Octopath Traveler (Steam)
Re: Octopath Traveler (Steam)
Something like achievement tracker will be nice since these games don't have any of it as far as I know. Like how many unopened chests remain and how many unseen weakness left.
Re: Octopath Traveler (Steam)
Added No Random Encounters without the Spurning Ribbon accessory. I think that's all I'm going to do for now. I think the table is pretty good as is.
Re: Octopath Traveler (Steam)
Amazing work!!!
If you can add "have all items in inventory" and/or "insta reveal enemy weaknesses on a single scan" I would love you forever.
If you can add "have all items in inventory" and/or "insta reveal enemy weaknesses on a single scan" I would love you forever.
Re: Octopath Traveler (Steam)
Have all items is not possible but I have options to get any item you want.
Just cast Analyze a few times in battle while defending.
Just cast Analyze a few times in battle while defending.
Re: Octopath Traveler (Steam)
I'm still getting encounters, is it because I am running instead of walking
Specifically while walking to the shrine for sorcerer
EDIT- I think it has to do with area, some areas do have no random encounters, but some don't, usually the higher level areas
Re: Octopath Traveler (Steam)
I only tested it in one area and it appeared to work for me while running. I'll test it some more.
EDIT: I don't have much more time today to look into it. Just use the Spurning Ribbon in those areas. It's not that hard. I may try to perfect it when I play through more of the game.
EDIT: I don't have much more time today to look into it. Just use the Spurning Ribbon in those areas. It's not that hard. I may try to perfect it when I play through more of the game.
Re: Octopath Traveler (Steam)
Omg, how I can't thank you enough! At last, there's a safe no encounter mode!!
Re: Octopath Traveler (Steam)
Editing your items is safe enough too. I've had no problems.
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Re: Octopath Traveler (Steam)
By referencing DrummerIX codes, here are things I made for myself.
v1.1 - added Scrutinize and Inquire
v2.0 - added Allure and fix minor bug with Scrutinize
Here is sample of how I run these.

v1.1 - added Scrutinize and Inquire
v2.0 - added Allure and fix minor bug with Scrutinize
- Easy Level Check for Field Commands(100% success rate)
--this code now include Thieving, Scrutinize, Inquire and Allure - Battle Result - Multipliers
--You will see the changes on Result Screen. - Inf Hannit Summon QTY
--DrummerIX's Enable script must be active to use this.
--set remaining summon to 99. This script doesn't increase number of different summons that you can carry.
Here is sample of how I run these.

- Attachments
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- Octopath_Traveler-Win64-Shipping-tbs-v2.CT
- (11.55 KiB) Downloaded 312 times
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- Octopath_Traveler-Win64-Shipping-tbs-v1.1.CT
- (9.65 KiB) Downloaded 44 times
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- Octopath_Traveler-Win64-Shipping-tbs.CT
- (8.96 KiB) Downloaded 87 times
Last edited by TheByteSize on Mon Jul 01, 2019 6:47 pm, edited 11 times in total.
Re: Octopath Traveler (Steam)
Someone else mentioned this earlier in the topic, but I wanted to chime in that I'm having some issues with the Minimum Item Quantity option as well. Sometimes (usually after I've just started a game) it works fine. Other times, it lags Cheat Engine - sometimes only a little, sometimes so badly that Cheat Engine stops being able to accept any input and I have to quit it through Task Manager because I can't even close the window. On at least one occasion for me, saving and reloading took it from 'freezes Cheat Engine every time I toggle it on' to 'works fine', so possibly it somehow has to do with how long you've been playing...?
I deeply appreciate all the wonderful options on this table, and I'm hoping my input might help identify if there's some sort of problem with that particular option. I could understand if the Minimum Item Quantity cheat is one you need to toggle off when you're not using it, but as it is I have mixed results with being able to toggle it on and off in the first place sometimes.
I deeply appreciate all the wonderful options on this table, and I'm hoping my input might help identify if there's some sort of problem with that particular option. I could understand if the Minimum Item Quantity cheat is one you need to toggle off when you're not using it, but as it is I have mixed results with being able to toggle it on and off in the first place sometimes.
Re: Octopath Traveler (Steam)
I have reworked the Set Minimum Item Qty option in EDIT 6.1 that hopefully fixes any issue you are having with it.
Re: Octopath Traveler (Steam)
No Random Encounters works randomly: sometimes it works, and sometimes it doesn't work.
Re: Octopath Traveler (Steam)
Try the latest table for a No Random Encounters fix. I added in TheByteSize's scripts to my table. Thanks to him for those options.
Re: Octopath Traveler (Steam)
Received some encounters in West Goldshore Coast, level 35ish area if it helps fine tune the script more (this is on the newer version 6.5)
Re: Octopath Traveler (Steam)
I tweaked things again. Using a timer and writing the values if they are different. It appeared to work for me for what I was testing.
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