Alright, alright. Time for another test. I've been able to dump all content of the two .PAK files to disk. About to check if the game can run on unpacked content PAKs are 18GB big; unpacked content is double the size Fingers crossed.
Summoning something depends on whether or not the Package has been loaded into your map. No idea yet if I can force loading of all packages, instead of just the filtered ones a map uses.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
@zachillios: Thanks for these. I noticed that after summoning I wasn't able to select them as weapons in the menu, when clicking on them. The whip seems to remain the primary weapon all the time.
@MarkedOne: You'll have to experiment; I noticed < or > keys seem to bring up the console as well. So I'd advise unpacking the .pak file and checking out how the default Input.ini has the mappings done
@VoidRunner: Didn't know; will try it ASAP. Once you do that, does it show up properly in inventory? Drop key being.. X?
Another thing: I noticed the Hollow attack don't really damage enemies. I thought rebooting would allow the engine to restore the blueprint, by properly initializing their parameters. But it seems you might need to be past a certain stage in the game's progression for these powers to work. For now, they're just nice visually Like the Storm levitation one.
No it does not Show up in the inventory Since its supposed to be a type of key. It goes on your back and replaces your Whip for attacking. Once you goe to a statue that is supposed to hold one you can give it to that but the game is scripted to not let the door open untill you found and picked up the Proper Key.
@Jevnaker: That's the default key set by the developers in Input.ini (it's shipped inside the .pak files; you can't overwrite it). As such, there are two default keys for the console: ~ and <. Whichever works for you. I'm guessing your keyboard doesn't have Tilde? o_O
@thom2018: Is this what you wanted? (still processing)
The only reason it's laggy is due to the 0-ing the engine is doing fast enough. Note I've frozen a value; were I to hook the code, it wouldn't look laggy Here's another one:
Will be released sometime today or tomorrow Hold tight.
@sunbeam i have the | key which is the tilde? but for some games nordics end up with different console activation button than rest of europe i think in fallout 4 it was the letter ø while in previous bethesda titles it had been the | button to the left of the 1 on the keyboard like the rest of europe. anyone else here have issues with gluttony boss refusing to go to phase 2 with the floor destruction?
@sunbeam i have the | key which is the tilde? but for some games nordics end up with different console activation button than rest of europe i think in fallout 4 it was the letter ø while in previous bethesda titles it had been the | button to the left of the 1 on the keyboard like the rest of europe. anyone else here have issues with gluttony boss refusing to go to phase 2 with the floor destruction?
The key is Tilde (~). However, on some localized keyboards, this key doesn't correspond to the standard keyboards one. So it ends up being some key like you mentioned.