Steel Division Normandy 44 v3000088213 CODEX/3DM (RES and More) 2017-Nov-23

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zZzZzyxel
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Re: Steel Division Normandy 44 v3000088213 CODEX/3DM (RES and More) 2017-Nov-23

Post by zZzZzyxel » Mon Sep 10, 2018 5:04 pm

LazyNChillin25 wrote:
Mon Sep 10, 2018 4:48 pm
If its not there then read this topic: viewtopic.php?f=21&t=7672

Show
zZzZzyxel wrote:
Mon Sep 10, 2018 4:33 pm
Recifense wrote:
Sun May 20, 2018 5:46 pm



Done. Please look at the first post.



Cheers!
Hi! Am i missing something here? i don't see "v3000093748" table anywhere in the OP.
Help?
thanks a lot! didn't known about that issue.

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TheyCallMeTim13
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Re: Steel Division Normandy 44 v3000093748 CODEX/3DM/STEAM (RES and More) 2018-May-20

Post by TheyCallMeTim13 » Mon Sep 10, 2018 10:55 pm

zZzZzyxel wrote:
Mon Sep 10, 2018 4:33 pm
...
Hi! Am i missing something here? i don't see "v3000093748" table anywhere in the OP.
Help?
Fixed, see first post.
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

Uffizi
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Re: Steel Division Normandy 44 v3000088213 CODEX/3DM (RES and More) 2017-Nov-23

Post by Uffizi » Mon Jan 07, 2019 1:41 pm

Hi!
Can possible update to v300099558 ? The current table doesn't work at the latest game version. If you need the latest version resource ,i find a web https://www.bturl.biz/94AD82E0080D5E730 ... 35598.html

Hope this helps~

flatmars
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Re: Steel Division Normandy 44 v3000088213 CODEX/3DM (RES and More) 2017-Nov-23

Post by flatmars » Thu Feb 07, 2019 8:37 pm

I just brought the game.
The old "MOHP" somehow is no longer used in skirmish after recent updates, did not test other game yet.
AOB is valid. the functions is not called anymore. Im not sure how ordinal MOHP matched function and date structure works. Any ideas?

weird. the function works again.
It was exced when other AI enabled. my bad

stevenrith
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Re: Steel Division Normandy 44 v3000088213 CODEX/3DM (RES and More) 2017-Nov-23

Post by stevenrith » Tue Feb 12, 2019 5:54 pm

for unknown reason, if i play as axis in scenario and use cheat table, the cheat work for the AI instead of me (i get no ammo if select no ammo in cheat table) but if i play as allies, it works fine.

flatmars2
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Re: Steel Division Normandy 44 v3000088213 CODEX/3DM (RES and More) 2017-Nov-23

Post by flatmars2 » Tue Mar 05, 2019 1:06 pm

Add few extra cheats.

Fast Aim. Fast Reload:
Units will fire asap when is giving commands or enemies in sight. Default max aim/reload time is 1 sec. Let the artillery rain!

No panic:
Units stay calm forever, will never be falling back or pined down.

(Apply to player only)

Tested on v3000099558 steam, should be fine on 93748.

Require CE6.8 or above ( because im so lazy to validate the pointers, i use {try}/{except} instead :P )
Show
At later stage of campaign some of new spawned units are not in "unitlist". so no cheats apply on those units. and combat is very chaotic i cant identify those individual unit id. Is there anyone still on this game? Any ideals?
Add
I removed unused MOUS MUS2. and anything related to unitlist2

It may avoid unit identify problem at later stage of campaign.
Attachments
SteelDivision_Normandy44_v3000093748_99558_steam.CT
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Last edited by flatmars2 on Tue Mar 19, 2019 2:18 pm, edited 1 time in total.

TheGodUncle
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Re: Steel Division Normandy 44 v3000088213 CODEX/3DM (RES and More) 2017-Nov-23

Post by TheGodUncle » Wed Mar 13, 2019 6:08 pm

flatmars2 wrote:
Tue Mar 05, 2019 1:06 pm
Add few extra cheats.

Fast Aim. Fast Reload:
Units will fire asap when is giving commands or enemies in sight. Default max aim/reload time is 1 sec. Let the artillery rain!

