So my code injection still works fine... not as simple to use as the other... but should sufice for now... borrowed the item names from the other table
only new item added is the Topaz brooch
I went ahead and compiled that into the table, thanks!
tks, it's very useful.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Trying to use Pongozilla's item script crashes my computer
You using the correct game version? Are you using at least Cheat Engine 6.8.3 x64? Are you using it in single player or co-op?
I'm on the most recent game version! I'm using cheat engine 6.8.3, 64 bit, crashes in single player and multiplayer as the host.
Hm, not sure then. You would probably have to ask the creator of that script. I haven't personally used it but it seems to work for Pongzila and a few others who have commented about it.
doesn't seem to work for me, just shows a bunch of question marks still when i follow the instructions and activate it, but it has some weird side effect while open where my attacks all basically have the behemoth effect.
also enabling/disabling it causes attacks like commando right click to hit the same target multiple times, same with merc shift charge.
enemies are also able to multi hit with abilities that should only single hit
I don't know why this happens, things like merc actually gets locked in shift charge animation, and his m1 swings hit multiple times instead of once.
doesn't seem to work for me, just shows a bunch of question marks still when i follow the instructions and activate it, but it has some weird side effect while open where my attacks all basically have the behemoth effect.
also enabling/disabling it causes attacks like commando right click to hit the same target multiple times, same with merc shift charge.
enemies are also able to multi hit with abilities that should only single hit
I don't know why this happens, things like merc actually gets locked in shift charge animation, and his m1 swings hit multiple times instead of once.
Is that the only script you have activated or are other scripts activated too? If so, which ones?
Edit: I decided to try it and it seems to not work on my end either. Not experiencing anything like you are though.
Is that the only script you have activated or are other scripts activated too? If so, which ones?
Edit: I decided to try it and it seems to not work on my end either. Not experiencing anything like you are though.
it is indeed the only one i have activated.
[Link]
pic1: random 60% damage (behemoth effect?) occurring on any attack while it's activated.
pic2: everything still showing up as "??" after following directions.
pic3/4: infinite damage loop on some attacks after disabling it, this includes enemy attacks, merc stuck in dash animation from it as well.
GUYS, I'M SO FREAKING SORRY!
I've posted a test version of the code... SO VERRY SORRY!
This is the correct version of it. just two dumb lines less corrects everything. Please let me know if THIS one works fine... sorry again...
P: No problem dude. Went ahead and added the new code to the table. It works as it should.
still broke
Works fine for me. ( [Link] ) Make sure you are using 6.8.3 (or better) x64 version of cheat engine and the latest steam copy. Go in game, hit an enemy with an attack, enable the script and hit an enemy ingame again. Add what you want (I dont suggest adding 1 of everything, it does some wonky stuff) and voila, good to go.
P: No problem dude. Went ahead and added the new code to the table. It works as it should.
still broke
Works fine for me. ( [Link] ) Make sure you are using 6.8.3 (or better) x64 version of cheat engine and the latest steam copy. Go in game, hit an enemy with an attack, enable the script and hit an enemy ingame again. Add what you want (I dont suggest adding 1 of everything, it does some wonky stuff) and voila, good to go.
So here is a breakdown of what I'm attempting - (still experiencing crashes.)
1 ) Start Risk of Rain, open CE 6.8.3 x64 ; select Risk of Rain 2
2) Hit something in game.
3) Activate the code - (This is where I think problems might be happening. What am II meant to be activating? The box that says "[Pongozilla] - Item Script" ?
here's where my list diverges into different attempts -
4a1.) Hit something in game, Activate the "Item List" script under the "[Pongozilla] - Item Script" Header.
4a2) CE slows to a crawl, computer crashes.
---
4b1) Hit something in game, Activate the box labeled "Hit something in-game and then activate the code"
4b2) Crash.
---
4c1)Don't Activate Mono - Hit something in game.
4c2) Activate the "Item List" script under the "[Pongozilla] - Item Script" Header.
4a2) CE slows to a crawl, computer crashes.
So here is a breakdown of what I'm attempting - (still experiencing crashes.)
1 ) Start Risk of Rain, open CE 6.8.3 x64 ; select Risk of Rain 2
2) Hit something in game.
3) Activate the code - (This is where I think problems might be happening. What am II meant to be activating? The box that says "[Pongozilla] - Item Script" ?
here's where my list diverges into different attempts -
4a1.) Hit something in game, Activate the "Item List" script under the "[Pongozilla] - Item Script" Header.
