Divinity Original Sin 2 Definitive Edition (Steam)

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thedown1
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by thedown1 » Sun May 26, 2019 10:55 pm

Venator wrote:
Wed May 15, 2019 3:27 am
Well, it's tiny, but I at least got "Find Item in New Container" working for me. I did not change the text for the IDs, though. It looks like everything is off by +9 at the moment. So, for example, the default option is 531 - Legendary Equipment, but legendary equipment is actually 522 now. Going to keep fiddling with it and see what else might start to work, but I've still got my fingers crossed that someone with a bit more know-how will take a shot at it.

Update 5/18/2019: First, the loot tables entries are not simply all off by +9. It appears to have something to do with the category headers, but I'm not 100% sure. I noticed when I had to count back from the loot category I wanted, if it crossed by a header then it was a different offset. For example, if my count takes me over the "_Cheat" category header then the offset to get what I want is -8 rather than -9. A couple items might not be following that pattern, though, so it could be safer to just say "It's around there somewhere."

Second, something was missing from the table that just seemed glaring to me. There wasn't an unlimited source points option. Now there is. The new table has been attached. Enabling the option should give you 99 source points, but nothing in game will show you anything more than your real limit (i.e., 1, 2, or 3). Instead, you'll just notice that the indicators will stay illuminated in teal whenever you use Sourcery.

Third, still tinkering with options, but I'd failed to realize how much time passed between the last time I'd played and now. Some of these options stopped working in the original table for the classic edition, so I have no great sense of how much it'd take to make them all work again. This includes items such as making the player the DM and printing variables/identifiers. I'll keep poking around at it, but definitely no promises there.
I've been looking at offset for items and I cant figure it out. I see that I can enable mousehover item editor but the stats dont show, does the script still point to mouse hover and we just need to find the offsets?

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Venator
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Venator » Tue May 28, 2019 10:13 pm

thedown1 wrote:
Sun May 26, 2019 10:55 pm
I've been looking at offset for items and I cant figure it out. I see that I can enable mousehover item editor but the stats dont show, does the script still point to mouse hover and we just need to find the offsets?
Honestly, the only two patterns that seem to have any consistency for the "Find Item in New Container" option are (1) that it will be a smaller value than what is on the list and (2) the further down the list you go, the larger the difference between the number on the list and the actual number gets.

For the "Mouseover Item Editor," I think it needs a more specific array of bytes. Whatever it's picking up isn't giving it an address, so all you see are the pointer offsets. It'd be one thing if we could get it to pick up something in search, such as item quantity of the item with the mouse cursor over it. Then we could see what writes to it and, hopefully, work back to get the specific AOB. I can't seem to get it to pick up from the mouse cursor, though. I always end up with no results. I could be missing something, though.

ilnazsiyraz
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by ilnazsiyraz » Sun Jun 02, 2019 7:30 pm

Venator wrote:
Tue May 28, 2019 10:13 pm
thedown1 wrote:
Sun May 26, 2019 10:55 pm
I've been looking at offset for items and I cant figure it out. I see that I can enable mousehover item editor but the stats dont show, does the script still point to mouse hover and we just need to find the offsets?
Honestly, the only two patterns that seem to have any consistency for the "Find Item in New Container" option are (1) that it will be a smaller value than what is on the list and (2) the further down the list you go, the larger the difference between the number on the list and the actual number gets.

For the "Mouseover Item Editor," I think it needs a more specific array of bytes. Whatever it's picking up isn't giving it an address, so all you see are the pointer offsets. It'd be one thing if we could get it to pick up something in search, such as item quantity of the item with the mouse cursor over it. Then we could see what writes to it and, hopefully, work back to get the specific AOB. I can't seem to get it to pick up from the mouse cursor, though. I always end up with no results. I could be missing something, though.
Attached fixed item editor.
While editing armor/accessory be CAREFUL with "Weapon stats" group and vice versa with weapons. Attempt to edit weapon stats on armor or accessory item may crash the game. I've not fully tested script yet, so there are may be some other issues.

UPD:
Added damage type in weapon stats group
Attachments
EoCApp.CT
Added damage type for weapons
(35.04 KiB) Downloaded 3698 times

poopoopeepee
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by poopoopeepee » Wed Jun 12, 2019 4:25 am

I tried to change stats on armor/weapons using the new script, but I can't get the stats to stay after a save load. Is there something extra I need to do?

busterwilde3
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by busterwilde3 » Sun Jun 23, 2019 7:15 pm

I know it's been a couple weeks, but I'm curious about this, too. The item changes when using the mouse over editor don't persist through save-loads. Is there a way to make them permanent, or is that something that will just have to be done every time you open the game?

timechaos69
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by timechaos69 » Mon Jun 24, 2019 12:37 am

I think its something you will have to do everytime.

polu351
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by polu351 » Tue Jun 25, 2019 2:51 pm

The mouseover item editor is not working correctly. It changes values in UI view, but then before the fight i added 5 start AP but in the fight i still have only 4AP. With the health is the same i added 555 constitution(For test) so i should have over 6k hp but current health is fixed to a value before the change.
I am using current version 3.6.44.4046
(sorry for my english :) )

Seweiwer
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Seweiwer » Thu Sep 12, 2019 10:22 am

Looks like the recent update has broken a few of the AoB scans, any chance for a fix?

juntalis
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by juntalis » Tue Sep 24, 2019 5:02 am

Decided to come back to this game for another run. Currently looking to play it straight, but I'll see what I can do about fixing some of the AOB scans. Lemme know if anyone has any specific requests.

In the meantime:

Print Global Variables can be fixed by changing the globals line to:

Code: Select all

local globals = "EoCApp.exe+29AB3B8"
Edit:

The updated AOB for "Unlimited Action Points" is:

Code: Select all

aobscanmodule(actions,EoCApp.exe,8B 80 F0 01 00 00 3B)

LorgrenBenirus
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by LorgrenBenirus » Fri Sep 27, 2019 7:51 pm

Is it possible to change companion attitude? Somehow one of my companions got -33 attitude towards my main char due to what seemed to be a bug and I cannot change it in any way right now :(

brix324
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by brix324 » Fri Oct 04, 2019 6:09 am

Can anyone update this table? I've been struggling updating the pointers. Any help?

LibertusRex
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by LibertusRex » Fri Oct 11, 2019 1:57 pm

Willing to pay US$10 (via PayPal only) for a YouTube video showing how to make the Last Item Moved in backpack work from scratch.
Offer valid till October 25, 2019.

squidney2k1
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by squidney2k1 » Sat Oct 19, 2019 8:26 pm

It's a shame the updated item editors don't work. Is there any other way to change a weapon's scaling damage type (i.e. change an Intelligence based weapon to Finesse based)?

Rick69
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Rick69 » Fri Nov 01, 2019 12:13 pm

juntalis wrote:
Wed Jan 02, 2019 4:44 am
If the stats changes work the same way the "Points" section does, you need to make your changes, save, and then load the save the see the changes.

Also, the "Last Moved Item" is still working for me.
Hi guys!
I used v 3.6.49.2201 - but this trick doesn't work on this version. What should I do?

mythal
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by mythal » Sun Nov 03, 2019 7:12 am

bump - anyone looking at fixing the "mouse over item editor"??
would be awesome :)

the above fix to it, only changes ingame UI - but not the actual item stats. doesnt save on reloading save game.
(EG editing 50->500 armor on an item, save -> load -> item is back to 50 armor)

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