Monster Hunter World (Steam)

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misterkoro
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Re: Monster Hunter World (Steam)

Post by misterkoro » Wed May 15, 2019 5:46 pm

Pls some one tell me how to fix or where i can know hpw to fix.

zhain3
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Re: Monster Hunter World (Steam)

Post by zhain3 » Wed May 15, 2019 7:12 pm

ValorOfArms wrote:
Mon May 13, 2019 9:15 pm
zhain3 wrote:
Mon May 13, 2019 8:59 pm
Hi all,

Is there a way (using this table) to unlock dante's layered armor forever in game?
Some sort of "quest marked complete" or some stuff like that.

Ty in advance
Follow these pics.

https://cdn.discordapp.com/attachments/ ... nknown.png
Hover over the item while that is open then goto the engine it'll grab it's name and look something like this. (Try to keep the target to the correct box it belongs in)

https://cdn.discordapp.com/attachments/ ... nknown.png
Select the corresponding article from that list (Red Orb is the event material) This will change subject item into that item. After wich sell 1 copy to make sure it's registering I always do. Then it'll unlock the layer/weapons/armor for that article. If this does not work. Complete the event it was assigned to once. Sometimes flags don't trigger if you get the item in certain ways. (I have a item shop mod that I toggle on and off when I want to test but I use the cheat engine to help with a few other things directly so I don't have to DL "other mods" cause mods effect host side of games I think. And the only mod I keep in is the "100% rare creature mod and a shop mod I can toggle on and off seldom" (Goto Nexus mods for it)
Ty for the answer
I tried this and i have the red orb, but the quest in the research lab for the layered doesnt show up. Ofc th event is finished on pc so i can't finish the quest related to it. Tried to sell the red orb but no quest popped in the forge or the research center...

CosmicB
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Re: Monster Hunter World (Steam)

Post by CosmicB » Wed May 15, 2019 9:09 pm

zhain3 wrote:
Wed May 15, 2019 7:12 pm
Ty for the answer
I tried this and i have the red orb, but the quest in the research lab for the layered doesnt show up. Ofc th event is finished on pc so i can't finish the quest related to it. Tried to sell the red orb but no quest popped in the forge or the research center...
You need to add Teostra Tickets and sell one to reveal the Dante layered delivery.

Toddland
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Re: Monster Hunter World (Steam)

Post by Toddland » Thu May 16, 2019 2:36 am

skywolf23 wrote:
Wed May 15, 2019 5:05 pm
Toddland wrote:
Tue May 14, 2019 3:49 am
is there a way to save edits you've made to armor?
never modified armor that way, but i have modified weapons and those stick, i dunno why the armor would not.

In theory it should.
yea i edit the armor and if I close the game the edits dont stick, but if i exit to main menu or change sessions they're still there

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Re: Monster Hunter World (Steam)

Post by nerbynerby » Thu May 16, 2019 3:15 am

Squall8 wrote:
Wed May 15, 2019 7:19 am
Updated Berserk Knight's Character Editor table. Lua is not my strong suit, so there might be something I missed. I removed Idlehands88's Have All scripts from my table and updated the ones in BK's tables to give everything. SO MUCH easier to manage!

I never used this table much, so if there are any issues, let me know. The editor can be found under Berserk Knight's section in my table!

ALL credit still goes to Berserk Knight for his Character Editor!
You guys are legends

konglalada
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Re: Monster Hunter World (Steam)

Post by konglalada » Thu May 16, 2019 5:15 am

Squall8 wrote:
Wed May 15, 2019 7:19 am
Updated Berserk Knight's Character Editor table. Lua is not my strong suit, so there might be something I missed. I removed Idlehands88's Have All scripts from my table and updated the ones in BK's tables to give everything. SO MUCH easier to manage!

I never used this table much, so if there are any issues, let me know. The editor can be found under Berserk Knight's section in my table!

ALL credit still goes to Berserk Knight for his Character Editor!
Thank you so much! Really really appreciate all the work you are doing here, and Berserk Knight's of course.

skywolf23
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Re: Monster Hunter World (Steam)

Post by skywolf23 » Thu May 16, 2019 7:04 am

misterkoro wrote:
Wed May 15, 2019 5:45 pm
Hi sky wolf did you know how to do when value is "??"
in ct berserk knight
Not without knowing what script in his sub table your talking about, i not even sure wo looking at the table in game what all is there.

