it only returns one address for my system and version, though i use Lua so it autopopulates the table with addresses when you activate and removes them when you deactivate
If possible, could i check your version of this aob if you created one.
the one i use is found by finding the stamina address and browsing its memory region and copying the first 5 lines of 16 bytes. i am just wondering if there are any changes.
If possible, could i check your version of this aob if you created one.
the one i use is found by finding the stamina address and browsing its memory region and copying the first 5 lines of 16 bytes. i am just wondering if there are any changes.
I'm not sure I'm following your last two posts, but feel free to grab the .ct file and take it apart.
Yeah went off on a tangent, was basically providing information just in case there was a diffrence between some of the versions of the game
Thanks again for all your help
Yeah went off on a tangent, was basically providing information just in case there was a diffrence between some of the versions of the game
Thanks again for all your help
You are clearly a more advanced aob dev than myself. Mine has no LUA! What is it that that script is doing?
I am not that advanced just been reading on the forums if I get stuck and seeing if I could use the same information else where.
The first bit of lua searches for the AoB but unlike AA script it doesn't stop on the first result found so you can select which AoB you want to use e.g. I choose to use the result AoB[0] which is the first AoB returned though if I was to have more than one AoB returned I could of said for example AoB[1] which would of returned the second AoB found by the search. The rest of the lua creates addresses in the cheat table instead of manually entering them. Finally when the script is deactivated it deletes all the addresses.
Offsets are a good way to go if you can find a base to work from. For example in most games if you can find one of the values and take away the offset used you will be at the base of the structure for that value. And other values would be derived from it. E.g. If you find hp then values like mp and xp should be in the same area.
Interesting! I still have yet to find things like weapon health (can find, but can't isolate from health of everything else such as enemies - when I NOP, enemies, link, and weapons take no damage) or item/weapon modifiers.
I will look into that tomorrow then I have managed to make enemies invincible by changing the add instruction same as if I was to make link invincible. So I might see what I can. I remember having a similar issue with doom as enemy's use th same code for decreasing health
Drivium I saw in a video, that might help with the durability, is that in the video they mentioned that weapons are flagged as being used by Link before losing durability. So if you could find a way to change that flag to the off even if Link is using it, that might help with the durability. Also, I know I am using 1.1.1 USA but I could not get the scripts to work for me. I actually had to shorten the AOB for the health and stamina to a shorter search value just to get them to work for me.
Ok, thanks for letting me know. I'm not sure why they wouldn't work for you. I do tend to make long sigs to ensure it only finds one result, but I may need more wild cards.
Drivium I saw in a video, that might help with the durability, is that in the video they mentioned that weapons are flagged as being used by Link before losing durability. So if you could find a way to change that flag to the off even if Link is using it, that might help with the durability. Also, I know I am using 1.1.1 USA but I could not get the scripts to work for me. I actually had to shorten the AOB for the health and stamina to a shorter search value just to get them to work for me.
Just uploaded a EUR version. See if they work for you on USA version (they do for me).