sh00ter999 wrote: ↑
Wed Nov 07, 2018 12:12 pm
greenventor wrote: ↑
Mon Nov 05, 2018 11:16 pm
So i made a little edit to l0wbit tables. I think l0wbit's table is very useful but the huge number of summoned monster make it very suspicious.
So here i provide the less suspicious table based on l0wbit tables. I really appreciate his works. I am so stupid, i don't even know how to get the 'array of byte' in his table. I hope he will teach me sometimes. Sorry for bad english.
FPN-DLPC Script 1.7.CT
Great job and thanks for sharing with the community. What exactly did you edit though? Only the number of summoned monsters?
I am in the same boat as you, I won't be using the table on my main any longer since the warning. I tried to edit some things around myself. I wanted to remove the Prisma Bonus and the automatic "card out" victory after you damage the opponent only once from the Super Rewards script, but I wasn't able to. I am not the most fluent in Assembly scripting either.
You can be sure that the most obvious features is insta-win on turn 0, as well as 30-40k assessment. It's still way too much. Think about it, you can duel at x1 rewards and always get fully stacked rewards, as if you were playing on x3. Moreover, what many will miss is the fact that your win percentage is abnormally high as well. Think about it, once you are stage 30+, you will have losses in there inbetween auto-duelling and Lv. 40 Trudge. It's natural to be dealt a bad hand every now and then. And winning every single Vagrant/Vagabond might also ring some alarm bells.
It's a pitty. Skipping the grindy nature of this process made it more enjoyable.
That's a really creative approach with catapult turtle
I might try this
You will not see any data about your recent battle assessment, so i think getting really high assessment possible is not the problem here. The only problem i see is the statistics in the Profile. I have tried to search the code for this data, with the purpose of manipulating data with the more normal and less suspicious value. Unfortunately i have failed, and i think this data is server-sided and you can't change it no matter what.
For the purpose of having highest possible effect damage in a match, i think i have a better approach. You need Winged Dragon of Ra, Gravekeeper Vassal, and Union Attack.
1. Heal your LP as high as possible,( i am using Aromage deck, but you can bypass this healing procedure by manipulating your LP with CE)
2. When you have high enough LP, summon winged-dragon of Ra, activate its effect and convert your LP into ATK and DEF.
3. Summon Gravekeeper vassal, and activate 'Union Attack' on vassal.
4. Attack the monster with least ATK with Vassal.
This way you can easily get about 20k effect damage in a match. I have got 25k effect damage this way without any cheating device.