?? is an "unknown" value though, could be that cheat was not updated and does not have the pointer its looking for, or you could have a modded thing that is returning "unknown" values. i know in umm mount & blade where i run mods most modded items do not read to the tables. so you get ?? for values.

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Re: Monster Hunter World (Steam)

Post by miucute2311 » Thu May 16, 2019 10:29 am

Squall8 wrote:
Thu Aug 09, 2018 12:22 am
First off, I want to give my most gracious thanks to Lukacross for gifting me this game and making my work possible! I've been dying to make a table for this game since it's release!

Features

Invulnerable
Inf Stamina
Inf Item Use
Inf Slinger Ammo
Max Sharpness
Inf Mantle Duration
No Mantle CD
Keep Mantle Effect After Removal
Inf Damage Taken For Vitality Mantle
No Palico Gadget CD
No CD For Igni
Easily Break Monster Parts
All Monsters Shown On Map
Max Scoutfly Level
Maxed Slots
1 Jewel Maxes Skill Level
Maxed Set Bonus
Maxed Armor Skills
Unlock Charms
Unlock Decorations
Unlock Augments
Unlock Armor/Weapons For Current Tier Level
Unlock Poogie's Outfits
Inf Lucky Vouchers
Character Pointers
GC Edits
HR Exp Multiplier
Palico Exp Multiplier
Palico Gadget Exp Multiplier
Monster Research Multiplier
Monster Research Pointers
Cannons Always Loaded
Inf Cannon Fire
Weapon Buffs
Meal Editor
Buffs/Defense/Resistance
(WIP)
Abnormal Status Buildup Multiplier
Large Monster Size Modifier
Highlighted Armor Editor
Ignore Crafting Requirements
Highlighted Item Pointer
Kill/Wound All Large Monsters
Set Max Map Zoom Amount
360 Degree Dragon Piercer
Teleport
Go To Character Edit Screen


pox911's Scripts:
Inf Gathering

Idlehands88's Scripts:
Have All Items
Have All Ammo
Have All Materials
Have All Event Materials
Have All Decorations


dec1337's Scripts:
Inf Barrel Placements
Unlimited Investigations


seikur0's Scripts:
selected weapon

Marcus101RR's Scripts
Max Attempts (Investigations)
Bypass Player Limit (Quests)
Item Param Static Data
Player Pointers
Charm Editor
Set Item Quantity
Change Max Carry


Berserk Knight's Scripts
Target Health + Overlay
Buffs Overlay

Credits:
pox911 - For finding all Item IDs!
seikur0 - For Bypassing the anti-cheat!!
pox911 - For pointing me in the right direction for unlocking stuff!
pox911 - For the Inf Gathering script!
Idlehands88 - For making the Have All scripts!
seikur0 - For making a Highlighted Weapons Pointer!
dec1337 - For making the Inf Barrel Placement script!
dec1337 - For making the Inf Investigations script!
seikur0 - For helping me avoid collisions in the Teleport script!
Marcus101RR - For making Pointers for Item Data and Player Pointers!
Marcus101RR - For making the Charm Editor, Set Item Quantity and Change Max Carry scripts!
Resolve - For adding pointers to Monster Kill/Captures!
blarae - For adding pointers to Monster Sizes!
Berserk Knight - For mapping out some more pointers for the Buffs section!
Berserk Knight - For finding the size value that writes to GC!
Berserk Knight - For making the Health and Buff Timer Overlays!
Marcus101RR - For making the Max Attempts and Bypass Player Limit scripts!

Idlehands88 is currently making some mods for this game which can be found Here!

Don't use any of these online. I will report you if I happen to come across someone cheating in my session!
Update HistoryShow
Update 1 - Sorry for a slow update.. Added basic cheats for now. A dropdown list is included in Highlighted Item Pointer with major thanks to pox911! Inf Health looks a bit funky, but it works as intended. I'll work something better in later. I think Inf Item Use causes a crash when returning to base (basically right when the 60 second timer runs out), although I still need look into that one.

Update 2 - This game can be a dick!!! But I'm starting to get how it works. Updated Inf Health and Inf Item Use. Added many Various Weapon Buffs! Ignore Crafting Requirements is almost complete, its just not picking up on undiscovered materials.. Added pointers for Zeni/Research Points.

