Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

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wd22134
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Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

Post by wd22134 »

ray2160 wrote:
Sat Dec 28, 2024 8:30 pm
12/28/2024 Updated table For Steam And Windows Season 5

Added

Cryo Cannon Set Enemies on Fire
Cryo Cannon Instant Freeze Enemies
Teleport To Waypoint Steam
Teleport To Waypoint Windows
Performance Points
Here
thank you legend for all the work you put into this amazing table, really, thank you.
with the new update, I'm getting a lot of crashes when using it, is it on my end only?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ray2160
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Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

Post by ray2160 »

@wd22134

2/7/2025 Updated table Here

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Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

Post by ray2160 »

3/9/2025 Updated table Here

SashaFloats
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Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

Post by SashaFloats »

.
Last edited by SashaFloats on Mon Jun 30, 2025 12:47 am, edited 3 times in total.

SashaFloats
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Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

Post by SashaFloats »

.
Last edited by SashaFloats on Mon Jun 30, 2025 12:47 am, edited 1 time in total.

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Akira
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Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

Post by Akira »

SashaFloats wrote:
Sat Jun 28, 2025 3:00 am
Update: Deep Rock Galactic - Season 5 -V2
0) Why using so many threads?
1) Why creating manually global vartiables (DRG_Globals_Enable) which are being created by default any ways thanks to Cake-san's UE table you build-in?
2) Using threads to constantly set values is not always the best idea, for example for health, you take more damage than you have health then you die, no matter how fast your thread sets its value.
3) Why is ya teleport function so huge, can be done way better with way less code.
4) Why make a ''Multiplayer" table in a singleplayer forum and why have pointer for each player but non that always points to your player (always gotta check which one is yours), the player array is btw holding the 'PlayerState' classes which have a direct pointer to the characters per 'PawnPrivate'?
5) Why have a enable script that makes a code injection to get the GameEngine class when Cake-san's UE code can get it's address automatically, it's also a static address so it won't change per session.
6) Why do your asm scripts not make use of the global variables your have thanks to cake-san's dumper code?

7) And at last, why do you have for a big part the same options as my table has, in most cases the code is different but there are quite a few unique options that no one else had but me.
Not to mention that some thing tells me that you literally used my table as research and even just copied some things from it with very small adjustments?
Lets compare my very old god mode script for all players with the one from your table.
Left one is mine from years ago, right one is 'yours':

Literally the same code, just put in 'autoAssemble' function using lua and offsets are different but name, aob and all is 100% the same.
If it would have been a pretty good written code maybe ppl would have thought everyone would have written it like this but the code is in fact pretty bad and the names are pretty unique, so chances that some one else, like you wrote it the same way are pretty much 0.

On a side note, this script was not in my latest public table version but in one of my paid versions from 2023 or so.
I used my table version 6.9 for the script compare, last public version from me was 5.1.
Edit: Table v5.1 did contain actually almost the same script but some names were fully uppercase.

Cake-san has given his permission for ppl to use his stuff but I didn't and especially not for my private content.



I have no issues with other ppl working on the game, see ray2160's table for example, nor do I have an issue with ppl looking at other peoples code to understand and learn things from it but I have a big issue with ppl fully relying on the tools from others and using directly other ppls code or parts of it instead of actually coding something themselfs.

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Leunsel
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Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

Post by Leunsel »

SashaFloats wrote:
Sat Jun 28, 2025 3:00 am
If you like the table please give a thumbs up
You don't even credit those that gave you everything you use. You don't deserve any likes.

Image

Have some respect!

SashaFloats
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Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

Post by SashaFloats »

Leunsel wrote:
Sun Jun 29, 2025 8:26 pm
SashaFloats wrote:
Sat Jun 28, 2025 3:00 am
If you like the table please give a thumbs up
You don't even credit those that gave you everything you use. You don't deserve any likes.

Image

Have some respect!
The table packet loader was from Tim who created it and per his youtube video that he highlights his table packet loader he saids.. I am releasing this under an MIT license for anyone to use including anyone that wants to make money off it. All i ask is that you remove my name so I'm not getting emails from people and trying to diagnose others code. I 100% admit the package loader that was added only a few day ago came from tim and his name.is not in there per his request in his video you can watch for yourself. I've been watching his videos trying to learn and understand Lua better and was actually pretty happy when I figured out how it work. My intention was never to disrespect someone that I've learned so much from. Again watch his videos and you'll see the request to remove his name yourself.

As for my code I am still learning and never claimed to be a good coder. Everyone starts somewhere. I only posted this thinking ray could dissect it and add what he wanted to his table. In fact the funny part is, the teleport script to hate so much i was building with the help of Tim before he dissapeared and he actually said i did a good job for my level of knowledge. But guess you have to be a perfect coder to not get bashed here. Since the tables seems to be such a huge issue I'll just remove the thing. As for your table if anything came from it, it was from a posted public table that was broken and I fixed it. I've never even seen your tables other than here at fearless. If you post or sell them on the side I dont have them.

Regardless tables removed and I won't post here again

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SunBeam
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Re: Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

Post by SunBeam »

SashaFloats wrote:
Mon Jun 30, 2025 12:56 am
...
You are missing the point. It's one thing to learn from others and ANOTHER to "import" their code into your tables. Being a beginner, medium or good coder is different than being a thief. The fact that you posted YOUR table here with others' code in it doesn't tell us you want to learn, but that you want to get a name, get famous or some other plan you have. And you cut corners short to get there, reusing others' work. I bet your end goal is selling tables T_T.. just like everyone else that's a "beginner".. Of course you won't post here again cuz you got caught. Good luck feeding shallow Discord servers.

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