Borderlands 2

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SUPERSCIOLI
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Re: Borderlands 2

Post by SUPERSCIOLI »

Csimbi wrote:
Wed Sep 18, 2024 8:16 am
SUPERSCIOLI wrote:
Wed Sep 18, 2024 3:58 am
I know this is an old post but I accidentally had the quick collect on when doing the firehawk quest in tvhm. It is stuck on 7/7 totems and cant progress. Is there any way to bypass this? It has stopped my story progression :( please let me know what I can do
lol
You quoted the entire message yet you missed the part this is a no-no.
Go complain somewhere else.
I know I made a mistake, there's so many things on by default I missed that one to turn off. I thought I turned it off along with the regular ones I turn off. No need to be rude lol. Anyways I fixed it now. Also now that you're here, the 1000x legendaries doesn't seem to be working. I haven't been getting very many legendaries at all. Is it cause the table is old? it's also giving me infinite ammo sometimes even though I have it turned off. My main concern is the drop rates tho. How can I make it so that almost every drop is a legendary or pearl?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Csimbi
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Re: Borderlands 2

Post by Csimbi »

SUPERSCIOLI wrote:
Thu Sep 19, 2024 3:29 am
I know I made a mistake, there's so many things on by default I missed that one to turn off. I thought I turned it off along with the regular ones I turn off. No need to be rude lol.
I apologize. Sorry for jumping the gun.
Most people fail reading instructions and expect things to work according to an idea in their head.
SUPERSCIOLI wrote:
Thu Sep 19, 2024 3:29 am
Also now that you're here, the 1000x legendaries doesn't seem to be working. I haven't been getting very many legendaries at all. Is it cause the table is old? it's also giving me infinite ammo sometimes even though I have it turned off. My main concern is the drop rates tho. How can I make it so that almost every drop is a legendary or pearl?
I have no idea on the current state of affairs; if they released a patch, yes, things might break even if things appear to be working.
Pearlescent -> they don't have a drop rate so there is no drop rate to be changed.

SUPERSCIOLI
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Re: Borderlands 2

Post by SUPERSCIOLI »

Csimbi wrote:
Thu Sep 19, 2024 10:38 am
SUPERSCIOLI wrote:
Thu Sep 19, 2024 3:29 am
I know I made a mistake, there's so many things on by default I missed that one to turn off. I thought I turned it off along with the regular ones I turn off. No need to be rude lol.
I apologize. Sorry for jumping the gun.
Most people fail reading instructions and expect things to work according to an idea in their head.
SUPERSCIOLI wrote:
Thu Sep 19, 2024 3:29 am
Also now that you're here, the 1000x legendaries doesn't seem to be working. I haven't been getting very many legendaries at all. Is it cause the table is old? it's also giving me infinite ammo sometimes even though I have it turned off. My main concern is the drop rates tho. How can I make it so that almost every drop is a legendary or pearl?
I have no idea on the current state of affairs; if they released a patch, yes, things might break even if things appear to be working.
Pearlescent -> they don't have a drop rate so there is no drop rate to be changed.
All good, I understand. For some reason I thought your table was from 2021 I might have been looking at the other one in this thread or something. Your table is from October 2023 so I'm not sure why the drops rates wouldn't be working. I don't think there has been any updates that could break it. Is there any way you can look into this and fix the table at all?

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Csimbi
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Re: Borderlands 2

Post by Csimbi »

SUPERSCIOLI wrote:
Sun Sep 22, 2024 2:53 am
Your table is from October 2023 so I'm not sure why the drops rates wouldn't be working. I don't think there has been any updates that could break it. Is there any way you can look into this and fix the table at all?
They either changed something or there are region-based builds and yours don't match mine.
It's been a year, so I guess the former is very much possible; they do release updates outside of Steam to save money.

SUPERSCIOLI
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Re: Borderlands 2

Post by SUPERSCIOLI »

Csimbi wrote:
Sun Sep 22, 2024 10:50 am
SUPERSCIOLI wrote:
Sun Sep 22, 2024 2:53 am
Your table is from October 2023 so I'm not sure why the drops rates wouldn't be working. I don't think there has been any updates that could break it. Is there any way you can look into this and fix the table at all?
They either changed something or there are region-based builds and yours don't match mine.
It's been a year, so I guess the former is very much possible; they do release updates outside of Steam to save money.
Oh what region are you? I'm from the US. Would it really matter that much? So are you saying there's nothing you can do?

Sartibartfastt
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Re: Borderlands 2

Post by Sartibartfastt »

Hi, I'm having same problem as someone before me. After enabling the Enable box I get an error window with:

Code: Select all

Error:[string "DebugLog("~Script Enabled!")"]:1: attempt to call a nil value (global 'DebugLog')
stack traceback:
	[string "DebugLog("~Script Enabled!")"]:1: in main chunk
I was trying to find what it means and it simply determine that the program is trying to run function DebugLog but can't find it.

Please help if you got any knowledge in this area.

