Character Editor's "Visit Flag" doesn't work, set to alchemist's visit flag's to 1, and i can't see either of them in visit list, and after i visited everyone i can't visit anyone else even though i change those 2 alchemist's "visit flag" to 1.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Character Editor's "Visit Flag" doesn't work, set to alchemist's visit flag's to 1, and i can't see either of them in visit list, and after i visited everyone i can't visit anyone else even though i change those 2 alchemist's "visit flag" to 1.
For me it works fine, I just keep setting it to 1 until I see them with the request icon (the scroll one), that's my cue that no more events are there for them until next holiday.
Note: Just in case please change the data type to "Byte" instead of "2 Bytes" so we don't overwrite any other value...
Note2: Are you sure you're selecting the right character? Remember that script doesn't work with all right now, we need to wait for zacillios to fix it so it works on the characters screen, right now the only way the see them all is in the achievements section as I posted before...
You added a bugged item, you can resolve it by turning all of the have a lot of items options on and it should fix it, unless you edited outside of that area's parameters. You can't edit items blindly in this game, which is why the that option was so hard to make.
Still doesn't load, unfortunately. I'm not sure how I messed it up so badly since all I did was edit the amount of some of the items I already had, didn't use any of the other codes.
You added a bugged item, you can resolve it by turning all of the have a lot of items options on and it should fix it, unless you edited outside of that area's parameters. You can't edit items blindly in this game, which is why the that option was so hard to make.
Still doesn't load, unfortunately. I'm not sure how I messed it up so badly since all I did was edit the amount of some of the items I already had, didn't use any of the other codes.
If you want to salvage your save, right click on the first have a ton of items and do browse memory region, then hold down the 0 key and just keep going until all all of the values in the next probably 100 rows are gone. From what I can tell, items outside of the elemental shards are all 2 byte values so 2 chunks of code ie: FF FF. If you just sit there and hold FF to max out all the quantities, you're effectively adding items that do not exist into your inventory, which is what causes the crashes. By typing 0 for all those rows, you're going to get rid of all your items. Once you do that, check and see if you can manage to load your storage, if so, then use the have a ton of items options to replace most of what you lost, and just be careful in the future.
Here's the updated character script, I think I'm done playing the game for the now:
If you want to salvage your save, right click on the first have a ton of items and do browse memory region, then hold down the 0 key and just keep going until all all of the values in the next probably 100 rows are gone. From what I can tell, items outside of the elemental shards are all 2 byte values so 2 chunks of code ie: FF FF. If you just sit there and hold FF to max out all the quantities, you're effectively adding items that do not exist into your inventory, which is what causes the crashes. By typing 0 for all those rows, you're going to get rid of all your items. Once you do that, check and see if you can manage to load your storage, if so, then use the have a ton of items options to replace most of what you lost, and just be careful in the future.
Thanks, I managed to get the items deleted and my storage loads now. The only problem left is that I tried using the "Have lots of items" codes but they're not doing anything at all.
OP
could you add menu for unlimited materials and synthesized items? this game kinda repetitive, i don't want to explore same place over and over again or wait several turns to create one type of good let's say it's Z, because that item need X and X need Y but Z also need Y.
i used Max Items pointer to made everything 9999, but somehow some materials will lost to 0 if used for synthesized, and if some synthesized items also used to synthesized materials to create more advanced synthesized items, it reduced to 0. Even if i just create 1 QTY, this doesn't make sense, i just create 1 QTY of Z, then why my X and Y reduced to 0 if both of X and Y are 9999
that's why if possible, please create unlimited gathering materials/synthesized materials, or just ignore requirements for synthesizing items
First of all, bless all scripters who work with CE, they are a god send...
My problem is I don't understand the Turn script. I've locked it in place but my quest turns keep counting down. The day says "7" but at the end of the week is turns over to 15, then 16 then 17. I'm clearly doing something wrong. Can anyone give me some guidance?
i think i found out why the "max item" cheat tend to make some item qty to 0
i read somewhere in steam discussion that the game have a soft cap of around 90,000 total items (excluding elements)
if you go beyond that, the game discards your oldest items
Is that so ? I was able to edit every item i have to 9999, and everything i synthesize, is take from my storage, and not dropping to 0, so if i synthesize one item, i seem like 10-20 less of certain items. Say if i have it at 9999 in storage, on next turn i have 9979 in storage. Never dropping to 0.
I started a new job, and this game started crashing frequently so I put it down for the time being.
For all the people asking about item scripts, just use the highlighted item one. It works in most menus so you can freely add as many items as you want.
First of all, bless all scripters who work with CE, they are a god send...
My problem is I don't understand the Turn script. I've locked it in place but my quest turns keep counting down. The day says "7" but at the end of the week is turns over to 15, then 16 then 17. I'm clearly doing something wrong. Can anyone give me some guidance?
Days are hard coded to pass no matter what. That script was made to prevent tasks from being due. You're going to alternate Weekday>Holiday no matter what. Try freezing your turn value and see if that prevents it. If even that doesn't work, then it's above my pay grade and you'll have to hope someone else does it.
i think i found out why the "max item" cheat tend to make some item qty to 0
i read somewhere in steam discussion that the game have a soft cap of around 90,000 total items (excluding elements)
if you go beyond that, the game discards your oldest items
yes, this is what happened to me
everytime items reduced, either by synthesized or sold in stores, it will reduced to 0
Is that so ? I was able to edit every item i have to 9999, and everything i synthesize, is take from my storage, and not dropping to 0, so if i synthesize one item, i seem like 10-20 less of certain items. Say if i have it at 9999 in storage, on next turn i have 9979 in storage. Never dropping to 0.
Oh, using only "highlighted item editor"
how to make it work? i used the Highlighted Item to edit QTY of my storage items, but as soon as i change the QTY, it will return to it's original QTY like it's locked. Even if i locked first then change the QTY it still won't change the QTY in game
So OP updated with a new table (and hopefully the last one.) I've added a Materials Not Consumed script which should effectively still allow you to acquire new items, but also not have any taken away during each day. I've also added a Synthesis Cost script so you won't have restrictions on how much stuff you can make. Unfortunately some other things did come to light, Max Items definitely isn't working right so I got rid of that. Just use the above script in tangent with using the highlighted item script to give yourself lots of items. Also the Turns Don't Pass script isn't working, and I just can't seem to get a time freeze script to work. That's about it though, all the older scripts are still working and if they're not working for you, you're doing something wrong.
So OP updated with a new table (and hopefully the last one.) I've added a Materials Not Consumed script which should effectively still allow you to acquire new items, but also not have any taken away during each day. I've also added a Synthesis Cost script so you won't have restrictions on how much stuff you can make. Unfortunately some other things did come to light, Max Items definitely isn't working right so I got rid of that. Just use the above script in tangent with using the highlighted item script to give yourself lots of items. Also the Turns Don't Pass script isn't working, and I just can't seem to get a time freeze script to work. That's about it though, all the older scripts are still working and if they're not working for you, you're doing something wrong.
thank you for the update. As for your hope for the last one, i hope i don't kill your joy by asking if it's possible to add friendship level editor? there are no Friendship level editor in Character Stats, and there is Base point, i dunno what is this Base point for it's not Character Level too, care to explain?