I may look at downgrading to the Unsigned version of CE since this Ordinal shit is getting in the way of making a lot of features.

Update 3 - One last update for the night.. Inf HP should keep you alive now! Added Inf Extract Duration. Found a better injection point for Max Sharpness. Tomorrow I'll try using the unsigned version of CE to see if that helps.

Update 4 - Added Inf Mantle Use / Cooldown. Added some pointers for defense/resistances/basic buffs, still digging though this. Added Kill All Large Monsters.

Update 5 - Added pox911 AntiCrash script to the table. Working great so far!

Update 6 - Quick update for the Inf Health script.

Update 7 - Updated table with seikur0 bypass script!! Should have fixed Inf HP, I used every fucking comparison that held true. Couldn't find a good one..

Update 8 - Added Inf Hunting Horn Buff Duration. Fixed a disable issue with Instant Hammer Charge. Highlighted Item Pointers now pick up on items in your Item Pouch.

Update 9 - With the help of pox911, who pointed me towards the right area, we bring to you: Unlock Armor/Weapons, Unlock Augments, Unlock Decorations, and Unlock Charms! Please read the Table Extras before you go and fuck something up. Unlock Armor/Weapons is widely untested and may halt quest progression. I even screwed up my save last night, but that was from testing MANY different values. Had to start over. Report anything abnormal.

The Unlock Chrams, Decos and Augments just unlock the menu item so you have access to it (if you don't already).

Update 10 - Removed Unlock Armor/Weapons.

Update 11 - Added All Monsters Shown On Map.

Update 12 - Added Inf Gathering, made by pox911.

Update 13 - Added back Unlock Weapons/Armor For Current Tier Level. Info is in Table extras. I also added a [Flags] section under Zeni/Research Pointers to possibly help those who have missing NPC's get them back. There is a lot of data I still need to go through, but this should be the root area. Instructions are a little vague so ask me if you have any questions.

Update 14 - Added Idlehands88's scripts to the table. These include Have All Items, Ammo, Materials and Event Materials! I also put everyone's work under their own section in the table.

Update 15 - Added Highlighted Armor Editor. I'll work on weapons tomorrow!

Update 16 - Changed Have All Items script to exclude specialized tools. All credit still goes to Idlehands88. Added pointer to Highlighted Armor Editor, found by Idlehands88 as well!

Update 17 - Updated Inf Heavy Bowgun Special Ammo to include Wyvernsnipe.

Update 18 - Added Selected Weapon, made by seikur0! Added Inf Barrel Placements, made by dec1337, sorry I meant to add this a while back. Added pointers to #Of Active Slots.

Update 19 - Added No Palico Gadget CD, Inf Slinger Ammo, Palico Gadget Exp Multiplier and a fix for the specialized tools in the item box.

Update 20 - Added Easily Break Monster Parts! Added Dash Juice to Buffs per what Marcus101RR pointed out, I meant to add this much earlier man.. Added x50 variants for the Have All scripts.

Update 21 - Updated Have All scripts by Idlehands88 to include Decorations! Added some more pointers to Selected Weapon, elemental attack stuff. Works on everything but the weapon "Fire and Ice". Changed Inf Item Use to Inf Item Use/Slinger Ammo, since they basically did the same thing. It also doesn't screw with quest rewards this way. Box operations are still screwy.

Update 21.5 - Added a DDL to Element Type.

Update 21.75 - Added back the old Inf Item Use since some people seemed to like that more.

Update 22 - Idlehands88 updated his Have All Decorations scripts. Added support for the Vitality Mantle in Inf Mantle Duration. Added script by dec1337 for Unlimited Investigations. Added a new script under Buffs.

Update 23 - Should have fixed all conflicting issues with Slinger Ammo and No Reload. Added Bowgun Supports All Ammo/No Reload and Bows Support All Coating. Should have fixed issues with Inf Health, otherwise I don't know, can't find a good comparison. Increase your Def or use the damn vitality mantle.

Update 24 - Added Inf Lucky Vouchers, Instant GS Charge and a pointer to Time Played. Added two more conditional buffs. Should have fixed Inf Health... again! I swear this one is making me suicidal!

Update 25 - Added Maxed Slots and 1 Jewel Maxes Skill Level!

Update 25.5 - Fixed 1 Jewel Maxes Skill Level, it works for armor now as well.