4a2) CE slows to a crawl, computer crashes.
---
4b1) Hit something in game, Activate the box labeled "Hit something in-game and then activate the code"
4b2) Crash.
---
4c1)Don't Activate Mono - Hit something in game.
4c2) Activate the "Item List" script under the "[Pongozilla] - Item Script" Header.
4a2) CE slows to a crawl, computer crashes.
1. Start Ce 6.8.3 x64
2. Attach to Risk of Rain 2 process
3. Expand [Pongozila] - Item Script
4. Hit something ingame
5. Click the box next to [Enable]
6. Wait a bit (Depending on your pc it should take anywhere from 1-10 seconds to expand the box further to reveal Item Stack)
7. Expand Item Stack to reveal a bunch of names
8. Hit something ingame to populate those values
9. Double click whatever one you want under the value side and input a number.
By inputting this number in the selected value, it will give you that item even if it doesn't show up ingame. Also, make sure you get the new table just above. The older ones was a mistake on Pongozila's part as it was a test script. The new table above is corrected and working. You also do not need Mono for this script as its aob based. Mono is meant for all of the other scripts.
I'm having trouble actually getting the other parts of the table to work, like your Teleporter Pointers and the Player Pointers, how come these don't work? By the way, I got Player Pointers to work only when I click this first before anything else, it's weird because if I don't try to check that box first and then go for anything else like the Item Script before that, the Player Pointers won't engage.
But the Teleporter Pointers I'm not able to get working at all (neither Massive Damage, No Skill Cooldown, No Equipment Cooldown, and Instant Teleporter Charge, but I don't care too much for that as much as I do Teleporter options) so just curious as to what I can do to fix that. I do want Instant Teleporter Charge too actually now that I think about it, but I just assumed that was also in the Teleporter Pointers too.
I'm having trouble actually getting the other parts of the table to work, like your Teleporter Pointers and the Player Pointers, how come these don't work? By the way, I got Player Pointers to work only when I click this first before anything else, it's weird because if I don't try to check that box first and then go for anything else like the Item Script before that, the Player Pointers won't engage.
But the Teleporter Pointers I'm not able to get working at all (neither Massive Damage, No Skill Cooldown, No Equipment Cooldown, and Instant Teleporter Charge, but I don't care too much for that as much as I do Teleporter options) so just curious as to what I can do to fix that. I do want Instant Teleporter Charge too actually now that I think about it, but I just assumed that was also in the Teleporter Pointers too.
You must enable Mono before you use those scripts. They will not work without it. When you expand '[Chiados] :: Scorched Acres Update', it will give the script to 'Enable Mono', once that is enabled, all other scripts within that category will function just fine. (Proof here: [Link])
[To avoid double posting]
Updated the table with a new script. Spawns every portal at the teleporter upon charge. Cleaned up the table a bit to make it easier to understand for those who arent familiar with CE. Added 'how to use' for pongozila's item script into [Table Information]. Upon loading the table it will now ask to auto attach to the risk of rain 2 process. Obviously the game must be running for it to attach properly.
You must enable Mono before you use those scripts. They will not work without it. When you expand '[Chiados] :: Scorched Acres Update', it will give the script to 'Enable Mono', once that is enabled, all other scripts within that category will function just fine. (Proof here: [Link])
[To avoid double posting]
Updated the table with a new script. Spawns every portal at the teleporter upon charge. Cleaned up the table a bit to make it easier to understand for those who arent familiar with CE. Added 'how to use' for pongozila's item script into [Table Information]. Upon loading the table it will now ask to auto attach to the risk of rain 2 process. Obviously the game must be running for it to attach properly.
So I see your proof and I'm pretty sure it works on your end, but for some reason it still won't work on mine, the same exact things aren't being activated (I don't know anything about CE besides ticking boxes and finding values to change stuff, that means only the basic stuff) From what it sounds like, there's an option to go into scripts and access them without even needing to tick boxes?
I don't know anything about that, so the instructions you gave me were pretty much all I do anyway, just tick Enable Mono so I can actually see the options in the first place. I swear it has to be something I'm not doing right though, like maybe have the wrong version of Risk of Rain 2? Or maybe the mods I have placed in there? I don't know. (The other one you just added doesn't tick either, the one about every portal spawns at teleporter) so I don't know what it is that I'm doing wrong here.