Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by Deepthroat » Tue Jan 01, 2019 6:59 pm

Can't find the option to make all the enemies collapse, only found one for large animals.

Noticed the Invisibile Option increases your Camo Index, instead of lowering the enemy field of view (like the previous table), not complaining as I like it more the way you did it.

Stealth Camo with Inf. Battery is still way to go, for 100% invisible, problem is you lose S rank (something can that be bypassed with Mods).

This table is useful to speedrun through the earlier missions, as it gets boring to do them again (in a new save), especially for someone like me with +900h.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by TheyCallMeTim13 » Tue Jan 01, 2019 9:31 pm

Deepthroat wrote:
Tue Jan 01, 2019 6:59 pm
Can't find the option to make all the enemies collapse, only found one for large animals.
...
Check the "Combatant - Insta Stuns/Kills ()->" section, and enable the "Stunned Combatants" (should be the default) or "Dead Combatants" option under it. (EDIT: it's below the weapon scripts)

Deepthroat wrote:
Tue Jan 01, 2019 6:59 pm
...
Noticed the Invisibile Option increases your Camo Index, instead of lowering the enemy field of view (like the previous table), not complaining as I like it more the way you did it.
...
I only updated that one, it's from an older table. But yeah it just sets the "Camo Index" to some really high value, you can check the "CamoLevelHook.CEA" file to see the script.

Deepthroat wrote:
Tue Jan 01, 2019 6:59 pm
...
Stealth Camo with Inf. Battery is still way to go, for 100% invisible, problem is you lose S rank (something can that be bypassed with Mods).

This table is useful to speedrun through the earlier missions, as it gets boring to do them again (in a new save), especially for someone like me with +900h.
There was an older table that had some kind of "perfect score" script, I like seeing how I actually rank so never cared for this kinda thing (thus never added to this table); but I remember someone saying it still worked.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by Deepthroat » Wed Jan 02, 2019 1:09 am

Thanks I managed to find it, worked perfectly.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by tizzio » Wed Jan 02, 2019 6:30 am

@TheyCallMeTim13 even activating less cheats , the game still crash during main mission 12 during the loading black screen right before the run away from the sehalantropus can start , please fix that :(

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by Weapos » Thu Jan 03, 2019 2:56 pm

Doesn't work for me, only time change works. How can I fix it?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by TheyCallMeTim13 » Thu Jan 03, 2019 4:06 pm

Weapos wrote:
Thu Jan 03, 2019 2:56 pm
Doesn't work for me, only time change works. How can I fix it?
Maybe tell us what doesn't work? But this tells me you have spent zero time reading the thread, else you'd know this is a terrible way to report bugs; so at least skim the thread and see if it's a common error.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by Weapos » Thu Jan 03, 2019 5:08 pm

TheyCallMeTim13 wrote:
Thu Jan 03, 2019 4:06 pm
Weapos wrote:
Thu Jan 03, 2019 2:56 pm
Doesn't work for me, only time change works. How can I fix it?
Maybe tell us what doesn't work? But this tells me you have spent zero time reading the thread, else you'd know this is a terrible way to report bugs; so at least skim the thread and see if it's a common error.
I read the thread and tried to fix it. I deleted everything except "personal_data0" and "personal_data1", reinstalled CE, changed language, ALL functions don't work for me, except time change. Maybe I did something wrong?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by Eguzky » Thu Jan 03, 2019 5:34 pm

I have no idea if it's been addressed (35 pages is ALLOT to read through)

But when I boot up the most recent cheat table, all the options are just '------------------------------'

I have no idea what I'm selecting, and all I'm really looking for is inf health & suppressor & batteries.

Please help?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by TheyCallMeTim13 » Thu Jan 03, 2019 9:11 pm

Weapos wrote:
Thu Jan 03, 2019 5:08 pm
...
I read the thread and tried to fix it. I deleted everything except "personal_data0" and "personal_data1", reinstalled CE, changed language, ALL functions don't work for me, except time change. Maybe I did something wrong?
  1. Are you using the latest steam version?
  2. Have you "verified the game files"?
  3. Are you using any mods?
  4. Is the game running?
  5. Is the CT Lua script running when the table loads?
  6. Did CE attach to the process (did the Lua script auto attach work)?
  7. Did you enable the "Main Hooks"?
  8. Are you getting any error messages?
  9. Does [hook name] enable (does the box next to it toggle a red X when clicked), or does it just not work as expected?
Eguzky wrote:
Thu Jan 03, 2019 5:34 pm
I have no idea if it's been addressed (35 pages is ALLOT to read through)

But when I boot up the most recent cheat table, all the options are just '------------------------------'

I have no idea what I'm selecting, and all I'm really looking for is inf health & suppressor & batteries.

