Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

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axischris
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by axischris » Mon Apr 15, 2019 6:41 am

Any hope for infinite enemy (boss) posture?

That would make my speedrun practice much easier.

Anyone who makes it would get a big kiss on the cheek.

bloodaxis
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by bloodaxis » Tue Apr 16, 2019 9:33 am

axischris wrote:
Mon Apr 15, 2019 6:41 am
Any hope for infinite enemy (boss) posture?

That would make my speedrun practice much easier.

Anyone who makes it would get a big kiss on the cheek.
This table has an infinite health that works on both enemies and the player, not sure if it works on the bosses too, and since it's infinite health and not posture it might not be what you want, but you might be able to cobble together a script that works for posture with it.
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Mayu
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Mayu » Tue Apr 16, 2019 2:45 pm

Requesting an infinite item pickups feature. This is about pre-placed golden orbs, not loot dropped by enemies.

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by killerkrok555 » Tue Apr 16, 2019 5:05 pm

i dont know if anyone investigated this but i found something weird the dragon flash id for my first play through was:
808001B9/000A3D18/956A01F8

but now it seems to be in my second play through : 808000B6/000A3D18/956A01F8

i think since the pointer is designed to be used on items rather then on skills we cannot get the correct id for them but rather half correct since they seem so similar, ill try to investigate it more further but until then i think adding a skills pointer would be nice

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Cielos » Wed Apr 17, 2019 4:05 am

for infinite enemy posture.
here are some hints:
1. all the multipliers provided by the scripts can be set to ZERO.
2. 28 x 0 = 0, 380 x 0 = 0, .....
3. there's a script named posture damage multiplier in the table of the first post.

BUT, if you means the number of deathblow you need to do to bosses before you can kill them, we'll need another cheat then~
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if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

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so if you like my tables... guess what I like besides cheating?

SecondGenAsian
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by SecondGenAsian » Wed Apr 17, 2019 6:32 pm

bloodaxis wrote:
Wed Apr 10, 2019 9:07 pm
SecondGenAsian wrote:
Wed Apr 10, 2019 7:53 pm
The box obviously. When I try to check the box, cheat engine freezes for a sec and nothing happens.
Are you running cheat engine as admin? Also should try downloading the newest version if you don't have it, should be 6.8 something. Could try to go into the settings and changing debugger to veh debugger if it isn't set to that already, no fucking clue if that'll actually solve anything but for some reason a bunch of scripts don't work with the windows debugger.
I was able to enable but enabling anything caused Sekiro to crash.

Jaheira
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Jaheira » Thu Apr 18, 2019 3:39 am

Many thanks to Cielos and anyone else who does all the hard work we all leech off.

Request: Ability to change save slot, and ability to change NG+ cycle.

I loved these features in the Dark Souls tables. If you're practicing a boss, it's so convenient to create multiple instances in 4 or 5 save slots in a single file.

Thanks!

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by dirtydanisreal » Thu Apr 18, 2019 7:17 pm

Awesome table Cielos, I used the heck out of your Shadow of War table. On this one, how do i change the quantity of an item in the editor portion? Im having trouble understanding exactly what i need to be changing. Thanks again!

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by killerkrok555 » Fri Apr 19, 2019 12:31 pm

i have found a way to keep the items that disappear when starting NG+:
WARNING: I know that having some items will stop the story from progressing so i do not recommend using it, but do it if you wish.

Steps:
1. Open some item pointers .2-->[highlighted inventory item]--->Put mouse over item---->Change quantity to 2---> do this before starting NG+
2. Start NG+
3. The item/Skill that will disappear when Starting NG+ will continue to NG+ with you

Edit: i almost forgot to mention: BACKUP YOUR SAVES

Proof: https://ibb.co/d258p0L
Last edited by killerkrok555 on Fri Apr 19, 2019 11:45 pm, edited 1 time in total.

MickMck
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by MickMck » Fri Apr 19, 2019 9:02 pm

Would it be possible to add an auto deflect option?

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by killerkrok555 » Fri Apr 19, 2019 9:36 pm

MickMck wrote:
Fri Apr 19, 2019 9:02 pm
Would it be possible to add an auto deflect option?
i think adding a way to break animations would be easier because i think that in order to create auto deflect you'll need to know when the enemy is going to attack which will make it time consuming because every enemy has its own attack pattern and attacks, but breaking animations is easier because instead of working with a multiple enemies you work with one character which basically switches between its animations, although the problem with breaking animations will come from combat arts that need to be completed by clicking the mouse/controller,but if you want an example of breaking animation that works you can go to the dark souls 3 cheat table, it worked perfectly there and if sekiro is made from the same engine i think its possible to create the same cheat, heck breaking attack animation is available already when starting an attack and then changing to defense and breaking the attack animation.

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by killerkrok555 » Sun Apr 21, 2019 11:20 pm

so I've found two more items that were missing from the list: the Surgeon's Stained Letter and the Promissory Note so i added them

IF ANYONE FINDS MORE PLEASE TELL ME

DOWNLOAD:
Codes!.zip
All Codes V3
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KS212
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by KS212 » Mon Apr 22, 2019 1:23 pm

killerkrok555 wrote:
Fri Apr 19, 2019 12:31 pm
...
Do not do this, it'll screw with your save

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by KS212 » Tue Apr 23, 2019 1:00 pm

v1.03 update released. Table seems to have survived!

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Deroxor » Sat Apr 27, 2019 5:26 pm

just a warning. starting a NG+ with the infinite key items locks ashina castle in its siege mode, and it also locks the genichero/owl boss fight at the top of ashina castle.

both boss fight cinematic intros will play, genicero and owl will be missing textures and look greyed out, then when the boss fight actually starts, there will be no genichero or owl, but Kuro's room will be blocked as if you where in a boss fight.

the game becomes unbeatable at this point. you can travel all around but lord kuro and lord ishin are both gone from the game.

i had to restart afterwards. I couldnt even find them using the No-clip.

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