working for me.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Cielos »

shood wrote:
Sun Jun 09, 2019 5:40 pm
Ikaros teleport not working for me.
installed the update patch for the story creator just now, boot the game, and record this:

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by chrisreddot3 »

Can you pls make skill points editor?

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Phnxsmv »

Heya. I was wondering, considering at the beginning of the game you have no bow equipped, could you theoretically include an "unequip bow" function in the script? The game doesn't offer that option.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Koho »

Hi I downloaded the latest ver. of the cheat table but this is what I see when I load it into AC Origins. I have th e uplay version
Image

I am just trying to get the exp multiplier turned on to x10 but the program doesn't even show all the possible options.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by beguiler »

Koho wrote:
Sun Jun 30, 2019 1:13 pm
Hi I downloaded the latest ver. of the cheat table but this is what I see when I load it into AC Origins. I have th e uplay version

I am just trying to get the exp multiplier turned on to x10 but the program doesn't even show all the possible options.
FYI this is the AC Odyssey thread.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Koho »

beguiler wrote:
Sun Jun 30, 2019 1:32 pm
Koho wrote:
Sun Jun 30, 2019 1:13 pm
Hi I downloaded the latest ver. of the cheat table but this is what I see when I load it into AC Origins. I have th e uplay version

I am just trying to get the exp multiplier turned on to x10 but the program doesn't even show all the possible options.
FYI this is the AC Odyssey thread.
D'oh, sorry for some silly reason when I searched for Creed Origins' EXP multiplier it lead me to this thread =_= Sorry again for the confusion.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by rooxon »

Did someone update the damage scale table and I did not notice it yet? It stopped working after the 1.3.0 update I think.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Nicobobinus »

Thank you very much for this table it's excellent. I'm not sure if it needs an updating for the 1.4.0 patch that just dropped, but if you are updating it is there any chance of adding a fourth option of "when swimming" to the stealth mod? I keep activating "stealth always" when in the water because of the sharks... :shock:

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Nobumon »

inf adrenaline, instant cooldown, inf stamina, ignore drac/resource and ikaros teleport still works for me. Haven't tried the others so I don't know if the table even needs updated.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Poganin »

No update to the table seems necessary. It still works after the latest patch.

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