Please help?
See questions above.
But you should be seeing something like this when cheats are enabled. Try redownloading the table, this screenshot is of the table on the forum.
Image
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by Eguzky » Thu Jan 03, 2019 10:07 pm

Mine does not look like that, but I have an old, MAYBE modded save. I don't have snakebite on my PC at the moment, but I think I did mod my save or game at one point, but I cannot remember how.

Which makes me wonder how I remove mods I can't remember, or if clearing the save would delete them..I can't FIND the save on my PC (it's not where google said it would be)

But other than that, MGSV is up to date, cheat engine is up to date, and I'm about to redownload the cheat table.

Edit: Re downloaded the cheat table, deleted my save from the in-game menu, started a new save. Got to the 'Rescue Miller' part:

CE still shows only --------------

It hooks into MGSV fine. When I load the table, it asks to execute the LUA script. I have it set to 'only when signed, else ask' and then I click 'Yes'
Though changing it to 'yes' does not fix it. I tried that.

Edit the second: What are 'main hooks'? I may have missed that part.

Edit the third: I reinstalled Snakebite mod manager to ensure I had no mods: No mods are installed.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by TheyCallMeTim13 » Fri Jan 04, 2019 1:22 am

Eguzky wrote:
Thu Jan 03, 2019 10:07 pm
Mine does not look like that, but I have an old, MAYBE modded save. I don't have snakebite on my PC at the moment, but I think I did mod my save or game at one point, but I cannot remember how.

Which makes me wonder how I remove mods I can't remember, or if clearing the save would delete them..I can't FIND the save on my PC (it's not where google said it would be)

But other than that, MGSV is up to date, cheat engine is up to date, and I'm about to redownload the cheat table.

Edit: Re downloaded the cheat table, deleted my save from the in-game menu, started a new save. Got to the 'Rescue Miller' part:

CE still shows only --------------

It hooks into MGSV fine. When I load the table, it asks to execute the LUA script. I have it set to 'only when signed, else ask' and then I click 'Yes'
Though changing it to 'yes' does not fix it. I tried that.

Edit the second: What are 'main hooks'? I may have missed that part.

Edit the third: I reinstalled Snakebite mod manager to ensure I had no mods: No mods are installed.
The "Main Hooks" need to be enabled to show the options under it.
Take a screenshot of the table when attached to the game and post it here.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by Eguzky » Fri Jan 04, 2019 1:42 am

TheyCallMeTim13 wrote:
Fri Jan 04, 2019 1:22 am
Eguzky wrote:
Thu Jan 03, 2019 10:07 pm
Mine does not look like that, but I have an old, MAYBE modded save. I don't have snakebite on my PC at the moment, but I think I did mod my save or game at one point, but I cannot remember how.

Which makes me wonder how I remove mods I can't remember, or if clearing the save would delete them..I can't FIND the save on my PC (it's not where google said it would be)

But other than that, MGSV is up to date, cheat engine is up to date, and I'm about to redownload the cheat table.

Edit: Re downloaded the cheat table, deleted my save from the in-game menu, started a new save. Got to the 'Rescue Miller' part:

CE still shows only --------------

It hooks into MGSV fine. When I load the table, it asks to execute the LUA script. I have it set to 'only when signed, else ask' and then I click 'Yes'
Though changing it to 'yes' does not fix it. I tried that.

Edit the second: What are 'main hooks'? I may have missed that part.

Edit the third: I reinstalled Snakebite mod manager to ensure I had no mods: No mods are installed.
The "Main Hooks" need to be enabled to show the options under it.
Take a screenshot of the table when attached to the game and post it here.
This is what it looks like after I

1: Boot up MGSV, load my save
2: Boot up CE, hook in to MGSV
3: Say 'yes' to activating LUA script

https://imgur.com/a/JnI3LlJ

Sorry for not being a direct image, but the image tags were broken for me.

..Apparently I had to check 'main hooks' and everything appeared. I'm a fool

Anything else I need to check, or will the cheats just work?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by TheyCallMeTim13 » Fri Jan 04, 2019 3:27 am

Eguzky wrote:
Fri Jan 04, 2019 1:42 am
...
..Apparently I had to check 'main hooks' and everything appeared. I'm a fool

Anything else I need to check, or will the cheats just work?
Yeah, you need to enable/check the cheats you want to enable, there are also options in some of the cheats (i.e.: one hit stuns/kills can be set to kill or stun, stun is the default).
Try the "_[ I2CETState ]_" -> "_[ Load Table State ]_" -> "Load Table State : Casual ()->", it should make it a little easier.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by tizzio » Fri Jan 04, 2019 5:38 am

@TheyCallMeTim13 but what about the bug i mentioned ? basically the game crush during the loading screen of main mission 12 just before the start of the first encounter with the sehalantropus, and that happen despite the cheats that i select or that i don't select

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Post by Deepthroat » Fri Jan 04, 2019 6:35 am

How does the Buddy Inc Hook work?

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