RESIDENT EVIL 2 +19 +1 (table Update14.3)

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gameinn
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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by gameinn » Tue Jan 29, 2019 4:38 pm

SunBeam wrote:
Tue Jan 29, 2019 4:21 pm
I've seen several such speed runs for other games :) Figured that's what people do to cheat in some aspects; noclip ahead to determine scripted events and profit :P Lame!
You use noclip to see what is POSSIBLE and then legitimately try to find a way to reproduce it by clipping out of bounds later. This games speedrun is already an hour long and you can skip the 3 medals already so I wanted to see if the game would let you progress if you skip the parking garage door key. But whatever keep being on the spectrum and think people actually care about this site. I just asked to include a feature that was previously IN the game which would take 5 minutes but you went all autism mode. gg kid. gg.

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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by SunBeam » Tue Jan 29, 2019 4:41 pm

You obviously don't get sarcasm, for one. Secondly, it's autism as well trying to CHEAT your way through a speed-run (supposedly legit). Then brag about it posting a youtube video to claim worshipers and e-rep. I wonder whose autism is more dangerous. I can stop from sarcastic replies; not sure you can stop cheating and calling it "legit". Piss on you too.

P.S.#1: Yes, meant "peace on you".

P.S.#2: Not sure how many kids you've met who can do what I do. Not to only 1 game alone. Yes, I'm old :( (ooops, said I'd stop from sarcastic replies).

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HylianZ
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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by HylianZ » Tue Jan 29, 2019 5:20 pm

jim2point0 wrote:
Tue Jan 29, 2019 4:23 pm
SNIPPED
Forum rules state not to link to Google Drive. Upload your table directly instead.

wurstpistole
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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by wurstpistole » Tue Jan 29, 2019 5:27 pm

Anyone knows what I might be doing wrong with adding items into my inventory? I chose a wooden board, set the item type to is weapon, and then when I set the Infinte SMG or Minigun for example, it appears in the inventory along with the correct description, I can equip it - but Leon only holds something "invisible", stretches his arm out, and there's no shooting. What might I be doing wrong?

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STN
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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by STN » Tue Jan 29, 2019 5:34 pm

jim2point0 wrote:
Tue Jan 29, 2019 4:23 pm
Just going to share my "photo mode for the desperate" CE table.
Why not upload to the forums? Your link will die in few months or a year and people will complain broken link.

This is literally the purpose of this forum to share cts.

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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by HylianZ » Tue Jan 29, 2019 6:33 pm

wurstpistole wrote:
Tue Jan 29, 2019 5:27 pm
Anyone knows what I might be doing wrong with adding items into my inventory? I chose a wooden board, set the item type to is weapon, and then when I set the Infinte SMG or Minigun for example, it appears in the inventory along with the correct description, I can equip it - but Leon only holds something "invisible", stretches his arm out, and there's no shooting. What might I be doing wrong?
Drop it in a storage box and pull it back out. Then it should work properly.

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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by ForgotMyLogin » Tue Jan 29, 2019 7:38 pm

jim2point0 wrote:
Tue Jan 29, 2019 4:23 pm
Just going to share my "photo mode for the desperate" CE table. Has a camera + fov script, and a script to grab the game's timescale so you can freeze the action and move the camera around.
Thank you so much, you're a legend when it comes to these sort of tables, did the DeadEndThrills forums shut down? I don't know where to look for my lovely camera tables/mods for obsessive screenshot taking anymore.

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CptSharkFin
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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by CptSharkFin » Tue Jan 29, 2019 7:39 pm

Found an issue with the most updated table with Leon's Matilda - only Upgrade 1 + 2 is available and it gets rid of the Extended Magazine. It also seems that it breaks the Shotgun if you add the extended barrel to it.

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Ownsin
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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by Ownsin » Tue Jan 29, 2019 7:46 pm

Exeter wrote:
Tue Jan 29, 2019 10:24 am
Cyphanix wrote:
Tue Jan 29, 2019 10:16 am
-snip-

This what I have been using: (this is an old gif I took before you released the last update but this is what I have been doing regardless to change game time.

Image

I set the time in minutes to 1 minute exactly and I keep encountering the issue. I tried 60 mins as well and the issue still persists.
That's the wrong time script if you've been using that. You need to use the one cielos supplied. game player time mod .2
I have also just tried the cielos one and I'm still encountering the very same issue.

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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by OmegaJP » Tue Jan 29, 2019 8:05 pm

Does anybody have access to the 4th Survivor mode?
I have been putting guess values into the item highlight all night trying to find the value for the LE 5 without unlimited ammo.

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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by bloodaxis » Tue Jan 29, 2019 8:12 pm

Exeter wrote:
Tue Jan 29, 2019 2:10 pm
Just modify the game time to adjust it. Set your in-game save count to 3 or less to get S+. (While also matching the requirement for S).
S+ also has the hidden requirement of needing to not have used any unlimited ammo weapons, so if you used the pistol or hunk smg you're shit out of luck anyway.

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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by Deathwing Zero » Tue Jan 29, 2019 8:49 pm

OmegaJP wrote:
Tue Jan 29, 2019 8:05 pm
Does anybody have access to the 4th Survivor mode?
I have been putting guess values into the item highlight all night trying to find the value for the LE 5 without unlimited ammo.
It just comes up as "Sub Gun - LE 5 (Infinite)" so the ID is the same as the infinite one, which means there must be a flag for making it infinite and not infinite.

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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by OmegaJP » Tue Jan 29, 2019 8:52 pm

Deathwing Zero wrote:
Tue Jan 29, 2019 8:49 pm
OmegaJP wrote:
Tue Jan 29, 2019 8:05 pm
Does anybody have access to the 4th Survivor mode?
I have been putting guess values into the item highlight all night trying to find the value for the LE 5 without unlimited ammo.
It just comes up as "Sub Gun - LE 5 (Infinite)" so the ID is the same as the infinite one, which means there must be a flag for making it infinite and not infinite.
Thank you!
Now i have a place to start, time to start looking for that flag.

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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by Deathwing Zero » Tue Jan 29, 2019 8:54 pm

It may or may not be a flag or something else entirely in a seperate area of memory, but I wish you luck.

EDIT:
Looking at the infinite Samurai Edge that I have unlocked, the ID is different than the other 3 Samurai Edge weapons, so maybe the LE 5 is a different ID all together. It's hard to say as Hunk is the only one that can access the LE 5 without it being infinite.
Last edited by Deathwing Zero on Tue Jan 29, 2019 9:12 pm, edited 1 time in total.

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Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Post by TheyCallMeTim13 » Tue Jan 29, 2019 9:00 pm

SunBeam wrote:
Tue Jan 29, 2019 2:10 pm
toro00 wrote:
Tue Jan 29, 2019 1:25 pm
Hello, please, you can add to the table the codes of when you complete the game in rank S + and if it could be able to choose for example S +, S, A, B.
I think it's about time we brought in Tim? :D MGSV runs the same crap, with grades A,B,..,S,S+,S++ etc.
I never really messed with the mission stats. But I think there was a table with a "perfect mission" script, I couldn't seem to find it.
You could start with mission headshots or time and see where that leads at the end of a mission.
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

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