No panic:
Units stay calm forever, will never be falling back or pined down.

(Apply to player only)

Tested on v3000099558 steam, should be fine on 93748.

Require CE6.8 or above ( because im so lazy to validate the pointers, i use {try}/{except} instead :P )
Show
At later stage of campaign some of new spawned units are not in "unitlist". so no cheats apply on those units. and combat is very chaotic i cant identify those individual unit id. Is there anyone still on this game? Any ideals?
Add
I removed unused MOUS MUS2. and anything related to unitlist2

It may avoid unit identify problem at later stage of campaign.
I have a problem where I cannot use the trainer after I load a save file. Do you know if and how I can fix this?

Uffizi
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Re: Steel Division Normandy 44 v3000088213 CODEX/3DM (RES and More) 2017-Nov-23

Post by Uffizi » Mon Mar 18, 2019 12:00 pm

flatmars2 wrote:
Tue Mar 05, 2019 1:06 pm
Add few extra cheats.

Fast Aim. Fast Reload:
Units will fire asap when is giving commands or enemies in sight. Default max aim/reload time is 1 sec. Let the artillery rain!

No panic:
Units stay calm forever, will never be falling back or pined down.

(Apply to player only)

Tested on v3000099558 steam, should be fine on 93748.

Require CE6.8 or above ( because im so lazy to validate the pointers, i use {try}/{except} instead :P )
Show
At later stage of campaign some of new spawned units are not in "unitlist". so no cheats apply on those units. and combat is very chaotic i cant identify those individual unit id. Is there anyone still on this game? Any ideals?
Add
I removed unused MOUS MUS2. and anything related to unitlist2

It may avoid unit identify problem at later stage of campaign.
Thanks for you table! That is great! Just have a weird thing,it doesn't work for German...

flatmars2
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Re: Steel Division Normandy 44 v3000088213 CODEX/3DM (RES and More) 2017-Nov-23

Post by flatmars2 » Tue Mar 19, 2019 1:40 am

TheGodUncle wrote:
Wed Mar 13, 2019 6:08 pm
I have a problem where I cannot use the trainer after I load a save file. Do you know if and how I can fix this?
save/load break the main function of *original* table, i'm noob too, i dont understand how other authors came up this. so i cant really "fix" thing i dont understand :?
Maybe some day i get time to dig in.
Uffizi wrote:
Mon Mar 18, 2019 12:00 pm
Thanks for you table! That is great! Just have a weird thing,it doesn't work for German...
As for axis. i have no problem on campaign/skirmish and i only test the first 2 non-dlc scenario.It works except save/load
I don't own any DLCs. not sure what game mode you were talk about. and which table you were using

flatmars2
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Re: Steel Division Normandy 44 v3000088213 CODEX/3DM (RES and More) 2017-Nov-23

Post by flatmars2 » Tue Mar 19, 2019 2:17 pm

flatmars2 wrote:
Tue Mar 05, 2019 1:06 pm
Add few extra cheats.

Fast Aim. Fast Reload:
Units will fire asap when is giving commands or enemies in sight. Default max aim/reload time is 1 sec. Let the artillery rain!

No panic:
Units stay calm forever, will never be falling back or pined down.

(Apply to player only)

Tested on v3000099558 steam, should be fine on 93748.

Require CE6.8 or above ( because im so lazy to validate the pointers, i use {try}/{except} instead :P )

Add
I removed unused MOUS MUS2. and anything related to unitlist2

It may avoid unit identify problem at later stage of campaign.
I came up a "lazy fix"

Add "Set PlayerID Manually":
- Usually the cheats will identify you( human player ) from other AIs. However if the player identification "MOPH" did not work in some modes or after load/save etc.. You can manually set the ID/slot. Or You just want to give cheats to one of AIs.


Image
E.g. Player after 3 AIs, if identification did not work somehow, You can try set "PlayerID" to 4.
However in game the ID is not always sorted by slot orders. Or it never shows like campaign.
Sometimes you have to try each number ( 1~8 ) till you find the right one , yourself or the AI you wanna give cheats to.
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