Tales of Vesperia Definitive Edition (Steam)

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Raijinken
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Raijinken » Wed Jan 23, 2019 5:10 pm

Can someone make a timer stop for the Repede Snowboarding mini-game?

ciphray
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by ciphray » Wed Jan 23, 2019 5:34 pm

Raijinken wrote:
Wed Jan 23, 2019 5:10 pm
Can someone make a timer stop for the Repede Snowboarding mini-game?
I have found how to stop the timer in repedes mini games, but it's beyond me to actually make something functional

0.06s=1024
0.21s=3328
0.25s=3848
0.26s=4096
0.33s=5120
0.46s=7168
0.51s=7936
0.93s=14336
1.73s=26624
1.91s=29440
2.10s=32256

for instance with the timer at those values on the left in seconds, if you pause it on them and search for the value on the right, you'll find 2 matches to them in memory, if you freeze them it will stop the timer, but if you exit to do another race the address changes, though it does remain the same value during retries, maybe someone more capable could do something

in my case I was starting a race, pausing the game, doing a search for values between the numbers I had recorded and usually would take about 3 pauses to find the value for that particular race, I was considering trying to use that to find where the game stores them after the race, but I don't know if I'd be able to.

Using the above method would allow you to get all the costumes with a bit of searching each race

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Scylox » Wed Jan 23, 2019 5:46 pm

I'm not sure if it was answered before, but is there any way to add a drop rate multiplier? or at worse, make it so that enemies always drops their respective items?

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Wed Jan 23, 2019 6:59 pm

Scylox wrote:
Wed Jan 23, 2019 5:46 pm
I'm not sure if it was answered before, but is there any way to add a drop rate multiplier? or at worse, make it so that enemies always drops their respective items?
Just use the Inventory Editor. It has access to all Synthesis materials, Foods, consumables, etc. No need to worry about the monster drops. Only thing missing now are key items and attachments and Equipment (Sub) weapons. But those aren't dropped by monsters anyway.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios » Wed Jan 23, 2019 10:16 pm

qwert2812 wrote:
Wed Jan 23, 2019 8:02 am
there are so many, I'm just gonna copy it to a table here. I think that should work as well.
Thank you for this. So from what I can see we're going to have to do this like items (unless someone way above my paygrade can figure it out) as the instruction that activates when you scan an enemy looks like nothing I've seen before:

1402FBD71 - 41 09 91 88450000 - or [r9+00004588],edx

Changing all the values on your table to 1 brings us to 99% so we're almost there. Good work though.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by qwert2812 » Thu Jan 24, 2019 12:19 am

Changing all the values on your table to 1 brings us to 99% so we're almost there
If you want to get 100%, doesn't matter how many you've got, just do what I did in the original post and you should get 100%.

Edit: This isn't true, just realize the addresses shown would change even though they are static so my given range wouldn't work most of the time. If anyone used the table you would need to scan like 3 first giganto monsters and all the bosses cause I think I only scanned those before getting the list for the table.
ciphray wrote:
Wed Jan 23, 2019 5:34 pm
Raijinken wrote:
Wed Jan 23, 2019 5:10 pm
Can someone make a timer stop for the Repede Snowboarding mini-game?
I have found how to stop the timer in repedes mini games, but it's beyond me to actually make something functional

0.06s=1024
0.21s=3328
0.25s=3848
0.26s=4096
0.33s=5120
0.46s=7168
0.51s=7936
0.93s=14336
1.73s=26624
1.91s=29440
2.10s=32256

for instance with the timer at those values on the left in seconds, if you pause it on them and search for the value on the right, you'll find 2 matches to them in memory, if you freeze them it will stop the timer, but if you exit to do another race the address changes, though it does remain the same value during retries, maybe someone more capable could do something

in my case I was starting a race, pausing the game, doing a search for values between the numbers I had recorded and usually would take about 3 pauses to find the value for that particular race, I was considering trying to use that to find where the game stores them after the race, but I don't know if I'd be able to.

Using the above method would allow you to get all the costumes with a bit of searching each race
In this case a pointer scan should work right?
Last edited by qwert2812 on Thu Jan 24, 2019 5:03 am, edited 1 time in total.

Pokemangs
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Pokemangs » Thu Jan 24, 2019 2:19 am

Does anyone know if it's possible to somehow add enemies to your party? Like, I'm sure they won't show up in the menu, but to allow them to spawn in and on your team in battles.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by HanLiem » Thu Jan 24, 2019 2:54 am

Awesome as always DrummerIX !!!
Thank you so much for your Great Masterpiece !!!
Sadly I won't be able to play this game for awhile... Yet it is so nice to see Your Table on this game for future experience...
I love this game and for your hard work, I really appreciate it !!!

