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nillmand2
Expert Cheater
Posts: 85 Joined: Sat Dec 08, 2018 12:44 pm
Reputation: 4
Post
by nillmand2 » Mon Mar 18, 2019 9:15 pm
was wondering for the updated trainer, is it possible to do a free crafting so it doesnt need any items to craft stuff?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
CIKOMELANTIK
Expert Cheater
Posts: 82 Joined: Fri Mar 03, 2017 12:33 pm
Reputation: 19
Post
by CIKOMELANTIK » Wed Apr 03, 2019 12:28 pm
update for 1.1.1.1?
thecrius
Noobzor
Posts: 13 Joined: Tue Jan 09, 2018 9:38 pm
Reputation: 2
Post
by thecrius » Sat Apr 06, 2019 9:41 am
Thank you so much for this but, for whoever is coming here from Codex, the table make the game crash if your copy is based on:
Grim.Dawn.Forgotten.Gods-CODEX + Grim.Dawn.Forgotten.Gods.Update.v1.1.1.1-CODEX (fitgirl release is based on these).
Edit: works with the 32bit version
rambo99jose
Table Makers
Posts: 211 Joined: Sun Mar 18, 2018 6:24 am
Reputation: 134
Post
by rambo99jose » Wed Apr 10, 2019 5:08 am
Game Version: 1.1.1.2 (CDX)
Script for Unlimited transmutation/crafting
[EDIT, 20190414]:
Modified script to optionally add global variable
--you can now set the number of items to add each time you craft/transmute, by default it adds 5
----to change the number click "Add Address Manually" and set address to "setQty"
----when you activate script you can set how many to add each time, it gives quick switch for different materials if you desire
Code: Select all
{ Game : Grim Dawn.exe
Version:
Date : 2019-04-08
Author : axyd
Unlimited Transmutations, Smith
Add 5 mats by default, use global var to change amount
}
[ENABLE]
aobscanmodule(transmute_scrap,Game.dll,08 89 81 7C 05 00 00) // should be unique
alloc(newmem,$1000)
//global variable, sets quantity to add
alloc(addQty,$64)
registersymbol(addQty)
label(setQty)
label(code)
label(return)
newmem:
cmp [addQty],0
jnz setQty
//adds 5 mats by default
add eax,5
setQty:
add eax,[addQty]
mov [ecx+0000057C],eax
jmp return
code:
mov [ecx+0000057C],eax
jmp return
transmute_scrap+01:
jmp newmem
nop
return:
registersymbol(transmute_scrap)
[DISABLE]
transmute_scrap+01:
db 89 81 7C 05 00 00
//delete global variable
unregistersymbol(addQty)
dealloc(addQty)
unregistersymbol(transmute_scrap)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+20A506
"Game.dll"+20A4F9: CC - int 3
"Game.dll"+20A4FA: CC - int 3
"Game.dll"+20A4FB: CC - int 3
"Game.dll"+20A4FC: CC - int 3
"Game.dll"+20A4FD: CC - int 3
"Game.dll"+20A4FE: CC - int 3
"Game.dll"+20A4FF: CC - int 3
"Game.dll"+20A500: 55 - push ebp
"Game.dll"+20A501: 8B EC - mov ebp,esp
"Game.dll"+20A503: 8B 45 08 - mov eax,[ebp+08]
// ---------- INJECTING HERE ----------
"Game.dll"+20A506: 89 81 7C 05 00 00 - mov [ecx+0000057C],eax
// ---------- DONE INJECTING ----------
"Game.dll"+20A50C: 89 81 5C 04 00 00 - mov [ecx+0000045C],eax
"Game.dll"+20A512: 5D - pop ebp
"Game.dll"+20A513: C2 04 00 - ret 0004
"Game.dll"+20A516: CC - int 3
"Game.dll"+20A517: CC - int 3
"Game.dll"+20A518: CC - int 3
"Game.dll"+20A519: CC - int 3
"Game.dll"+20A51A: CC - int 3
"Game.dll"+20A51B: CC - int 3
"Game.dll"+20A51C: CC - int 3
}
Code: Select all
{ Game : Grim Dawn.exe
Version:
Date : 2019-04-08
Author : axyd
Unlimited Transmutations, adds 5 each time
}
[ENABLE]
aobscanmodule(transmute_scrap,Game.dll,08 89 81 7C 05 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
add eax,5
mov [ecx+0000057C],eax
jmp return
code:
mov [ecx+0000057C],eax
jmp return
transmute_scrap+01:
jmp newmem
nop
return:
registersymbol(transmute_scrap)
[DISABLE]
transmute_scrap+01:
db 89 81 7C 05 00 00
unregistersymbol(transmute_scrap)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+20A506
"Game.dll"+20A4F9: CC - int 3
"Game.dll"+20A4FA: CC - int 3
"Game.dll"+20A4FB: CC - int 3
"Game.dll"+20A4FC: CC - int 3
"Game.dll"+20A4FD: CC - int 3
"Game.dll"+20A4FE: CC - int 3
"Game.dll"+20A4FF: CC - int 3
"Game.dll"+20A500: 55 - push ebp
"Game.dll"+20A501: 8B EC - mov ebp,esp
"Game.dll"+20A503: 8B 45 08 - mov eax,[ebp+08]
// ---------- INJECTING HERE ----------
"Game.dll"+20A506: 89 81 7C 05 00 00 - mov [ecx+0000057C],eax
// ---------- DONE INJECTING ----------
"Game.dll"+20A50C: 89 81 5C 04 00 00 - mov [ecx+0000045C],eax
"Game.dll"+20A512: 5D - pop ebp
"Game.dll"+20A513: C2 04 00 - ret 0004
"Game.dll"+20A516: CC - int 3
"Game.dll"+20A517: CC - int 3
"Game.dll"+20A518: CC - int 3
"Game.dll"+20A519: CC - int 3
"Game.dll"+20A51A: CC - int 3
"Game.dll"+20A51B: CC - int 3
"Game.dll"+20A51C: CC - int 3
}
Last edited by
rambo99jose on Sun Apr 14, 2019 9:12 am, edited 1 time in total.
rambo99jose
Table Makers
Posts: 211 Joined: Sun Mar 18, 2018 6:24 am
Reputation: 134
Post
by rambo99jose » Thu Apr 11, 2019 7:32 am
Game Version: 1.1.1.2 (CDX)
Script for Unlimited Locker and sack usage
Code: Select all
{ Game : Grim Dawn.exe
Version:
Date : 2019-04-11
Author : axyd
This script gives unlimited sack and locker usage
}
[ENABLE]
aobscanmodule(mysterious_chest_stack,Game.dll,EC 8B 81 7C 05 00 00 8B 55 08 3B C2 76 14 2B C2 89 81 7C 05 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
//sub eax,edx
mov [ecx+0000057C],eax
jmp return
code:
sub eax,edx
mov [ecx+0000057C],eax
jmp return
mysterious_chest_stack+0E:
jmp newmem
nop
nop
nop
return:
registersymbol(mysterious_chest_stack)
[DISABLE]
mysterious_chest_stack+0E:
db 2B C2 89 81 7C 05 00 00
unregistersymbol(mysterious_chest_stack)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+20A470
"Game.dll"+20A45C: CC - int 3
"Game.dll"+20A45D: CC - int 3
"Game.dll"+20A45E: CC - int 3
"Game.dll"+20A45F: CC - int 3
"Game.dll"+20A460: 55 - push ebp
"Game.dll"+20A461: 8B EC - mov ebp,esp
"Game.dll"+20A463: 8B 81 7C 05 00 00 - mov eax,[ecx+0000057C]
"Game.dll"+20A469: 8B 55 08 - mov edx,[ebp+08]
"Game.dll"+20A46C: 3B C2 - cmp eax,edx
"Game.dll"+20A46E: 76 14 - jna Game.dll+20A484
// ---------- INJECTING HERE ----------
"Game.dll"+20A470: 2B C2 - sub eax,edx
"Game.dll"+20A472: 89 81 7C 05 00 00 - mov [ecx+0000057C],eax
// ---------- DONE INJECTING ----------
"Game.dll"+20A478: 89 81 5C 04 00 00 - mov [ecx+0000045C],eax
"Game.dll"+20A47E: B0 01 - mov al,01
"Game.dll"+20A480: 5D - pop ebp
"Game.dll"+20A481: C2 04 00 - ret 0004
"Game.dll"+20A484: C7 81 7C 05 00 00 00 00 00 00 - mov [ecx+0000057C],00000000
"Game.dll"+20A48E: 8B 81 7C 05 00 00 - mov eax,[ecx+0000057C]
"Game.dll"+20A494: 89 81 5C 04 00 00 - mov [ecx+0000045C],eax
"Game.dll"+20A49A: B0 01 - mov al,01
"Game.dll"+20A49C: 5D - pop ebp
"Game.dll"+20A49D: C2 04 00 - ret 0004
}
rambo99jose
Table Makers
Posts: 211 Joined: Sun Mar 18, 2018 6:24 am
Reputation: 134
Post
by rambo99jose » Thu Apr 11, 2019 11:26 pm
Game Version: 1.1.1.2 (CDX)
Additional faction pointers using table of Marcus101RR :
Cult of Bysmiel: pBase+1074
Cult of Dreeg: pBase+1078
Cult of Solael: pBase+107C
Eldritch Horrors: pBase+1080
CIKOMELANTIK
Expert Cheater
Posts: 82 Joined: Fri Mar 03, 2017 12:33 pm
Reputation: 19
Post
by CIKOMELANTIK » Fri Apr 12, 2019 2:39 am
how to use the get item?
