Sword Art Online: Fatal Bullet

Add topics here with methods, analysis, code snippets, mods etc. for a certain game that normally won't make it in the Tables or Requests sections.
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Shion
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Re: Sword Art Online: Fatal Bullet

Post by Shion » Mon Jul 01, 2019 2:33 pm

Would like to see cheat table updated for 1.7 too, please.

AbsoluteZephyr
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Re: Sword Art Online: Fatal Bullet

Post by AbsoluteZephyr » Thu Jul 04, 2019 6:13 am

chison1996vn wrote:
Sun Jun 30, 2019 9:12 am
Anyone could help me All rank 11 type z weapons id string?
Is there a complete Cheat table for v1.7.0? The Cheat table i’m using now is kind of sometimes work, sometimes don’t
Editing one weapon to other weapon is impossible, i had tried to get Dojikiri F6 the name is indeed Dojikiri Yasutsuna F6 Kai but the stat is the same and the weapon itself didn't change acording to the name.
if you wanna get those type-z weapon, you better to farm them rather than trying to get it via ID strings change.
if the memory chips is bad, you can always tried to change it with memory chips editor

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SunBeam
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Re: Sword Art Online: Fatal Bullet

Post by SunBeam » Thu Jul 04, 2019 11:01 am

LOL @ Unreal Engine :) Don't get me started, please...

llandsteiner
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Re: Sword Art Online: Fatal Bullet

Post by llandsteiner » Sun Jul 07, 2019 8:23 am

can someone help give the list of chips available for edit in CE , i just want help this great man for making script update to v1.7.0

here's the thread : viewtopic.php?f=4&t=9782&sid=f4f0b182b5 ... 8ac913e484

thank you, sorry for my bad english

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