[REQ]The Universim v32

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fantomas
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Re: The Universim v29

Post by fantomas » Tue Dec 11, 2018 9:00 am

Led wrote:
Tue Dec 11, 2018 8:36 am
Thank you for all the work and table, I am running the steam v29 so far all work but the Instant Perk Research, I followed the video posted to see if I could try to get it working but the game just crashes. Thank you again Cheers~
Hi :)

What's your steam v29 (full) version???

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Re: The Universim v29

Post by Led » Tue Dec 11, 2018 9:41 am

fantomas wrote:
Tue Dec 11, 2018 9:00 am
Led wrote:
Tue Dec 11, 2018 8:36 am
Thank you for all the work and table, I am running the steam v29 so far all work but the Instant Perk Research, I followed the video posted to see if I could try to get it working but the game just crashes. Thank you again Cheers~
Hi :)

What's your steam v29 (full) version???
xD I just noticed its 29.22386

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Re: The Universim v29

Post by fantomas » Tue Dec 11, 2018 9:51 am

Led wrote:
Tue Dec 11, 2018 9:41 am
xD I just noticed its 29.22386
It is what I though - My last CT was made for steam v.0.0.29.22390 and I'm pretty sure that the offset has changed since your version.

All what you can to do is to take a look at my script and try to find your current offset in the game and change the script.

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Re: The Universim v29

Post by Led » Tue Dec 11, 2018 9:56 am

Ok will do thank you very much for the quick reply and help.

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Re: The Universim v29

Post by fantomas » Tue Dec 11, 2018 10:16 am

Led wrote:
Tue Dec 11, 2018 9:56 am
Ok will do thank you very much for the quick reply and help.
In fact, I just checked and the code is still the same. That's meaning that the CT should work fine. At least, it works fine here.

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Re: The Universim v29

Post by Led » Tue Dec 11, 2018 10:24 am

fantomas wrote:
Tue Dec 11, 2018 10:16 am
Led wrote:
Tue Dec 11, 2018 9:56 am
Ok will do thank you very much for the quick reply and help.
In fact, I just checked and the code is still the same. That's meaning that the CT should work fine. At least, it works fine here.
yeah Idk it works it just puts a timer for 10 minutes not 10 seconds for me. Idk what to do to do about that. Also when the timer is done the 10mins it starts doing a negative count down.

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Re: The Universim v28

Post by ramonchk » Fri Feb 08, 2019 2:09 am

Someone can update to .30?
If there's some nugget age control it will be nice.

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Re: The Universim v30

Post by fantomas » Fri Feb 08, 2019 6:51 pm

ramonchk wrote:
Fri Feb 08, 2019 2:09 am
Someone can update to .30?
If there's some nugget age control it will be nice.
The problem with this kind of games is that there are billion of information and you can spend hours on it , it will never end. :lol:

So I'll just post here a script that will show your nugget stats (vertical bar) once you click on it. I didn't add the age control but if you want more options, you can do it on your own. To do this, check the address value under 'Base Address', open 'Dissect data/structures' window with Ctrl+Alt+D, copy/past 'Base Address' value in that Group 1 rectangle, Structures tab -> Define new structure (always say Yes). You'll see many other options (with their offsets).

Image

-- Edit --

I forgot to say that I do not play the game under steam so the script may or may not work properly. I apologize in advance for inconveniences.
Attachments
NuggetDisplay.CT
From The.Universim.v0.0.30.23398
(21 KiB) Downloaded 182 times

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Re: The Universim v28

Post by fantomas » Sat Feb 09, 2019 4:08 am

CT has been updated to support the latest v0.0.30.23398

Minor fixes to support the game update v0.0.30.23398
Added 'NuggetDisplay' script (a lot stat options that can be edited manually)
Added 'Nugget_Needs' script (Health/Hunger/Thirst/Stamina)


May not work properly for steam users!!!

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Re: The Universim v30

Post by ramonchk » Sat Feb 09, 2019 5:02 pm

fantomas wrote:
Fri Feb 08, 2019 6:51 pm
ramonchk wrote:
Fri Feb 08, 2019 2:09 am
Someone can update to .30?
If there's some nugget age control it will be nice.
The problem with this kind of games is that there are billion of information and you can spend hours on it , it will never end. :lol:

So I'll just post here a script that will show your nugget stats (vertical bar) once you click on it. I didn't add the age control but if you want more options, you can do it on your own. To do this, check the address value under 'Base Address', open 'Dissect data/structures' window with Ctrl+Alt+D, copy/past 'Base Address' value in that Group 1 rectangle, Structures tab -> Define new structure (always say Yes). You'll see many other options (with their offsets).

Image

-- Edit --

I forgot to say that I do not play the game under steam so the script may or may not work properly. I apologize in advance for inconveniences.

Fantomas, Amazing! Thanks so much! What you can tell me about some properties like FertilityCoolDownSpeed, and The ImunnityChances? what effects each one causes? I am a little bit confused about some nugget structure members and how they change the game.
The second .ct you posted won't work for me, just the first.

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Re: The Universim v28

Post by ramonchk » Sat Feb 09, 2019 5:05 pm

A nugget will reproduce as soon the FertilityCoolDown goes to 0?
or will not reproduce anymore when 0?

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Re: The Universim v28

Post by fantomas » Sat Feb 09, 2019 9:32 pm

ramonchk wrote:
Sat Feb 09, 2019 5:05 pm
A nugget will reproduce as soon the FertilityCoolDown goes to 0?
or will not reproduce anymore when 0?
Franckly speaking, I do not have a clue :P buy I noticed the value is decreasing. So I guess the first one is the right. Man, if you make a script which will make that value always going to zero, the nugget will never stop to reproduce. :lol: At this rate, you will exceed seven billion nuggets in one day. :lol:

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Re: The Universim v30

Post by fantomas » Sat Feb 09, 2019 9:41 pm

ramonchk wrote:
Sat Feb 09, 2019 5:02 pm
Fantomas, Amazing! Thanks so much! What you can tell me about some properties like FertilityCoolDownSpeed, and The ImunnityChances? what effects each one causes? I am a little bit confused about some nugget structure members and how they change the game.
The second .ct you posted won't work for me, just the first.
These names seem to be pretty self-explanatory as well as their effects. But it is all what I got. Would you believe me if I told you that I have never exceeded more than five minutes of the gameplay? :P

About the second .ct, which ones (scripts) do not work properly?

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Re: The Universim v28

Post by Gaons » Sun Feb 10, 2019 3:23 pm

fantomas wrote:
Sat Feb 09, 2019 4:08 am
CT has been updated to support the latest v0.0.30.23398

Minor fixes to support the game update v0.0.30.23398
Added 'NuggetDisplay' script (a lot stat options that can be edited manually)
Added 'Nugget_Needs' script (Health/Hunger/Thirst/Stamina)


May not work properly for steam users!!!
so i'm a steam user and as you said, is not working, at all btw. there is any chance to solve this stem user problem?

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Re: The Universim v30

Post by fantomas » Sun Feb 10, 2019 3:43 pm

Gaons wrote:
Sun Feb 10, 2019 3:23 pm
so i'm a steam user and as you said, is not working, at all btw. there is any chance to solve this stem user problem?
Hi :)

I'm sorry to hear. :(

But I just can't believe that none of them do not work, even for a steam user. Plus, you have the user @ramonchk who's also a steam user and he said that previously script that I posted worked just fine.

But nvm, tell me which ones do not work and I'll try to show you how to check the code in your game and compare it to my script and edit what's needed. ;)

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