Update 26 - Added HR Exp Multiplier, Palico Exp Multiplier, Inf IG Stamina and Monster Research Multiplier.

Update 27 - Added GC Weapon Usage and Hammer Power Charge Always Active.

Update 28 - Added Teleport with seikur0's help, who helped me avoid collisions! I will add my Blink function to this at a later time, if possible!

Update 29 - Added an Affinity pointer to the ranged section. Added pointers made by Marcus101RR. Added Inf Charge Blade Shield Charge to Weapon Buffs. Fixed an issue with Inf GL Ammo/Wyrmstake.

Update 30 - Table updated for latest version. Have All scripts are still broken, going to wait on Idlehands88. Let me know of any issues.

Update 30.25 - Fixed an issue with the Bowgun script.

Update 30.5 - Table updated with Idlehands88's Have All scripts!

Update 31 - Added back the original Inf Item Use, now better than ever since it doesn't fuck with box operations! Added Blink to Teleport. Added LR and Investigations to GC Weapon Usage. This will be the only GC editor I make, I think it's a lame-ass feature, if you want to look good then just play the game. Added Maxed Set Bonus and Maxed Armor Skills.

Update 31.5 - Fixed an issue with Inf Item Use. Added scripts made by Marcus101RR. The Highlighted Item Pointer's DDL was organized by Marcus101RR as well which is now implemented.

Update 32 - Added Max Scoutfly Level and Monster Research Pointers. Added pointers made by Resolve and blarae to GC Edits.

Update 33 - Fixed Inf Item Use the way that everyone likes!

Update 34 - Fixed Inf Item Use in regards to coatings and the Whetfish Fin+. Added Inf Charge Blade Sword Charge to Weapon Buffs.

Update 35 - Added the 3 level charges to Inf Spirit Gauge.

Update 36 - Added Cannons Always Loaded and Inf Cannon Fire. Fixed Hammer Power Charge Always Active. The glow around the hammer will not be active but you will still have the damage buff, health regen and the attack pattern change.

Update 37 - Fixed Max Bow Charge to work for Dragon Piercer and Special Shots.

Update 38 - Added Meal Editor and Set Max Map Zoom Amount. Added Latent Power Always Active and Super Buffed with the pointers to follow. Everything in regards to Super Buffed falls under the Hunting Horn and the Orchestra category ONLY. Effects from these two categories WILL stack with one another along with item and food buffs. However, the (S)/(L) variants WILL NOT stack with each other within the same category.

Update 39 - Table updated for the latest version. Added pointers to buffs in Meal Editor. Reworked Inf Item Use, coatings should not decrease anymore. Reworked Max Bow Charge, should work outside of the training area. Jho still needs to be added to some pointers, I havent fought him yet. I think I did something else, I can't remember..

Update 39.5 - Fixed Bowgun Supports All Ammo/No Reload.

Update 40 - Fixed Marcus101RR's script Set Item Quantity. Added Jho to pointers.

Update 41 - Added Inf Insect Glaive Jumping Attack. Added Abnormal Status Buildup Multiplier and Large Monster Size Modifier. I'm still working out the effect IDs for the Buildup Multiplier, but this does support Mounting!!

Update 42 - Updated some of the Abnormal Status IDs. Added the Monster Health + Overlay Bar that was put together by Berserk Knight. Added some more pointers found by Berserk Knight to Buffs. Large Monster Size Modifier can now affect GC sizes.

Update 43 - Table updated for latest version.

Update 43.5 - Fixed a bad edit with Inf Item Use.

Update 44 - Table updated for latest version. Included Berserk Knight's Health and Buff Overlays.

Update 44.5 - Fixed a bad edit on my end with Berserk Knight's lua code for Inf Health.

Update 45 - Table updated for the latest version. Health is looking ugly again, may work on cosmetics later. Doesn't bother me at the moment.

Update 46 - Updated Berserk Knight's lua script for the overlays. Added the missing Jho Scale and Autumn Harvest Ticket to the Have All scripts. Added Keep Mantle Effect After Removal for those who want "Invisible Mantles". As it stands right now, the game can only register one effect at a time, so if you try doing this with two mantles you'll only get the effect of the last mantle equipped. Added Inf Damage Taken For Vitality Mantle. With that enabled you can now have Inf Health with the Vitality Mantle. This is just a temporary workaround for the disconnect issue. Added Marcus101RR's updated scripts.
EDIT: Forgot to mention I added some more to Highlighted Item Pointer which include things like Buy/Sell Price and Rarity.

