My Time at Portia

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ImpalaPUA
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Re: My Time at Portia

Post by ImpalaPUA » Tue Jan 22, 2019 7:37 pm

Zozinhu wrote:
Tue Jan 22, 2019 7:32 pm
I can't get neither scripts for relationships to work x_x
I wasn't planning no sharing this, but I edited the 2 scripts for steam

No cost farm upgrades
Relationship

I am posting it for the people that don't know what to do with the script. To use the relationship, activate, then go to relationship status screen and click someones picture and it will auto-populate in the script
Portia.CT
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How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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fantomas
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Re: My Time at Portia

Post by fantomas » Tue Jan 22, 2019 9:12 pm

Zozinhu wrote:
Tue Jan 22, 2019 7:29 pm
I pasted the script for the jump but it gives a message and I can't run the script (yeah, I know I suck o.o')
Copy/Past that code in a text editor (notepad++) then save it as .ct extension.

-- OR --
Attachments
JumpActionParamer.ct
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Rubyelf
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Re: My Time at Portia

Post by Rubyelf » Tue Jan 22, 2019 11:56 pm

ImpalaPUA wrote:
Tue Jan 22, 2019 7:37 pm
Zozinhu wrote:
Tue Jan 22, 2019 7:32 pm
I can't get neither scripts for relationships to work x_x
I wasn't planning no sharing this, but I edited the 2 scripts for steam

No cost farm upgrades
Relationship

I am posting it for the people that don't know what to do with the script. To use the relationship, activate, then go to relationship status screen and click someones picture and it will auto-populate in the script

Portia.CT
Thank you, everytime I tried to add the script it was throwing me errors, no idea what I was doing wrong!

The script does not work with the fences/gates though, no biggy to me, just thought I'd let you know :)
Last edited by Rubyelf on Wed Jan 23, 2019 12:09 am, edited 1 time in total.

ninjalol5
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Re: My Time at Portia

Post by ninjalol5 » Wed Jan 23, 2019 12:07 am

Why did you reply to literally everyone but me I am asking you how to activate relationship cheats

timechaos69
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Re: My Time at Portia

Post by timechaos69 » Wed Jan 23, 2019 4:25 am

Rize wrote:
Tue Jan 22, 2019 10:22 am
If anyone interested in a way to get relics in ruin easier. You can change pick up distance of all relics. It in a sqlite file "Portia_Data/StreamingAssets/CccData/LocalDb.bytes", you can use any sqlite browser to open it and change autopickup distance of all rows in "randomherbs" table. Default is 2 change to 2000 and you'll have all relic rush into your inventory when you enter a ruin. Also fish rate is in "Fish" table and many others thing you can change.
There are a lot of tables you can mess around with! edited a lot of abilites!
https://imgur.com/a/OomgcPl

edit that image is me doing smooth talk so whenever i chat with someone i get 1000 relationship points lol...you can mod any abilities! just dont do the worker one that reduces resource cost "artisan to 0..itll mess up workshop

edit 2: thats me editing the small satchel stats!

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fantomas
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Re: My Time at Portia

Post by fantomas » Wed Jan 23, 2019 8:55 am

ninjalol5 wrote:
Wed Jan 23, 2019 12:07 am
Why did you reply to literally everyone but me I am asking you how to activate relationship cheats
So cute :wub: :P

Sorry but it has nothing to do with you - I'm trying to do my best but I also have a real life, so if I missed your message, I'm really sorry. :(

About relationship script, it has already been discussed (as about of all script that aren't working for steam users) - From above posts, you'll find edited scripts (including relationship) for steam users, made by ImpalaPUA. Give it a try and post you feedback here. ;)

RedKaezar
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Re: My Time at Portia

Post by RedKaezar » Wed Jan 23, 2019 11:57 am

ninjalol5 wrote:
Wed Jan 23, 2019 12:07 am
Why did you reply to literally everyone but me I am asking you how to activate relationship cheats
Because reading is too hard for you: CLICK HERE.

You see the part that says "Active Cheat Table"? You click on the box next to it.
You see the part that says "Scripts"? You click on the box next to it.
You see the part that says "SetNpcRelationship"? You click on the box next to it.

Then you open the Social screen in the game, and you click on whoever's face you want to change.
Then you go back to the table, and you see the part that says "mFavorValue"? You change the number to 1000.
The next time you Talk/Give Gift/Date/Punch/Whatever that person, you'll be BFFs. YAY!

