No code changes, just addresses moved.
New address locations for the main Recifense script
Code: Select all
I have no idea where to find the last 4 addresses, I think they are pointers to data structures? They're used for trait information, and checking player ownership for the upgrade/construction/tech scripts. Leaving them as is crashes the game, removing their references in the scripts will result in those particular scripts working incorrectly.
Anyway, temp table that functionsish sorta. Wouldn't trust the upgrade/construction/tech scripts