Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

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Duhllin
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Duhllin »

Niedzielan wrote:
Wed Jun 11, 2025 10:15 am
Duhllin wrote:
Wed Jun 11, 2025 4:30 am
Niedzielan wrote:
Tue Jun 10, 2025 2:40 pm

My table viewtopic.php?p=407765#p407765 (as of fli_013) has a pointer to Life Stars (DataManager -> Chara Status -> m_stAvatarP -> m_lifeStatus), so you should be able to set your stars back down to a reasonable level. You might have to count how many you should have - e.g. if you have turned in 450 stars of quests you'd have 350 stars because of the 100 for getting to fledgeling - if you want it to be exact, I don't know if there are excess stars.
Tagging you as well, in hopes that you may know what is causing my issue. It's not your table this time. I think it's probably that I am doing something wrong. I can't trade certain items if they have skills attached. Maybe I am adding the wrong skills? I see that there are ones that start with "ps" and some that start with "es". Can you explain what the difference is, and if that is causing the issue? If not, do you know what is? I can send the same item if there are no skills attached.
It's possible that trading has some checks to make sure items are valid. For instance, the gauntlets are addSkillTbl_Armor_01 which doesn't have es_drop_item_up02, but the cloak is addSkillTbl_Cloak_01 which does.

As to the difference between es and ps I'm not sure, I have yet to take a look at where each come from. I could make guesses (like equipement skill / plant dungeon skill ?) but I'll take a look when I have time.

I have no way of testing trading so I doubt I'd be able to find a way to make things tradeable. There is a flag on base item data that marks whether they're tradeable but that can't be the issue here since it works without skills. It may be possible for you to backup your save and cross-save your switch to pc and edit there
There is another potential issue I am running into. Any idea what this means?

"Error:[string "--Note: keep the function base name unique.
..."]:23: attempt to perform bitwise operation on a nil value (local 'foundID')"

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Niedzielan
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Niedzielan »

Duhllin wrote:
Sat Jul 05, 2025 3:03 pm
There is another potential issue I am running into. Any idea what this means?

"Error:[string "--Note: keep the function base name unique.
..."]:23: attempt to perform bitwise operation on a nil value (local 'foundID')"
That means it couldn't find an ID for a given name (and I didn't add much error-checking), which probably means that you've input a name that doesn't exist.

Duhllin
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Duhllin »

Niedzielan wrote:
Sat Jul 05, 2025 4:02 pm
Duhllin wrote:
Sat Jul 05, 2025 3:03 pm
There is another potential issue I am running into. Any idea what this means?

"Error:[string "--Note: keep the function base name unique.
..."]:23: attempt to perform bitwise operation on a nil value (local 'foundID')"
That means it couldn't find an ID for a given name (and I didn't add much error-checking), which probably means that you've input a name that doesn't exist.
It's odd, because it's happening with skills that I already have on my items. Like the item drop skill. I hovered over an item that already had it set, and I copied that one and pasted it in the other skill slot, and that's when the error showed up.

Duhllin
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Duhllin »

Niedzielan wrote:
Sat Jul 05, 2025 4:02 pm
Duhllin wrote:
Sat Jul 05, 2025 3:03 pm
There is another potential issue I am running into. Any idea what this means?

"Error:[string "--Note: keep the function base name unique.
..."]:23: attempt to perform bitwise operation on a nil value (local 'foundID')"
That means it couldn't find an ID for a given name (and I didn't add much error-checking), which probably means that you've input a name that doesn't exist.
One other thing is, my GUObjectArray comes out (000000001D31F820), but FNamePool does not. It still shows as zeros. Is that supposed to happen? getNameStuff is no longer a circle, it's an X now.

Duhllin
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Duhllin »

Does anyone know how I might see what all skills on the "skilllist" document are treasure grove skills? The ones you get when aging a weapon. I know there's a list of the effects, but I am looking for the names, or a way to find the skilllist IDs for them (example, ps_sweetspot_damage_up_04).

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Mrwho711 »

minhnhatx wrote:
Thu Jul 03, 2025 9:44 pm
showdan2012 wrote:
Thu Jul 03, 2025 1:11 pm
Anyone give an example of how to use Niedzielan's item editor? For example, how do I use the skill IDs provided in the txt to change an items skills?

