So, I've not played in a while (but will be catching up with the thing where all the events are up).
But I recall before there was a cheat that let you edit what critters you catch. Basically you set the option and no matter what you catch, it counted as the selected creature.
DL the table for your version of the game. If steam should be the most up to date table if its been posted at all.
Download cheat engine you can find it via a search. Install and run it, run the game, tab out attach the CE process to the game via the little computer icon in the CE UI, Then FILE---load the CE table you downloaded, and click the options active you wish to use.
Thems the basics. If the table is good you dld the game should run fine, if it is a mismatched table (not for that version of the game) it wil either not work at all, or crash the game.
There are also tutorials in CE, and you might want to check those out if you are new to CE. table options and extras and the other buttons and functions of CE it is good to know and stuff like those can contain info to use or be used in the table in some games, not all.
Oh and try to stick to single player if you wanna cheat .
Updated scripts in Squall8's table that require StealthEdit. Bypasses integrity check crashes by recalculating valid hashes. Should work on both CODEX and STEAM version, more importantly the former because StealthEdit is in conflict with CODEX's routines.
There may be a really small chance an integrity check triggers while activating the script before the hash has been updated. To prevent crashing due to this pause the game process using CE before activation and deactivation of any scripts.
Note to table makers:
1. To list all hashed blocks, their offsets and their size, use Lua script below:
for i = 1,#hashTable do
print("Block "..i)
print(string.format("Hash Addr: %X", hashTable[i].offset))
print(string.format("Block Start: %X", hashTable[i].blkStart))
print(string.format("Block End: %X\r\n", hashTable[i].blkStart + hashTable[i].blkSize))
end
2. rehashHelper(...) can be used for searching all affected checksums instead of manually hard coding in the rehash function, but hooks points must all be registered as symbols and must not be unregistered on deactivation. Pass all symbols into the function e.g. rehashHelper("infitemuse1","infitemuse2")
Thanks to @ShyTwig16 for the [Link] module
UPDATE: Provided a merged version of the table which includes all the remaining options from Squall8's table for version 161254.
So, I've not played in a while (but will be catching up with the thing where all the events are up).
But I recall before there was a cheat that let you edit what critters you catch. Basically you set the option and no matter what you catch, it counted as the selected creature.
Is that cheat still available somewhere?
holy sheet! such a thing exists?? all those hours reloading the game lol
DL the table for your version of the game. If steam should be the most up to date table if its been posted at all.
Download cheat engine you can find it via a search. Install and run it, run the game, tab out attach the CE process to the game via the little computer icon in the CE UI, Then FILE---load the CE table you downloaded, and click the options active you wish to use.
Thems the basics. If the table is good you dld the game should run fine, if it is a mismatched table (not for that version of the game) it wil either not work at all, or crash the game.
There are also tutorials in CE, and you might want to check those out if you are new to CE. table options and extras and the other buttons and functions of CE it is good to know and stuff like those can contain info to use or be used in the table in some games, not all.
Oh and try to stick to single player if you wanna cheat .
Dont forget stealth edit. download and enable it in the CE plugin
I have a question about the infinite items? Every script works perfectly except for this one. It will work for one outing but then stop from then on and refuses to work again until I relaunch the game and cheat engine and table. Turning it off and on again doesn't work, it has to be relaunching everything but then again, it will only work for one mission. Am I doing something wrong?
Other than that its a brilliant table! Again thanks for this!
EDIT: OK I think I've figured it out. The Infinite Items script only seemed to work when I don't use certain other scripts, mainly Unlock Blacksmith Items to HR. I'm not sure if this happens with any other particular scripts but I'll keep an eye out. It didn't used to happen with the last version which is why it threw me through a loop so much with this one, however it works perfectly well as long as I dont activate the other script along side it.