Tales of Vesperia Definitive Edition (Steam)

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Ceonn
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Ceonn » Sun Jan 13, 2019 11:36 pm

Just as a heads up to you fancy folks, back when I did hex edit save editing of the 360 version I found you could change certain party IDs and end up with enemies showing up in the party upon viewing their model in the status screen. It would then crash if you ever entered battle though. I don't have this game on PC at the moment, but to anyone who might be intrigued, this could signify the possibility of using Cheat Engine to actually play the game with enemies in the party ala Dawn of the New World! Just some food for thought.

tizzio
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio » Mon Jan 14, 2019 12:33 am

@timechaos69 @Geordan9 @Exeter thanks for all the great mods that you are creating , the game become more and more enjoyable at any new cheat and with any unlocked feature that you inject in the cheat tables :)

gladoria
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by gladoria » Mon Jan 14, 2019 12:45 am

zachillios wrote:
Fri Jan 11, 2019 9:57 am
Here you go fellow Flynn lover:
I'm only able to change the first slot with this code. Seems like the guy who requested it had no problems so am I just missing something incredibly obvious?

timechaos69
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by timechaos69 » Mon Jan 14, 2019 1:14 am

Check First Post by DrummerIX if you havn't already everyone he has updated his table with a few things!!

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio » Mon Jan 14, 2019 1:16 am

also there is something in the latest table that allow to assign all the skills that MAYBE have something that cause a crash of the game , but i am not sure , it could be my mistake but just in case i will explain : i assign all the skills to raven after i put him in the roaster with the cheat table , once i equip all the skills i want i start a fight , despite having all the skills unlocked , some weapons of raven keep having the progress bar for the skill , just like we still have to unlock it , as a result , after the battle there is the skill "safety" that appear to be unlocked , and after that notification the game crush , the only thing i can guess is that the crash i caused by the fact that i unlocked a skill despite already having it unlocked , but i am not really sure , what do you think ?

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios » Mon Jan 14, 2019 2:52 am

gladoria wrote:
Mon Jan 14, 2019 12:45 am
zachillios wrote:
Fri Jan 11, 2019 9:57 am
Here you go fellow Flynn lover:
I'm only able to change the first slot with this code. Seems like the guy who requested it had no problems so am I just missing something incredibly obvious?
A few things, make sure you're using the latest version of my table, ToV_Z3-2, to change them you'll double click the value by each slot and select whom you want, and lastly what version of the game are you using? That was made for the steam version.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio » Mon Jan 14, 2019 3:14 am

@Geordan9 i am trying now your updated cheat table , everything work perfectly , but for the move prorpieties we need the list of artes id , were we can find it ?

Basileus778
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Basileus778 » Mon Jan 14, 2019 4:47 am

The art usage multiplier causes a crash every time I have it active and try to use an art in battle.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios » Mon Jan 14, 2019 4:53 am

Basileus778 wrote:
Mon Jan 14, 2019 4:47 am
The art usage multiplier causes a crash every time I have it active and try to use an art in battle.
Are you using the steam version of the game? If so are you using the "unlock all artes" script provided a few pages back? I can imagine those two would conflict with each other.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Basileus778 » Mon Jan 14, 2019 5:11 am

zachillios wrote:
Mon Jan 14, 2019 4:53 am
Basileus778 wrote:
Mon Jan 14, 2019 4:47 am
The art usage multiplier causes a crash every time I have it active and try to use an art in battle.
Are you using the steam version of the game? If so are you using the "unlock all artes" script provided a few pages back? I can imagine those two would conflict with each other.
Steam version. And no I haven't used that script.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios » Mon Jan 14, 2019 5:25 am

Basileus778 wrote:
Mon Jan 14, 2019 5:11 am
zachillios wrote:
Mon Jan 14, 2019 4:53 am
Basileus778 wrote:
Mon Jan 14, 2019 4:47 am
The art usage multiplier causes a crash every time I have it active and try to use an art in battle.
Are you using the steam version of the game? If so are you using the "unlock all artes" script provided a few pages back? I can imagine those two would conflict with each other.
Steam version. And no I haven't used that script.
Try using the one in my table. It's under combat, Max Arte Usage. Table's here:
viewtopic.php?p=74611#p74611

If that crashes you as well then it's something wrong on your end.

Basileus778
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Basileus778 » Mon Jan 14, 2019 5:32 am

zachillios wrote:
Mon Jan 14, 2019 5:25 am
Basileus778 wrote:
Mon Jan 14, 2019 5:11 am
zachillios wrote:
Mon Jan 14, 2019 4:53 am

Are you using the steam version of the game? If so are you using the "unlock all artes" script provided a few pages back? I can imagine those two would conflict with each other.
Steam version. And no I haven't used that script.
Try using the one in my table. It's under combat, Max Arte Usage. Table's here:
viewtopic.php?p=74611#p74611

If that crashes you as well then it's something wrong on your end.
This one works perfectly. Thanks.

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gvargas
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by gvargas » Mon Jan 14, 2019 5:46 am

Thanks guys for all the cheats! My only request if possible would be a world map speed modifier and a unlimited holy water effect to repel monsters... Thanks again! :lol:

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by egorass » Mon Jan 14, 2019 7:06 am

is it possible to add combo multiplier?

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by miwagre » Mon Jan 14, 2019 8:48 am

Can we get an attack speed modifier

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