Cielos wrote: ↑
Tue Aug 21, 2018 1:02 pm
made some scripts for the game (v1.026). may add more later.
note that I'm still at the very start of the game, some of the scripts may not be covering all scenarios yet. e.g., ignore energy
may not work for energy use in combat. I'll update the scripts if needed when I encounter them.
- added ignore tech points.
- added ignore energy and ignore ingredients.
- updated the description of time of day mod a bit.
time of day mod
) ignore tech points
time of day mod
- hold CapsLock and PageUp
to rewind time.
- hold CapsLock and PageDown
to advance time.
- time of day
would advance normally without pressing any of the above keys.
- you can advance/rewind past a day
- when rewinding time, filter is implemented to make sure you won't go back past day 1.
- the value of current day
, can be changed manually, but the HUD on the top left won't show the changes (and probably some day-dependant characters' schedule won't be updated as well) until you pass a day in-game. so it's better to use the mod keys described above to traverse between days.
- the value of the time of day
can be changed manually, ranged between -1 and 1, -1: start of the day, 0: mid-day, 1: end of day.
- you can work/gather regardless of your remaining energy.
- energy still decrease until it reaches zero when you work/gather.
ignore tech points
- you can learn new tech regardless of the remaining tech points.
- tech points still decrease until they reach zero when learning tech.
- note that you still need to own the required blueprint first, if the tech does required one, in order to learn it.
- you can craft/repair ignoring the item requirements.
- items required still decrease until they reach zero when craft/repair.