Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

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aftokinito
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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by aftokinito » Fri Jan 25, 2019 11:20 am

Would it be possible to completely disable the game over screen so that we can bypass limitations such as inland republics and theocracies not being playable?

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Alaunus
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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by Alaunus » Sat Jan 26, 2019 6:04 pm

aftokinito wrote:
Fri Jan 25, 2019 11:20 am
Would it be possible to completely disable the game over screen so that we can bypass limitations such as inland republics and theocracies not being playable?
Wouldn't it be easier to find a mod who does that for you?

aftokinito
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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by aftokinito » Sun Jan 27, 2019 2:43 pm

Alaunus wrote:
Sat Jan 26, 2019 6:04 pm
aftokinito wrote:
Fri Jan 25, 2019 11:20 am
Would it be possible to completely disable the game over screen so that we can bypass limitations such as inland republics and theocracies not being playable?
Wouldn't it be easier to find a mod who does that for you?
You cannot fix that easily with mods, all you can do is nasty workarounds like replacing the whole republic mechanic with a new government type and use weird triggers for succession.

amur27
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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by amur27 » Wed Feb 06, 2019 8:08 am

Why is Active button on script not avaible?

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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by Khalbrae » Tue Feb 12, 2019 4:16 pm

I would love to see the ability to enable the console brought back for ONDO

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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by CompactDisc » Wed Feb 13, 2019 11:17 am

Khalbrae wrote:
Tue Feb 12, 2019 4:16 pm
I would love to see the ability to enable the console brought back for ONDO
Oh no, did it break again?
Happy table making!

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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by Ikaruga » Wed Feb 13, 2019 2:15 pm

CompactDisc wrote:
Wed Feb 13, 2019 11:17 am
Khalbrae wrote:
Tue Feb 12, 2019 4:16 pm
I would love to see the ability to enable the console brought back for ONDO
Oh no, did it break again?
Just tested it with ONDO, everything works fine.

Edit: @Khalbrae If you're looking for way to use console in ironman, you need table extension by CompactDisc that you can find here.

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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by discorpse » Sat Feb 16, 2019 9:13 am

CompactDisc wrote:
Wed Feb 13, 2019 11:17 am
Khalbrae wrote:
Tue Feb 12, 2019 4:16 pm
I would love to see the ability to enable the console brought back for ONDO
Oh no, did it break again?
Yes. when you click "Enable console" the table freezes. All other menus work

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Heidric
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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by Heidric » Sun Feb 17, 2019 7:26 pm

CompactDisc wrote:
Wed Feb 13, 2019 11:17 am
Khalbrae wrote:
Tue Feb 12, 2019 4:16 pm
I would love to see the ability to enable the console brought back for ONDO
Oh no, did it break again?
BTW, Achievement Pointers don't work since the patch 3.0.1.1 :)

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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by Ikaruga » Mon Feb 18, 2019 5:43 am

Heidric wrote:
Sun Feb 17, 2019 7:26 pm
CompactDisc wrote:
Wed Feb 13, 2019 11:17 am
Khalbrae wrote:
Tue Feb 12, 2019 4:16 pm
I would love to see the ability to enable the console brought back for ONDO
Oh no, did it break again?
BTW, Achievement Pointers don't work since the patch 3.0.1.1 :)
Updated pointers:

Code: Select all

Ironman enabled?
205
"CK2game.exe"+12BFA98

Save file unaltered?
35
"CK2game.exe"+1232550

Ruler designer used?
36
"CK2game.exe"+1232550

Checksum ok/no mods?
37
"CK2game.exe"+1232550

Steam enabled?
39
"CK2game.exe"+1232550

discorpse
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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by discorpse » Wed Feb 20, 2019 5:51 pm

Hello! can add console activation to the table

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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by Hecate » Mon Mar 04, 2019 10:10 pm

Is there anyway to decrease threat with the tables?

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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by CompactDisc » Tue Mar 05, 2019 11:38 am

Hecate wrote:
Mon Mar 04, 2019 10:10 pm
Is there anyway to decrease threat with the tables?
You can use the console for that, if you use my extension to enable it.
viewtopic.php?t=14#p756
Happy table making!

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Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Post by T7951456 » Fri Mar 15, 2019 7:48 pm

CompactDisc wrote:
Sun Mar 12, 2017 8:18 pm
----------------------------------------------------------------
Table Extension for Crusader Kings II v3.0.1 (CDYZ)
---------------------------------------------------------------------
==By CompactDisc==

This extension contains a large amount of extra pointers for the game. It will allow you to alter much more than Recifense's script alone.
It also enables the console in ironman mode and achievements in modded/ruler designer games.
In combination with a game rules mod (also attached here), you can even get achievements with any rules enabled.

Instructions:
Cheat Table Extension
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

Game rules mod
I didn't put this mod up on the workshop. You can only download the rules mod (Rules Mod.zip) from this download page.
Extract it in "C:\Users\<Yourname>\Documents\Paradox Interactive\Crusader Kings II\mod".
There should be a mod file and a folder called 'rules' now.
Just select the mod in the launcher to activate it.
Important: If you want achievements using the rules mod, make sure to set the achievement pointers in the cheat table extension to the correct values. The right setting is listed under each option inside the table itself.

If something doesn't work, please post it in this thread so I can fix it.

Discord server:
Please join the Paradox Engine discord to discuss Paradox game tables and extensions:
https://discord.gg/xFVT9w

Change log:
2016 Mar 18: Updated for Crusader Kings II v2.7.0.1 (OAWR) - Extension v2.3
2016 Mar 18: Fix- Extension v2.3a
Fixed tech pointers + Added modded achievements
2016 Apr 26: Updated for Crusader Kings II v2.7.1.0 (APAH) - Extension v2.4
2016 Apr 27: Fix for v2.7.1.0 (BPAH) - Extension v2.5
- Fixed Selected County pointers
2016 Aug 17: Update for Crusader Kings II v2.7.2.0 (GMTV) - Extension v2.6
- Fixed a bug with character religion pointer
2017 Nov 19: Update for Crusader Kings II v2.8.0 (PLQA) - Extension v2.7
- Big thanks to H Con for doing most of the update for me.
2017 Dec 06: Update for Crusader Kings II v2.8.1 (WTTG) - Extension v2.7
2018 Mar 12: Update for Crusader Kings II v2.8.1.1 (ISRM) - Extension v2.8
2018 Sep 23: Update for Crusader Kings II v2.8.3.3 (SAHQ)
- Removed versions from extension, will add a letter for subsequent updates within the same patch.
2018 Nov 15: Update for Crusader Kings II v3.0 (PXTU)
- Removed 'total fertility' pointer due to being useless
- Added mod in attachments to enable game rule modifications
2018 Nov 16: Fixed string references
2018 Nov 16: Fixed base health/fertility pointers
2018 Dec 06: Updated for Crusader Kings II v3.0.1 (CDYZ)

Wishlist:
- Nomadic pointers (Population/Manpower/etc.)
sorry... but the cheat table doesn't worked.
It can't enble in game...
can you make a new one? :?

foolzzzzz
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Re: Crusader Kings 2 v3.0.1.1 Steam (GM and More) 2018-Jan-18

Post by foolzzzzz » Sat Mar 23, 2019 5:34 pm

Discord link don't work.

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