Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

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covya
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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by covya »

CompactDisc wrote:
Tue Oct 23, 2018 8:27 pm
True, I'm trying to get game rules working, and I'll post the new version. I hope to get it done in time for Holy Fury.
I'm currently setting up a discord server for collaboration and more info for anyone who likes Paradox games and Cheat Engine :)
I'll keep you posted on that, I'm busy testing it right now.
I think that is a wasted effort, instead, you should encourage people to make a mod that just contains an edited rules file, which has all of the "achievements = no" lines edited out :P That way the only work needed each time there is a patch is to go remove that line from any new rules the patch adds :P

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by Zxeait »

And Holy Furry has been released! (finally.. been waiting since announcement for this one)

covya
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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by covya »

I'm eagerly awaiting someone figuring out the ruler designer/mod pointers, so I can play random world the way it is supposed to be played! :P

mulrich
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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by mulrich »

Have anyone checked out how many options still work with "Holy Fury"?

Ikaruga
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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by Ikaruga »

mulrich wrote:
Tue Nov 13, 2018 6:20 pm
Have anyone checked out how many options still work with "Holy Fury"?
The main script needs to be updated in order for table to work at all, so none work at the moment.

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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by CompactDisc »

covya wrote:
Tue Nov 13, 2018 4:32 pm
CompactDisc wrote:
Tue Oct 23, 2018 8:27 pm
True, I'm trying to get game rules working, and I'll post the new version. I hope to get it done in time for Holy Fury.
I'm currently setting up a discord server for collaboration and more info for anyone who likes Paradox games and Cheat Engine :)
I'll keep you posted on that, I'm busy testing it right now.
I think that is a wasted effort, instead, you should encourage people to make a mod that just contains an edited rules file, which has all of the "achievements = no" lines edited out :P That way the only work needed each time there is a patch is to go remove that line from any new rules the patch adds :P
I got that method to work in Cities Skylines, but that's the only game from Paradox where it works that easily :P
covya wrote:
Tue Nov 13, 2018 5:34 pm
I'm eagerly awaiting someone figuring out the ruler designer/mod pointers, so I can play random world the way it is supposed to be played!
Ruler designer pointer shouldn't be much of an issue. The game rules however, are a different thing xD

covya
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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by covya »

CompactDisc wrote:
Tue Nov 13, 2018 9:30 pm
covya wrote:
Tue Nov 13, 2018 4:32 pm
CompactDisc wrote:
Tue Oct 23, 2018 8:27 pm
True, I'm trying to get game rules working, and I'll post the new version. I hope to get it done in time for Holy Fury.
I'm currently setting up a discord server for collaboration and more info for anyone who likes Paradox games and Cheat Engine :)
I'll keep you posted on that, I'm busy testing it right now.
I think that is a wasted effort, instead, you should encourage people to make a mod that just contains an edited rules file, which has all of the "achievements = no" lines edited out :P That way the only work needed each time there is a patch is to go remove that line from any new rules the patch adds :P
I got that method to work in Cities Skylines, but that's the only game from Paradox where it works that easily :P
covya wrote:
Tue Nov 13, 2018 5:34 pm
I'm eagerly awaiting someone figuring out the ruler designer/mod pointers, so I can play random world the way it is supposed to be played!
Ruler designer pointer shouldn't be much of an issue. The game rules however, are a different thing xD
I've been using a game rules mod this whole time! it works just fine :P I'll upload the files somewhere once the mod pointer is found so I can test the mod :D

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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by CompactDisc »

Here is a half-done version of the extension, including console function and achievement pointers (mods/ruler designer, etc.)
covya wrote:
Tue Nov 13, 2018 9:51 pm
I've been using a game rules mod this whole time! it works just fine :P I'll upload the files somewhere once the mod pointer is found so I can test the mod :D
Show me the magic! This kind of information is helpful :D
Attachments
Crusader Kings II v3.0 (PXTU) Extension (beta).CT
(12.96 KiB) Downloaded 1198 times

FoxyX22
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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by FoxyX22 »

Im just curious, is the beta cheat table a sign that youre getting rid of all the functions that the previous cheat tables have had?

SirCarcass
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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by SirCarcass »

FoxyX22 wrote:
Tue Nov 13, 2018 11:20 pm
Im just curious, is the beta cheat table a sign that youre getting rid of all the functions that the previous cheat tables have had?
That's the extension table that has functions the base one doesn't have, so it's a separate table.

sdarkpaladin
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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by sdarkpaladin »

CompactDisc wrote:
Tue Nov 13, 2018 10:55 pm
Here is a half-done version of the extension, including console function and achievement pointers (mods/ruler designer, etc.)
covya wrote:
Tue Nov 13, 2018 9:51 pm
I've been using a game rules mod this whole time! it works just fine :P I'll upload the files somewhere once the mod pointer is found so I can test the mod :D
Show me the magic! This kind of information is helpful :D
Much thanks!

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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by CompactDisc »

FoxyX22 wrote:
Tue Nov 13, 2018 11:20 pm
Im just curious, is the beta cheat table a sign that youre getting rid of all the functions that the previous cheat tables have had?
I removed the pointers for now, because Reci hasn't update the main table yet. They don't work until he has, and I don't yet know what the new addresses will be. I'll add them back in the next version.

covya
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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by covya »

[Link] I don't have permission to attach files, but you can download the mod here and just dump both of these files in the usual ck2 mod folder, and you should be good to go :D

doomguy12314
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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by doomguy12314 »

Anyone working on updating the table.

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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by Alaunus »

covya wrote:
Wed Nov 14, 2018 7:37 am
[Link] I don't have permission to attach files, but you can download the mod here and just dump both of these files in the usual ck2 mod folder, and you should be good to go :D
Last time I used mods that tinker with game rules they just 'seemed' to unlock achievements but did not work in the end. Did you confirm that your suggestion works?

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