Update 47 - Added pointers for Poogie's costumes as well as an unlock script.

Update 48 - Added 360 Degree Dragon Piercer. Still have some improvements I would like to make to that one. Added Go To Character Edit Screen. Added Marcus101RR's updated pointers.

Update 49 - Table updated to the latest version.

Update 50 - Updated some scripts for the latest version, mainly Go To Character Edit Screen and Idlehands88's Have All scripts. Added dissolved, melded and sublimated weapons to the script as well. Changed the Item ID entry to display correct values.

Update 51 - Main table updated. Included a table with safe to use scripts only. There a 4 checked scripts in this table, denoted in orange. They are relatively safe if enabled at the appropriate screen and disabled right after use.

Update 52 - Bypass method updated! Replaced Inf Health with Invulnerability

Update 53 - Table updated for the latest version.

Update 54 - Fixed a bad edit with Ignore Crafting Requirements. Should not cause a crash when disabled. Added Wyvernheart Rapidfire. Added all missing materials to the Have All scripts. Added missing items to the DDL. Added Marcus101RR's updated scripts.

Update 55 - Fixed Large Monster HP.

Update 56 - Table updated to the latest version.

Update 57 - Table updated to the latest version.

Update 58 - Table updated to the latest version. Added No CD For Igni. Inf Item Use may have a bug when transferring items to and from the box, I'll have to look into it more. Abnormal Status Buildup Mult is working, but the specifier is not. Ill have to sort through IDs again. Maybe. The Have All scripts are working, but are missing a lot of the newer items. I will get around to adding them in when I have time. The Highlighted Item Pointers do have all the items in the DDL.
Update 59 - Updated Berserk Knight's Character Editor table and added it under his section.

If you are experiencing random crashes while running the table and bypass, it's most likely due to having the High Res Texture Pack installed. Uninstall that and you should be fine.

PS: Please don't paste this CT elsewhere without linking to this thread.


The latest version of Berserk Knight's Character Editor Table can be found Here! (Outdated)

Codex users, use this table by Predprey Here! (Working??)

Steam users can use this bypass, made by CaliberCH, found Here and in the attachments!
I am both greatful and honored to have recieved such admirable table. My brother, you have contributed to the community the greatest Monster Hunter World CE table. Further more, you are sharing it for free. Despite having no profit, you still doing it. I cannot imagine how hard could it be to create and update the table. Your efforts will, definitely, be remembered.

I am neither wealthy nor rich. Therefore, I can only give you my most sincere thanks. Thank you, Squall8.
( Writing a reply to express my gratefulness and practicing for IELTS...)=)

genome001
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Re: Monster Hunter World (Steam)

Post by genome001 » Thu May 16, 2019 10:56 am

Squall8 wrote:
Wed May 15, 2019 7:19 am
Updated Berserk Knight's Character Editor table. Lua is not my strong suit, so there might be something I missed. I removed Idlehands88's Have All scripts from my table and updated the ones in BK's tables to give everything. SO MUCH easier to manage!

I never used this table much, so if there are any issues, let me know. The editor can be found under Berserk Knight's section in my table!

ALL credit still goes to Berserk Knight for his Character Editor!
I jammed the Kjarr weapons into most of the appropriate spots on Berserk Knight's table, also fixed an issue with the give-all-materials and give-all-decorations scripts. Just need to add the new equipment and it'll be up to date, I think.
Edit: new armor and weapons pasted in.
Attachments
MonsterHunterWorld Character Editor WIP.CT
(1.58 MiB) Downloaded 616 times
Last edited by genome001 on Fri May 17, 2019 1:37 am, edited 2 times in total.

nOObzkIE
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Re: Monster Hunter World (Steam)

Post by nOObzkIE » Thu May 16, 2019 7:34 pm

CeLioCiBR wrote:
Sun May 12, 2019 8:59 am
Polar87 wrote:
Sat May 11, 2019 11:04 pm
CeLioCiBR wrote:
Sat May 11, 2019 6:41 pm
H-hey there guys..
Can anyone help ? how to fix the "unlimited" appraise weapons from Taroth ? it never ends.. anyone have any tips ? or maybe.. a video ?
Please.
actually the " unidentified " KT weapons are considered Materials so you might check your Item box and see how many are there cause it might just be you using the All Event Materials Script in the table to get all those weapons and making it seem " Unlimited "
Oh hey there, thank you for your attention xD
So..
Image
What should i do ? i don't even know if this is the right material..
In order for you to get them appraise you have to finish siege and claim prize on the end.

nOObzkIE
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Re: Monster Hunter World (Steam)

Post by nOObzkIE » Thu May 16, 2019 7:43 pm

ValorOfArms wrote:
Sun May 12, 2019 4:38 pm
So I discover a bit of a issue with Idlehands88's script list.

