Nice Wakkaba, I didnt know the game could still read the folder. Ive always wondered why I lost some files when I deleted it. So I made a new folder so the game doesnt delete what I already edited. I noticed that since 7zip had the archive format at 7z, the game crashed allot. So I found out that it was actually zip that the save game was reading better and didnt constantly crash me.
Another cool thing to do if you dont want to waste time taking a specific ability and give it to you is to level up and then edit your save to level 1 again and relevel again. Its allot to do and this took awhile but this is a whole lot easier than editing specific abilities and not knowing which ability it is. For example there are some feats that I added in but werent activated. It said something like DEACTIVATED and its colored out grey.
Use the cheat from this site and level up all the way to 20 or go into the Save and Edit
"Experience":
Its right under "CharacterLevel":
The maximum experience is 360,000.
After picking your feats and etc.
There are 3 parts you have to edit
"Classes"
"m_Progressions"
"m_Selections"
In "Classes" say you picked Fighter will have this code
Code: Select all
{
"$id": "1340",
"CharacterClass": "48ac8db94d5de7645906c7d0ad3bcfbd",
"Spellbook": null,
"Archetypes": [
"84643e02a764bff4a9c1aba333a53c89"
],
"Level": 1,
"PriorityEquipment": false
}
The Level 1 leads to leveling your character. If it is 20 you wont be able to level up Fighter anymore.
If it is 20, replace 20 with 1 and you will be able to level up from 1 again.
You wont be able to pick new feats and Ill get to that soon.
Next to edit is "m_Progressions"
Code: Select all
"m_Progressions": [
{
"Key": "b50e94b57be32f74892f381ae2a8905a",
"Value": {
"$id": "1341",
"Blueprint": "b50e94b57be32f74892f381ae2a8905a",
"Archetypes": [
"84643e02a764bff4a9c1aba333a53c89"
],
"Level": 1
}
},
{
"Key": "5b72dd2ca2cb73b49903806ee8986325",
"Value": {
"$id": "1342",
"Blueprint": "5b72dd2ca2cb73b49903806ee8986325",
"Archetypes": [],
"Level": 1
}
}
Notice the Level again, just like above, replace the number to 1.
Next is "m_Selections"
This is where you can delete some of the codes so that you're able to choose new feats. You will still be able to keep your old feats so you dont have to worry. My guy has like Mastery Weapon for Glaive, Spear, Longsword, Longbow, and Shortbow. So It took quite awhile.
Code: Select all
"m_Selections": [
{
"Key": "247a4068296e8be42890143f451b4b45",
"Value": {
"$id": "1876",
"m_SelectionsByLevel": [
{
"Key": 0,
"Value": [
"1e1f627d26ad36f43bbd26cc2bf8ac7e"
]
},
{
"Key": 1,
"Value": [
"bcbd674ec70ff6f4894bb5f07b6f4095"
]
}
]
}
},
{
"Key": "41c8486641f7d6d4283ca9dae4147a9f",
"Value": {
"$id": "1877",
"m_SelectionsByLevel": [
{
"Key": 1,
"Value": [
"9972f33f977fc724c838e59641b2fca5"
]
}
]
}
}
]
These are the codes you get in the beginning as a fighter.
Since I have deleted some codes already, I will tell you what you will see.
In the codes there will be allot of Keys and if you got to level 20, will show up to 20 Keys. Delete all of the codes except for the codes you get as level 1. And you will be able to choose new feats and abilities. Since I dont know much about spells since I dont play the magic class, someone might be able to explain this more.
Ill explain more on deleting when I save edit my character later on. Unless you found out then thats all good.