it seems, any food over what you can actually store, ration wise, will cause people to become sick, keep the number low, then increase it as you have more storage, i was experimenting and found once i had the storage, i could set rations, not raw food, to a higher number, and it was fine, would expect if you set raw food high and left rations at normal, you would be fine.
[QUOTE="gregtorn, post: 43338, member: 16524"]any chance of resources without raw food?[/QUOTE]
Dude, just search in 4 bytes. The value isn't even encrypted. If you have any troubles, you can use my table, while the pointers don't point to the exact address, it will be really close. You can go on from there.
Options:
Minimum 200 of all resources
Minimum 200 of coal, wood, steel, raw food
Maximize stockpile
Updated table. Added:
99999 of harvested resources
No overheat
Last selected building work efficiency
Added Instant Building and Researching. GOG version. Hope it works on your game. For the Research script Add a worker,it modifies research efficiency(edit:apparently all building's efficiencies are affected, sorry ) to a high value.
I tried to look at the all the addresses accessing the building efficiencies and found nothing that can differentiate workshop(research) from other buildings, and also can't come up with a better idea(pointers with flags?). sorry, I'm at the very bottom of learning curve. Hope someone will upload new table with cool options. I want to learn how it should be done properly. BTW workshop efficiency is float value maxed at 1. Also, Instant Law Book Cooldown option would be really appreciated, thanks
Last edited by lightsaber0 on Wed Apr 25, 2018 3:45 pm, edited 2 times in total.
[QUOTE="lightsaber0, post: 43439, member: 14567"]I tried to look at the all the addresses accessing the building efficiencies and found nothing that can differentiate workshop(research) from other buildings, and also can't come up with a better idea(pointers with flags?). sorry, I'm at the very bottom of learning curve. Hope someone will upload new table with cool options. I want to learn how it should be done properly. BTW workshop efficiency is float value maxed at 1. Also, Instant Law Book Cooldown option would be really appreciated, thanks[/QUOTE]
So I turned on the instant building and instant research, now they won't turn off at all, and it kind of carried over to the game in general. Even without Cheat Engine being on, the game automatically gives me super quick building and research...
How do I fix this? Steam version btw
Last edited by StrawberrySushi on Wed Apr 25, 2018 5:39 pm, edited 2 times in total.
[QUOTE="Anglican, post: 43434, member: 1173"]Would it be possible to edit or expose efficiency values? Research things fast is great but it also affects other building efficiencies[/QUOTE]
today i make this
but after some time no save table
just found "hit" overheat
attack debuuger to "read"
get auto script
added
mov [someshit],(name of type valve dont remember read up im tell about hit "type" valve)9999999
and p.s. u get big bug
cuz u screen going to red
and on all structure what can a be placed u get productive over 999999999%
just save and exit from currect save to menu
go to save and u haven't this bug with red screen
p.s. maybe that working only for me?
Last edited by wardab on Thu Jan 01, 1970 12:00 am, edited 3 times in total.
Instant Building and Researching turns off properly now sorry after disable them refresh workforce for each building to go back to a normal value. Again, I'm so sorry, if your game is messed. Edit:Just changed research script to a pointer when a building is selected then modify workforce it will show current efficiency of that particular building. modify the value will only affect the buliding and works during working hours.