I made some scripts for damage multipliers. Just activate and change the multiplier for warrior/assassin/hunter damage. I usually activate in the main menu, but if you activate in game you may need to change or re-equip a weapon for the new values to take effect.
The warrior damage mult may only apply to your primary weapon slot. I'm not far enough in the game to have a secondary slot unlocked yet.
It has worked for me so far on version 1.02 and 1.03.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
@Kage: Tested; didn't see a notable change when actually attacking (am not talking about the visuals). Will try a bit more, adding more 0s
EDIT: Yeah, Kage. Changing the values to whichever amount doesn't affect the real damage. You can also see this if you debug each of the 4. They are not accessed when you deal damage to the enemy. So I doubt they would be used in some damage calculations. I'll check the other scripts Scott posted.
@Z28Scott: I'll fix your scripts, as allocating will often land in high-memory (so your JMPs won't always be 5-bytes, but often 14-bytes). I noticed something like negative Assassin Damage in the GUI...
See in the above.. the JMP in my case is a 14-bytes one. You're expecting it to be a 5-bytes one. Thus game will crash as soon as that damage value (that code) is hit.
define( memWar, ACOdyssey.exe+115AF188 ) // here
fullaccess( memWar, 0x1000 ) // here
[ENABLE]
aobscanmodule(scanPointWar,ACOdyssey.exe, 8B 5E 34 F3 48 xxxx C1 89 46 38 F3 0F 10 75 0C) // should be unique
define(injectPointWar, scanPointWar+8)
// removed the alloc
registersymbol(scanPointWar)
registersymbol(injectPointWar)
label(multWar)
registerSymbol(multWar)
label(regSpace)
label(return)
I've changed Warrior Damage Mult's Multiplier to 10. Then went into inventory, changed weapon with another, then put it back. Can confirm the damage having increased. Thanks!
^ Well.. thanks to you, I'll post the calculations derived from PlayerProgressionManager->PlayerStatsManager. There are some base settings that get used in the calculations Each offset is applied to the various properties you see on-screen.
I made some scripts for damage multipliers. Just activate and change the multiplier for warrior/assassin/hunter damage. I usually activate in the main menu, but if you activate in game you may need to change or re-equip a weapon for the new values to take effect.
The warrior damage mult may only apply to your primary weapon slot. I'm not far enough in the game to have a secondary slot unlocked yet.
It has worked for me so far on version 1.02 and 1.03.
Very nice !! Thank you guy ! can you add armor and health if possible ?
I made some scripts for damage multipliers. Just activate and change the multiplier for warrior/assassin/hunter damage. I usually activate in the main menu, but if you activate in game you may need to change or re-equip a weapon for the new values to take effect.
The warrior damage mult may only apply to your primary weapon slot. I'm not far enough in the game to have a secondary slot unlocked yet.
It has worked for me so far on version 1.02 and 1.03.
Would it be possible to add god mode to tamed animal ?
That day acecel realized he had the power of online invisibility
On one game i don't remember, a table had an option to automatically upgrade the level of all items in the inventory to the player level.
Something like that could be very good
Last edited by acecel on Fri Oct 12, 2018 10:20 pm, edited 3 times in total.
Did anyone try finding the price values of the individual Items sold in the different shops ? It should be possible to change those, even for Orich and Helix, even with the server communication. I did that all the time in other games but i can´t find the values etc. in this one.
Also wouldn´t it be possible to find out when what is send to the server when you find Orich ingame and modify the values/trigger the sending multiple times ?
thx, but for ome reason it's changing damage only second weapon, maybe i done smth wrong with fixing Z28Scott table with your fix.
can u explain how do it properly maybe ?
This table is amazing, but i have a question thats kind of unrelated, but this seems to be the best place to ask.
I'm at the final mission and followed some guides to get the good ending, but i think i missed one dialogue line in chapter 6/7. Anyone know if its possible to edit the save file to fix this?
If it's possible, an item editor will be nice, I'm wondering if I could take a commen item, turn it to a legendary, and have 4 stats of my own choosing.