It seems to push items around in the box forcing 1 or 2 articles to move into the box segment to the left. Then these items cannot be sold or removed in any fashion. They seem to be proper but due to them being force shifted to the wrong box their kinda stuck. I fixed the potion that shifted to the left to the jewel box somehow maybe.

https://cdn.discordapp.com/attachments/ ... nknown.png
These 2 separated into ammo. If you try to sell it grabs another slot and sells it (sold my low grade poison sac stuff). I went out to get some Iron Ore to see where it went. Just made it's own stack instead.
https://cdn.discordapp.com/attachments/ ... nknown.png
These seem to be duplicated from my previous fix attempt, Though they just act like the other 2.
https://cdn.discordapp.com/attachments/ ... nknown.png
Antipara and Antidote are supposed to be at the top.
-I had figure that you can load it in your item pouch and chose a different loadout or empty load out with no ammo and it will return to the ammo section (this is the same for Iron ore and Machalite ore that be found under ammo and the empty phial that show on your ammo list)
-You can appraise them after a siege with KT or ATKT
-i had same issue and havent figure out how it put to jewel section luckily i did not save my game yet.

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Re: Monster Hunter World (Steam)

Post by NumberXer0 » Thu May 16, 2019 11:05 pm

Lord Blade wrote:
Sun May 12, 2019 4:16 pm
So, has anyone gotten the endemic life thing going again? The cheat that let us basically select a critter, and everything we catch counts as one of those?
I'm looking for this too. I just can't get the damned flowering cactuar. I've been farming with a speed hack for days and it just won't spawn for me =(

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Re: Monster Hunter World (Steam)

Post by Lord Blade » Fri May 17, 2019 2:37 am

NumberXer0 wrote:
Thu May 16, 2019 11:05 pm
I'm looking for this too. I just can't get the damned flowering cactuar. I've been farming with a speed hack for days and it just won't spawn for me =(
Yeah, that and the Nekker have been impossible for me to get. I've tried countless times and no spawns for either.

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Re: Monster Hunter World (Steam)

Post by lcmiracle » Fri May 17, 2019 5:03 am

Lord Blade wrote:
Fri May 17, 2019 2:37 am
NumberXer0 wrote:
Thu May 16, 2019 11:05 pm
I'm looking for this too. I just can't get the damned flowering cactuar. I've been farming with a speed hack for days and it just won't spawn for me =(
Yeah, that and the Nekker have been impossible for me to get. I've tried countless times and no spawns for either.
I've been reliably getting the nekker to spawn by following a youtube video. Can recall which one it was, but you only needed to wait till night time, do a expedition (though I think I got a nekker from a mission too) in the ancient forest where a great jagra spawns. Start at Zone 1 go straight to the plain/opening where a herd of Aptonoth gathers. Wait till the GJ shows up and swallows a Aptonoth. Follow it back to its lair without agro him (if you must you can use the ghillie mantle. Wait near the where GJ drops the meat it had swallowed, but do not get spotted by the jagras. A nekker will appear a short distance away from the meat, in the direction opposite to the cave entrance where the GJ sleeps. As soon as it runs into the dropped meat blitz in and net it.

heresfranky
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Re: Monster Hunter World (Steam)

Post by heresfranky » Fri May 17, 2019 6:02 am

Hello everyone

I'm wondering what could be the problem with CE Table, Its been like this since Behemoth, where a few work and a few don't work.

The main one I liked for solo delights, was Bowgun no reload, supporting every ammo. In the Weapon Buffs
section.

However, everytime I check it on, it just crashes my game.
I uninstalled high res textures. I have the stealth patch rolling.

Can I have some troubleshooting steps to assist?

Thank you and I really appreciate any reply.

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