Dead Effect 2

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STN
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Dead Effect 2

Post by STN » Sat Apr 15, 2017 10:15 pm

Fairly decent and fun zombie shooter - the story part of it anyway because the rest of the game is very repetitive and hence, boring.
Dunno why noone picked it up before...
Made by Csimbi
Here are a bunch of scripts (did not bother much with merging stuff).

Some scripts must be enabled before the game launches, others when their code has been generated in-game after first use.

In general, you'll get:
- no reload (tons of fun with sawed off shotgun and grenade launcher),
- no accuracy penalty (some small random spread remains),
- free unlocks,
- free upgrades,
- get money on reskill (instead of take),
- infinite health (some excessive damage types can still kill you); just ignore health meter
- infinite stamina
- infinite power
- min. credits on buy (credits get updated when you buy something).

Done with the game, no further support until a major DLC comes along.
Take it or leave it.
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teyhox
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Re: Dead Effect 2

Post by teyhox » Fri Apr 05, 2019 7:21 pm

Hello !

They just released 2 DLC for the game (surprise !), so I'd like to know if someone could update this table. :)

Thanks for your time !

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Re: Dead Effect 2

Post by Rysefox » Sun Apr 07, 2019 1:01 pm

teyhox wrote:
Fri Apr 05, 2019 7:21 pm
Hello !

They just released 2 DLC for the game (surprise !), so I'd like to know if someone could update this table. :)

Thanks for your time !
Hey I worked little bit. I used the fearlessrevolution download (its version 190401.357) may work with newest
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teyhox
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Re: Dead Effect 2

Post by teyhox » Sun Apr 07, 2019 11:24 pm

It seems to work, but I had 2 CTD, one when I tried to "back to base" and an other one when I tried to launch a survival mission. "mono.dll caused an Access Violation (0xc0000005)" says the crash log text file.

I used Unlimited ammo and Player_Health, which worked.

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Re: Dead Effect 2

Post by Rysefox » Mon Apr 08, 2019 8:27 am

teyhox wrote:
Sun Apr 07, 2019 11:24 pm
It seems to work, but I had 2 CTD, one when I tried to "back to base" and an other one when I tried to launch a survival mission. "mono.dll caused an Access Violation (0xc0000005)" says the crash log text file.

I used Unlimited ammo and Player_Health, which worked.
did you reinstalled the microsoft C++? and all drivers are up to date?.

Dont use Nospread + Accuracymultiplier. (I recommend Accuracymultiplier 20)

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Re: Dead Effect 2

Post by teyhox » Mon Apr 08, 2019 11:24 am

Yep all is up to date and I never used the options you mentionned, just Unlimited ammo and Player_Health. I've no problem with my other games, and I have those crashes on Dead effect 2 only since I use this table.

I did few tests :
- did few different missions without the table, no crashes
- did the same with the table with just unlimited ammo activated, no crashes
- launched a mission, activated the player_health, played a little to check it works, it did, back to base --> crash during loading

Looks like I've a problem with Player_Health...

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Rysefox
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Re: Dead Effect 2

Post by Rysefox » Mon Apr 08, 2019 11:54 am

teyhox wrote:
Mon Apr 08, 2019 11:24 am
Yep all is up to date and I never used the options you mentionned, just Unlimited ammo and Player_Health. I've no problem with my other games, and I have those crashes on Dead effect 2 only since I use this table.

I did few tests :
- did few different missions without the table, no crashes
- did the same with the table with just unlimited ammo activated, no crashes
- launched a mission, activated the player_health, played a little to check it works, it did, back to base --> crash during loading

Looks like I've a problem with Player_Health...
Okay I can look into Player_health and change it, did you try before you go back to base that you unfreeze the value?

I tried it also, I change something. Try to set Player_Health for example to 9999999 and maxhealth also to 9999999.
Dont freeze it, I think this is the reason. When you start a new Mission every single address gets changed, when you freeze it, can it happen that the new address dont get loaded, and then game crashed
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teyhox
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Re: Dead Effect 2

Post by teyhox » Mon Apr 08, 2019 12:39 pm

I tried the way you said, no crashes. I guess I've to save the 9999999 value and set shortcut to freeze/unfreeze between missions. :p

Edit : maxhealth seems to remove my stamina, I can't sprint

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Re: Dead Effect 2

Post by Rysefox » Mon Apr 08, 2019 1:06 pm

teyhox wrote:
Mon Apr 08, 2019 12:39 pm
I tried the way you said, no crashes. I guess I've to save the 9999999 value and set shortcut to freeze/unfreeze between missions. :p
Good, yes copy&paste :)

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Re: Dead Effect 2

Post by Rysefox » Mon Apr 08, 2019 1:06 pm

teyhox wrote:
Mon Apr 08, 2019 12:39 pm
I tried the way you said, no crashes. I guess I've to save the 9999999 value and set shortcut to freeze/unfreeze between missions. :p

Edit : maxhealth seems to remove my stamina, I can't sprint
Use my Stamina script, then is everything fine

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Re: Dead Effect 2

Post by teyhox » Mon Apr 08, 2019 1:30 pm

Thanks a lot for your help !

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Rysefox
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Re: Dead Effect 2

Post by Rysefox » Mon Apr 08, 2019 1:40 pm

teyhox wrote:
Mon Apr 08, 2019 1:30 pm
Thanks a lot for your help !
appraciate it :)

Grazuma
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Re: Dead Effect 2

Post by Grazuma » Wed Apr 10, 2019 2:23 pm

i have downloaded this table and i did some tinkiring alone before with out it but on my side i have everywhere when i want to use this table ???? this and only this
can you pls help me i want to play the game with the table
bought over steam
here is a screen shoot from me while dead effect is on and the table to and connected
http://prntscr.com/na3qrl

EDIT :
problem solved my failure was that i didnt check marked the boxes and thats why i had all the ????

LadyKadeemia
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Re: Dead Effect 2

Post by LadyKadeemia » Wed Sep 11, 2019 10:39 am

Is there a chance you could put gold onto the cheat engine table pls

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