Octopath Traveler (Steam)

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mtg
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Re: Octopath Traveler (Steam)

Post by mtg » Tue Jun 11, 2019 6:53 am

Something like achievement tracker will be nice since these games don't have any of it as far as I know. Like how many unopened chests remain and how many unseen weakness left.

DrummerIX
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Re: Octopath Traveler (Steam)

Post by DrummerIX » Tue Jun 11, 2019 12:50 pm

Added No Random Encounters without the Spurning Ribbon accessory. I think that's all I'm going to do for now. I think the table is pretty good as is.

Azure
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Re: Octopath Traveler (Steam)

Post by Azure » Tue Jun 11, 2019 2:42 pm

Amazing work!!!

If you can add "have all items in inventory" and/or "insta reveal enemy weaknesses on a single scan" I would love you forever.

DrummerIX
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Re: Octopath Traveler (Steam)

Post by DrummerIX » Tue Jun 11, 2019 3:01 pm

Have all items is not possible but I have options to get any item you want.

Just cast Analyze a few times in battle while defending.

ImpalaPUA
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Re: Octopath Traveler (Steam)

Post by ImpalaPUA » Tue Jun 11, 2019 4:05 pm

DrummerIX wrote:
Tue Jun 11, 2019 12:50 pm
Added No Random Encounters without the Spurning Ribbon accessory. I think that's all I'm going to do for now. I think the table is pretty good as is.
I'm still getting encounters, is it because I am running instead of walking

Specifically while walking to the shrine for sorcerer

EDIT- I think it has to do with area, some areas do have no random encounters, but some don't, usually the higher level areas

DrummerIX
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Re: Octopath Traveler (Steam)

Post by DrummerIX » Tue Jun 11, 2019 4:49 pm

I only tested it in one area and it appeared to work for me while running. I'll test it some more.

EDIT: I don't have much more time today to look into it. Just use the Spurning Ribbon in those areas. It's not that hard. I may try to perfect it when I play through more of the game.

djbb
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Re: Octopath Traveler (Steam)

Post by djbb » Tue Jun 11, 2019 6:11 pm

Omg, how I can't thank you enough! At last, there's a safe no encounter mode!!

DrummerIX
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Re: Octopath Traveler (Steam)

Post by DrummerIX » Tue Jun 11, 2019 6:25 pm

Editing your items is safe enough too. I've had no problems.

TheByteSize
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Re: Octopath Traveler (Steam)

Post by TheByteSize » Tue Jun 11, 2019 7:34 pm

By referencing DrummerIX codes, here are things I made for myself.

v1.1 - added Scrutinize and Inquire
v2.0 - added Allure and fix minor bug with Scrutinize
  • Easy Level Check for Field Commands(100% success rate)
    --this code now include Thieving, Scrutinize, Inquire and Allure
  • Battle Result - Multipliers
    --You will see the changes on Result Screen.
  • Inf Hannit Summon QTY
    --DrummerIX's Enable script must be active to use this.
    --set remaining summon to 99. This script doesn't increase number of different summons that you can carry.
Note: I use my scripts conjunction with some of DrummerIX's script together. If these doesn't work as intended. Close game and CE completely and restart. Other than Hannit Summon code, all script are injection codes. If you use these with other trainer, there is high chance that these scripts won't work. This game use same function to modify many different in-game values thus reduce valid injection point a lot.
Here is sample of how I run these.
Image
Attachments
Octopath_Traveler-Win64-Shipping-tbs-v2.CT
(11.55 KiB) Downloaded 312 times
Octopath_Traveler-Win64-Shipping-tbs-v1.1.CT
(9.65 KiB) Downloaded 44 times
Octopath_Traveler-Win64-Shipping-tbs.CT
(8.96 KiB) Downloaded 87 times
Last edited by TheByteSize on Mon Jul 01, 2019 6:47 pm, edited 11 times in total.

Lymmea
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Re: Octopath Traveler (Steam)

Post by Lymmea » Wed Jun 12, 2019 10:19 am

Someone else mentioned this earlier in the topic, but I wanted to chime in that I'm having some issues with the Minimum Item Quantity option as well. Sometimes (usually after I've just started a game) it works fine. Other times, it lags Cheat Engine - sometimes only a little, sometimes so badly that Cheat Engine stops being able to accept any input and I have to quit it through Task Manager because I can't even close the window. On at least one occasion for me, saving and reloading took it from 'freezes Cheat Engine every time I toggle it on' to 'works fine', so possibly it somehow has to do with how long you've been playing...?

I deeply appreciate all the wonderful options on this table, and I'm hoping my input might help identify if there's some sort of problem with that particular option. I could understand if the Minimum Item Quantity cheat is one you need to toggle off when you're not using it, but as it is I have mixed results with being able to toggle it on and off in the first place sometimes.

DrummerIX
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Re: Octopath Traveler (Steam)

Post by DrummerIX » Wed Jun 12, 2019 12:15 pm

I have reworked the Set Minimum Item Qty option in EDIT 6.1 that hopefully fixes any issue you are having with it.

kirby59
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Re: Octopath Traveler (Steam)

Post by kirby59 » Wed Jun 12, 2019 1:38 pm

No Random Encounters works randomly: sometimes it works, and sometimes it doesn't work.

DrummerIX
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Re: Octopath Traveler (Steam)

Post by DrummerIX » Wed Jun 12, 2019 3:37 pm

Try the latest table for a No Random Encounters fix. I added in TheByteSize's scripts to my table. Thanks to him for those options.

ImpalaPUA
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Re: Octopath Traveler (Steam)

Post by ImpalaPUA » Wed Jun 12, 2019 6:45 pm

Received some encounters in West Goldshore Coast, level 35ish area if it helps fine tune the script more (this is on the newer version 6.5)

DrummerIX
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Re: Octopath Traveler (Steam)

Post by DrummerIX » Wed Jun 12, 2019 6:50 pm

I tweaked things again. Using a timer and writing the values if they are different. It appeared to work for me for what I was testing.

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