gabrieldscooper
What is cheating?
Posts: 3 Joined: Sun Nov 25, 2018 6:49 pm
Reputation: 0
Post
by gabrieldscooper » Sun Apr 14, 2019 7:33 pm
Would it be possible to make compatible with the 64 bit version?
lowf2505
Noobzor
Posts: 5 Joined: Sat Apr 27, 2019 5:45 pm
Reputation: 1
Post
by lowf2505 » Sat Apr 27, 2019 5:50 pm
Hey, first time post here.
Game Version: 1.1.1.2 (CDX)
Script for Unlimited Buff
Code: Select all
[ENABLE]
aobscanmodule(INJECT,Game.dll,29 9E 7C 03 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
sub [esi+0000037C],0
jmp return
INJECT:
jmp newmem
nop
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 29 9E 7C 03 00 00
unregistersymbol(INJECT)
dealloc(newmem)
dorman1986
Novice Cheater
Posts: 19 Joined: Wed Nov 07, 2018 2:42 am
Reputation: 3
Post
by dorman1986 » Sun May 05, 2019 4:22 pm
So, I have not been able to find one as of yet, so I ask. Is there a script to get all of the crafting recipes for the BS? There is one my wife needs that is a rare random drop. And it isn't happening....
R3V0L
Cheater
Posts: 31 Joined: Sun May 12, 2019 8:26 pm
Reputation: 37
Post
by R3V0L » Wed May 15, 2019 1:15 am
Game Version: 1.1.2.2
Oathkeeper mastery pointers using table of Marcus101RR:
Oathkeeper: pBase + 94 + 418 + 588 (Type 4 bytes)
Ontos
Expert Cheater
Posts: 101 Joined: Sat Apr 22, 2017 6:58 pm
Reputation: 3
Post
by Ontos » Sun Jun 09, 2019 10:40 pm
No table works, please update. Especially interested in the regime of God. I play on Steam.
rafaelrennow
Cheater
Posts: 31 Joined: Thu Oct 19, 2017 1:31 pm
Reputation: 6
Post
by rafaelrennow » Thu Jul 25, 2019 11:03 pm
Marcus101RR wrote: ↑ Wed Jan 24, 2018 5:50 pm
Table for Grim Dawn 1.1.2.3
Last Update: 5/14/2019
Features
-
Stat Data: Health, Energy, Movement Speed, Attack Speed
-
Character Data: Iron Bits, Level, Experience, Attribute Points, Skill Points
-
Devotion Data
-
Statistic Data
-
Faction Data
-
Summon Hack for Summon Familiar, Summon Hellhound, Raise Skeletons
-
Scripts: God Mode, Get Item,
Duplicate Stack (Broken)
Scripts By:
- axyd (Transmusions) [
Link ]
Note: Summon Hack must be activated on Main Menu before starting your single player/multiplayer session. Change the values as needed and start your game then check your summon skill for its modified value. Uses an AOB, hopefully this still works on all machines. This will not affect multiplayer, so people can still join you even if the information is different.
Any chances of updating the table for 1.1.4.0? That would be amazing since I've loved your table.
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