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio » Thu Jan 24, 2019 3:24 am

thanks everyone for those recent modded data :D , anyone interested at the moment in "de-randomize" the mystic arte of patty ? it would be about make sure that the game always chose only the specific attack we require when we active her mystic arte

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Shinuchanttk » Thu Jan 24, 2019 3:26 am

I cannot, and I mean can NOT, fucking find these movespeed value lol

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio » Thu Jan 24, 2019 3:38 am

:arrow: @Shinuchanttk don't worry, someone surely is capable of that

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Raijinken » Thu Jan 24, 2019 3:41 am

qwert2812 wrote:
Thu Jan 24, 2019 12:19 am
Changing all the values on your table to 1 brings us to 99% so we're almost there
If you want to get 100%, doesn't matter how many you've got, just do what I did in the original post and you should get 100%.
ciphray wrote:
Wed Jan 23, 2019 5:34 pm
Raijinken wrote:
Wed Jan 23, 2019 5:10 pm
Can someone make a timer stop for the Repede Snowboarding mini-game?
I have found how to stop the timer in repedes mini games, but it's beyond me to actually make something functional

0.06s=1024
0.21s=3328
0.25s=3848
0.26s=4096
0.33s=5120
0.46s=7168
0.51s=7936
0.93s=14336
1.73s=26624
1.91s=29440
2.10s=32256

for instance with the timer at those values on the left in seconds, if you pause it on them and search for the value on the right, you'll find 2 matches to them in memory, if you freeze them it will stop the timer, but if you exit to do another race the address changes, though it does remain the same value during retries, maybe someone more capable could do something

in my case I was starting a race, pausing the game, doing a search for values between the numbers I had recorded and usually would take about 3 pauses to find the value for that particular race, I was considering trying to use that to find where the game stores them after the race, but I don't know if I'd be able to.

Using the above method would allow you to get all the costumes with a bit of searching each race
In this case a pointer scan should work right?
I've tried doing a Pointer Scan with other things but don't really understand how it works

tizzio
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio » Thu Jan 24, 2019 4:50 am

HanLiem wrote:
Thu Jan 24, 2019 2:54 am
Awesome as always DrummerIX !!!
Thank you so much for your Great Masterpiece !!!
Sadly I won't be able to play this game for awhile... Yet it is so nice to see Your Table on this game for future experience...
I love this game and for your hard work, I really appreciate it !!!
also do not forget the other hackers who created the scripts for this game ;) , as always i remind the "access all artes" script created by Geordan9 , that is something that every tale game need but unfortunately this is the only tale who got this hack

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by sabin1981 » Thu Jan 24, 2019 9:41 am

qwert2812 wrote:
Wed Jan 23, 2019 9:20 am
that's the thing. There are like 400 monsters and I have like 2k of addresses. If you could get rid of the 0/blank I would be able to change the one I changed earlier back to 0.

Edit: Also, when I made this I had 2% of the monster book filled in already so the list would not be complete either. The monster wouldn't appear in the book unless you encounter them, but it would say 100% nonetheless.
I already had 50% of the book completed, with this table and all set to "1" my total went up to 98% and missing these entries;

#436 / Human 76/90 -- "Don"
¤453 / Human 80/90 -- "Flynn" (first Flynn fight)
#379 / Insect 21/21 -- "Medusa Butterfly"

I was also missing

#354 / Bird 32/37 -- "Pteropterus"

But I was able to fight that again at Nam Coband Aisle in at the Kowz nightmare fighter, so I could scan it there. None of the others above appear in the boss list at the Kowz :( After fighting Pteropterus and scanning it, I was able to get 99%.
qwert2812 wrote:
Wed Jan 23, 2019 5:01 am
So for monster book I search for exact value of 0, binary bits (not decimal), from 00007ff79681d300 to 00007ff79681d3ff. Change all the results from 0 to 1 and I got 100% monster book. The thing is there's a lot of redundant extra results so I don't know if I broke something of the game but for now it's been playing fine.
... and going by these instructions I get over 84m results :lol:

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by silverd » Thu Jan 24, 2019 10:02 am

Oh my god this is awesome you guys are awesome ! This stuff brings so much more to yhe fun of the game i can’t even!

I do want to point out that 100% monster drop rate would be great. Yeah there is an inventory editor but getting items from monsters as soon as you are able to is a whole different game and progression dynamic. Not even the grade shop setting for increased drop rate works 100% and there are so many missables. Thanks!

Thanks for all this is id incredible! Cheers!

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