I did 'Initialize FNames' -> 'getNameStuff'

When I click the Fname checkbox, it just shows nothing for a value for the associated address.
Follow these instruction in order. This is for "fli_013.CT"
Step 1: Install Cheat Engine 7.6 (I have not test this with 7.5)
Step 2: "Initialise FNames"
Step 3: "getNameStuff"
Step 4: Wait 5 minutes for the table to finish. My fast computer took 120 seconds.
Step 5: "CE 7.6+ Add custom FName type (script)"
Step 6: "getHoveredItem_with_FName"
Step 7: Open your item bag, select any item, press the Windows key, then go back to the table to see it populate.
If you use Cheat Engine 7.6, you shouldn't have to mess with the txt file. Just use the drop down menu. The txt file is useful to allow you to use CTRL+F to search for what you want.
Image
This is very articulate, and I followed these steps exactly and when I click "getHoveredItem_with_FName" nothing happens. And I'm not aware of another way to change quantities in this table. I could use the tables perfectly fine before 1.4.0 patch.

minhnhatx
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by minhnhatx »

Mrwho711 wrote:
Sun Jul 06, 2025 10:28 pm
This is very articulate, and I followed these steps exactly and when I click "getHoveredItem_with_FName" nothing happens. And I'm not aware of another way to change quantities in this table. I could use the tables perfectly fine before 1.4.0 patch.
What is "nothing happens"? Did the checkbox "getHoveredItem_with_FName" became X or stayed empty? When you right click on it, is there an error message? Did the table expand or stayed collapse? Did the value fields still show ??
Have you restarted the game recently? Just making sure, you are using "fli_013.CT" correct?
Anyways, I just checked. Niedzielan's table still works fine even after 1.4.0 patch
Here's an alternative method.
FantasyLifeI-ItemQuantity.CT
(3.98 KiB) Downloaded 11 times

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Niedzielan
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Niedzielan »

Duhllin wrote:
Sun Jul 06, 2025 4:07 am
Niedzielan wrote:
Sat Jul 05, 2025 4:02 pm
Duhllin wrote:
Sat Jul 05, 2025 3:03 pm
There is another potential issue I am running into. Any idea what this means?

"Error:[string "--Note: keep the function base name unique.
..."]:23: attempt to perform bitwise operation on a nil value (local 'foundID')"
That means it couldn't find an ID for a given name (and I didn't add much error-checking), which probably means that you've input a name that doesn't exist.
One other thing is, my GUObjectArray comes out (000000001D31F820), but FNamePool does not. It still shows as zeros. Is that supposed to happen? getNameStuff is no longer a circle, it's an X now.
That's fine, the important thing is that it has an address, not what's at that address.

As to why even copy/pasting wouldn't work, I'm not sure. Of course, you can copy/paste the hex directly, but it indicates maybe there's another issue somewhere. Unfortunately, not experiencing it myself makes it hard to debug. When you paste in the new FName stuff make sure it doesn't have any description stuff (so if the skill name is es_collect_sp_down_01 make sure it's exactly that, with no space, or colon etc - it's okay if CE adds it afterwards, ideally the dropdown description would be a separate field to the contents but these are the tools we're working with :( )

Grove skills, you'd have to examine the files with FModel.
The categories are in "GameData/PlantDungeon/GDSPlantDungeonRipeningSkillCategory.json" and which skills each category contains are in "GameData/Item/GDSAddSkillLotTable.json". Then skill data is in "GameData/Skill/GDSSkillData.json" where you'd have to parse the m_autoBin stuff (16 byte header, then at m_offset after that there's an opcode - 52 is string, 50 is int, 56 is None/null, 51 is float. If it's string the following bytes are the offset of m_autoStr) if you want to know the parameters.

minhnhatx
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by minhnhatx »

Duhllin wrote:
Sun Jul 06, 2025 4:07 am
One other thing is, my GUObjectArray comes out (000000001D31F820), but FNamePool does not. It still shows as zeros. Is that supposed to happen? getNameStuff is no longer a circle, it's an X now.
As Niedzielan have mentioned previously that IDs like 000000001D31F820 cannot be saved. It changes every time you close and re-open the game. Make sure you use IDs that exist, and use it in the same game session. To be safe, always use FNamePool drop-down instead of IDs.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by kaniwalla »

Hey all!

Apologies if I'm missing something obvious here. I looked through both of the tables and didn't see what I was looking for.
Is there any way to complete quests without actually doing the tasks? Making it possible to progress in your Life without killing the monsters/crafting the things you need to get to the next Life level?

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