Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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AkashiGamer
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer » Thu Oct 25, 2018 8:10 pm

budabum wrote:
Thu Oct 25, 2018 8:09 pm
i'll add more instructions later, now it is half cooked dish.
Thank you very much, this is really a great job.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by leseho » Fri Oct 26, 2018 12:34 am

budabum wrote:
Thu Oct 25, 2018 8:09 pm
i'll add more instructions later, now it is half cooked dish.



You are so great and respectful!!!!!!!!!!!!!!!!

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by louanbastos » Fri Oct 26, 2018 9:14 am

budabum wrote:
Thu Oct 25, 2018 8:09 pm
i'll add more instructions later, now it is half cooked dish.
thanks so much.. <3

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by jonasbeckman » Fri Oct 26, 2018 10:46 am

Nice. :)

Should be easy enough to try too, just replace one ID with another probably also being careful about which category of item it is.
Going to try that by recruiting a few NPC and seeing if I can't manage to turn one into the other probably replacing the hash ID, saving and then loading and seeing if the game goes OK or just crashes. :P

And then just picking up ID's for items I guess ha ha. Nice.

EDIT: Ah I see now, it doesn't pick up messing with the ship stuff just yet, that's good to know sticking to items then. :)

EDIT: As for legendary gear well.

Abraxas if this is the way to do it would be 000001868D04489D (Horse skin.)

But first to test, need to find two regular items, take the ID for one dismantle it and then set the ID for the second item and save and load I suppose would see if I'm on the correct path here or if I'm just going to crash stuff, probably the latter but eh it's fun to just try and see if it's possible to build up a understanding for how this works little by little. (And more so how the game reacts to these changes.)

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by ConnollyUK » Fri Oct 26, 2018 11:16 am

I wonder if this will be a way to take say, the stats of one item and replace it with the look of another?

Will be interesting but excellent work to everyone involved. I always thought myself pretty nifty with computers until I see the sorts of things that people do on this website for fun. Hats off, truly, and thank you for doing this for the benefit of idiots like myself.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer » Fri Oct 26, 2018 11:37 am

Abraxas is good. But has anyone found a legendary item from a store?

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by SunBeam » Fri Oct 26, 2018 11:42 am

budabum's hook is just for collecting stuff. I'll look into the actual replacement (without the need to save/load; haven't actually tried this - - replaced an axe with a sword and now I can't dismantle it; yeah, Helix hash).

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by jonasbeckman » Fri Oct 26, 2018 11:46 am

AkashiGamer wrote:
Fri Oct 26, 2018 11:37 am
Abraxas is good. But has anyone found a legendary item from a store?
The previous reward item for the weekly Olympian was the spartan bracers.

If this is mostly informative and getting the ID's but not replacing them then it might not be much but the ID should be 000001844B09F571 for the Warrior's Restraints.
(The zeroes probably aren't too important but I copied it in full.)

It's a good start though for potentially building up a item database if getting them out of the game code directly is more problematic this time due to changes in the system. :)


EDIT: Before that it was a ship skin and the current reward is Pegasos but not the armor or the horse but the old man on the boat lieutenant. (Up from 80 shards to 100 too.)

And there's the challenge for the epic ship and that gives another few shards or well ores I guess and then another boat skin.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer » Fri Oct 26, 2018 12:01 pm

jonasbeckman wrote:
Fri Oct 26, 2018 11:46 am
AkashiGamer wrote:
Fri Oct 26, 2018 11:37 am
Abraxas is good. But has anyone found a legendary item from a store?
The previous reward item for the weekly Olympian was the spartan bracers.

If this is mostly informative and getting the ID's but not replacing them then it might not be much but the ID should be 000001844B09F571 for the Warrior's Restraints.
(The zeroes probably aren't too important but I copied it in full.)

It's a good start though for potentially building up a item database if getting them out of the game code directly is more problematic this time due to changes in the system. :)


EDIT: Before that it was a ship skin and the current reward is Pegasos but not the armor or the horse but the old man on the boat lieutenant. (Up from 80 shards to 100 too.)

And there's the challenge for the epic ship and that gives another few shards or well ores I guess and then another boat skin.

The fact that you were able to pull Pegasus out of the weekly shop is already good

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer » Fri Oct 26, 2018 12:35 pm

You need to create a database of items and step by step instructions

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by leseho » Fri Oct 26, 2018 12:44 pm

SunBeam wrote:
Fri Oct 26, 2018 11:42 am
budabum's hook is just for collecting stuff. I'll look into the actual replacement (without the need to save/load; haven't actually tried this - - replaced an axe with a sword and now I can't dismantle it; yeah, Helix hash).


You are too great. respect. I am waiting for your work. :D

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer » Fri Oct 26, 2018 12:51 pm

Hash identifier of legendary items from the store, perhaps, you ask those who bought these items. It’s enough to run the table and copy the necessary id from the equipped item

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by simon93 » Fri Oct 26, 2018 2:19 pm

budabum wrote:
Thu Oct 25, 2018 8:09 pm
i'll add more instructions later, now it is half cooked dish.
Thanks so much for doing this! It would be so awesome if we could eventually change the looks and the perks of the gears to whatever we want so we can have a perfect epic build!

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer » Fri Oct 26, 2018 3:05 pm

I managed to replace the identifier, only my product disappeared completely

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by budabum » Fri Oct 26, 2018 4:46 pm

ConnollyUK wrote:
Fri Oct 26, 2018 11:16 am
I wonder if this will be a way to take say, the stats of one item and replace it with the look of another?
I believe, that's possible. I have two identical legit items which are placed into two diff slots of inventory. And both items have different set of perks but have the same hash 00000169F390AB7C. I assume in ACOd perks are not longer hardcoded with gear itself (like in ACO) and can by assigned in random order to any gear item.

ps. I've updated a bit Inventory Editor and added editable Level/Rarity parameters.
viewtopic.php?p=65773#p65773

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