Does that answer your question, or do you need someone to make you a Youtube video?

ImpalaPUA
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Re: My Time at Portia

Post by ImpalaPUA » Wed Jan 23, 2019 12:37 pm

fantomas wrote:
Wed Jan 23, 2019 8:55 am
ninjalol5 wrote:
Wed Jan 23, 2019 12:07 am
Why did you reply to literally everyone but me I am asking you how to activate relationship cheats
So cute :wub: :P

Sorry but it has nothing to do with you - I'm trying to do my best but I also have a real life, so if I missed your message, I'm really sorry. :(

About relationship script, it has already been discussed (as about of all script that aren't working for steam users) - From above posts, you'll find edited scripts (including relationship) for steam users, made by ImpalaPUA. Give it a try and post you feedback here. ;)
In Fantomas defense, I even explained it in my post as well, but it has been posted all over the forum too

Another thing to note, the workshop script stops working randomly in the game. Not sure what causes it.

ImpalaPUA
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Re: My Time at Portia

Post by ImpalaPUA » Wed Jan 23, 2019 12:40 pm

Rubyelf wrote:
Tue Jan 22, 2019 11:56 pm
ImpalaPUA wrote:
Tue Jan 22, 2019 7:37 pm
Zozinhu wrote:
Tue Jan 22, 2019 7:32 pm
I can't get neither scripts for relationships to work x_x
I wasn't planning no sharing this, but I edited the 2 scripts for steam

No cost farm upgrades
Relationship

I am posting it for the people that don't know what to do with the script. To use the relationship, activate, then go to relationship status screen and click someones picture and it will auto-populate in the script

Portia.CT
Thank you, everytime I tried to add the script it was throwing me errors, no idea what I was doing wrong!

The script does not work with the fences/gates though, no biggy to me, just thought I'd let you know :)
I only changed the offets, I did not make the script.

You'd have to talk to Fantomas about changing the gates

ImpalaPUA
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Re: My Time at Portia

Post by ImpalaPUA » Wed Jan 23, 2019 4:59 pm

Fixed the fishing scripts for STEAM version
Portia.CT
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CVagts
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Re: My Time at Portia

Post by CVagts » Wed Jan 23, 2019 6:05 pm

I started the Fishing Day with a few scripts active (Inf Stamina, Instant Crafting, Instant Fishing) and the game crashed.

ImpalaPUA
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Re: My Time at Portia

Post by ImpalaPUA » Wed Jan 23, 2019 6:15 pm

CVagts wrote:
Wed Jan 23, 2019 6:05 pm
I started the Fishing Day with a few scripts active (Inf Stamina, Instant Crafting, Instant Fishing) and the game crashed.
If you're using the table in the first page and STEAM version, thats because it wasn't made from the STEAM version, right above your post is a STEAM version

CVagts
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Re: My Time at Portia

Post by CVagts » Wed Jan 23, 2019 6:17 pm

ImpalaPUA wrote:
Wed Jan 23, 2019 6:15 pm
CVagts wrote:
Wed Jan 23, 2019 6:05 pm
I started the Fishing Day with a few scripts active (Inf Stamina, Instant Crafting, Instant Fishing) and the game crashed.
If you're using the table in the first page and STEAM version, thats because it wasn't made from the STEAM version, right above your post is a STEAM version
I am on the Steam version, but I was using the table you made with the updated fishing scripts.

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fantomas
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Re: My Time at Portia

Post by fantomas » Wed Jan 23, 2019 7:04 pm

CVagts wrote:
Wed Jan 23, 2019 6:05 pm
I started the Fishing Day with a few scripts active (Inf Stamina, Instant Crafting, Instant Fishing) and the game crashed.
Be aware that the game is still buggy, for what it's worth. Only use the scripts that work for steam users and when you need them. I mean I do not use Instant Crafting script (even if it works fine here) if I'm not crafting anything. I do not activate it just because it works fine. ;)

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Re: My Time at Portia

Post by CVagts » Wed Jan 23, 2019 7:16 pm

I'll make a note of that in the future. Before today's patch, I ran around with those scripts on constantly and had zero problems (then again, I only just now got to Fishing Day so maybe that event is the problem).

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