SashaFloats wrote: ↑Sat Jun 28, 2025 3:00 am
Update: Deep Rock Galactic - Season 5 -V2
0) Why using so many threads?
1) Why creating manually global vartiables (DRG_Globals_Enable) which are being created by default any ways thanks to Cake-san's UE table you build-in?
2) Using threads to constantly set values is not always the best idea, for example for health, you take more damage than you have health then you die, no matter how fast your thread sets its value.
3) Why is ya teleport function so huge, can be done way better with way less code.
4) Why make a ''Multiplayer" table in a singleplayer forum and why have pointer for each player but non that always points to your player (always gotta check which one is yours), the player array is btw holding the 'PlayerState' classes which have a direct pointer to the characters per 'PawnPrivate'?
5) Why have a enable script that makes a code injection to get the GameEngine class when Cake-san's UE code can get it's address automatically, it's also a static address so it won't change per session.
6) Why do your asm scripts not make use of the global variables your have thanks to cake-san's dumper code?
7) And at last, why do you have for a big part the same options as my table has, in most cases the code is different but there are quite a few unique options that no one else had but me.
Not to mention that some thing tells me that you literally used my table as research and even just copied some things from it with very small adjustments?
Lets compare my very old god mode script for all players with the one from your table.
Left one is mine from years ago, right one is 'yours':
Literally the same code, just put in 'autoAssemble' function using lua and offsets are different but name, aob and all is 100% the same.
If it would have been a pretty good written code maybe ppl would have thought everyone would have written it like this but the code is in fact pretty bad and the names are pretty unique, so chances that some one else, like you wrote it the same way are pretty much 0.
On a side note, this script was not in my latest public table version but in one of my paid versions from 2023 or so.
I used my table version 6.9 for the script compare, last public version from me was 5.1.
Edit: Table v5.1 did contain actually almost the same script but some names were fully uppercase.
Cake-san has given his permission for ppl to use his stuff but I didn't and especially not for my private content.
I have no issues with other ppl working on the game, see ray2160's table for example, nor do I have an issue with ppl looking at other peoples code to understand and learn things from it but I have a big issue with ppl fully relying on the tools from others and using directly other ppls code or parts of it instead of actually coding something themselfs.