Sartibartfastt
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Re: Borderlands 2

Post by Sartibartfastt »

Csimbi wrote:
Sun Oct 22, 2023 2:09 pm
I made a new table from scratch for the current version on Steam.
Much like my Borderlands GOTY Enhanced table, it comes with two scripts: a Main Script and a LUA script.
It's not exactly the same, some things are "less" some are "more".
Here's a breakdown of what's in there.

Notes on enabling the scripts.
There are a lot of memory scans that need to take place in the main script.
So, I opted to speed up scanning by looking through specific regions only.
That said, the script might not enable on different binaries than the original Steam EXE.
The good news is that it's fixable: just scan for the signatures manually and update the region start and end offsets in the script.

The rarity script is scanning a large amount of memory, so I did a similar optimization there.
I use pointers to guess the beginning and the end of the correct region.
If it breaks, you could turn these into normal AOB scans (not recommended as the script rescans these when you change profiles or disable the script, taking an excessive amount to time), or, you could scan for the signatures, find the correct pointers and try to update the start and end addresses near the top of the script.
I played a while before posting this, and I had to try different pointers every now and then, and now it seems to be stable for me.

Main script:
- Local Player ID; I included this just in case your local player ID is not zero. Keep increasing by 1 until you see the hacks are applied to you and your weapon.
Player Controls:
- Player Damage Dealt Mod; scales the damage you do onto others.
- Player Damage Taken Mod; scales the damage others do onto you.
- Skill Cooldown Rate Mod; scales the speed at which skills are cooling down. (tested Roland only)
Movement Controls:
- Step Height Mod; allows you to move onto perpendicular rises easier. Emphasis is on perpendicular: it won't work for surfaces that are diagonal and such; it has to be a 'vertical 'step', like boxes for example. Current value feels somewhere between the waist and chest. Consider it an auto-vault type of thing. Be careful on catwalks though ;-)
- Move Speed Mod; scales your based movement speed (seems to effect walk, run, crouch).
- Ladder Speed Mod; scales the speed you climb ladders.
- Jump Speed Mod; scales the speed you jump off surfaces.
- Air Control Mod; scales the strength of air control.
- Vehicle Top Speed Mod; scale the top speed your vehicle can achieve whilst boosting.
- Enable Infinite Vehicle Afterburner; never run out of boost fuel.
- Vehicle Afterburner Str Mod; scales the strength of vehicle boost.
Weapon Controls:
- Early Afterburner Activation Mod; allows you to scale the speed at which afterburner can be enabled. Do not set to zero or values close to zero as very low values cause issues (the game requires a very small speed).
- Weapon Full Auto; forces full auto for any weapon. No need to break your mouse.
- Weapon No Ammo Cost; scales the ammo your weapons consume upon firing. 0 means infinite ammo+no reload.
- Weapon Fire Interval Mod; scales the take it takes to fire your weapon.
- Weapon Spread Mod; scales the spread of your weapon.
- Weapon Recoil Mod; scales the recoil and recoil climb of your weapon.
- Projectile Speed Mod; scales the speed your bullets (not rockets).
Misc Controls:
- Interaction Distance Mod; allows you to scale the distance at this you can active objects. You will find some exceptions apply.
- Pickup Distance Mod; allows you to scale the distance at this you can pick up objects.
- Screen Shake Resist Mod; this is intended to reduce the screen shake when firing your weapon.
- Screen OnHit Scale Mod; this is intended to reduce the screen shake when you are hit with a ranged weapon (not melee). You will find some exceptions apply (e.g. scripted weapons).
- Quick Collect Missions; collect missions can be completed faster. In general, when you pick up the 3rd item, the counter will become max-1. E.g. you need to collect 4 out of, say, 50. The minimum value is intended to prevent issues. Please note this only works while the objective counter is visible on your screen. It may break some scripted quests and it will make arena fights shorter (skip some rounds; for best effect, get your crits then disable in arena fights). There is a check for individually counted items - so it won't break those quests at least. I know it does break the quest where you need to follow the totems and find the Firehawk and it does break the Uncle Teddy quest where you need to find audio logs; turn this hack off for these quests. Then, there's the quest for the Hyperion weapon. If you don't disable this script, you won't be able to get the bonus objectives because the main objective will complete too early.
- Mission Timer Hack; time is frozen during timed missions. Please note this only works while the objective counter is visible on your screen. Keep in mind there are some missions that requires the time to be passing - those missions won't progress until you let the timer run.
- Num Players Better Bosses; when there are more players in the game, there are better bossed and badasses, based on the number of the players. This forces just that. Impact is not as significant as it was in Borderlands GOTY Enhanced though.
- Players Better Drops; when there are more players in the game, the loot is more likely to upgrade to the next level, based on the number of the players. This forces just that.
- Free Skeleton Chests; changes the cost of opening the chest to zero while you are pointing at the chest.
Pointers:
- Num Players; the number of players the game thinks to be part of the game.
- Effective Num Players; the effective number of players the game thinks to be part of the game - this is directly related to the Better Bosses and Better Drops settings above.
- Seconds Until Shops Reset; as name suggests. Set to 0 manually for shops to reset immediately.
- Weapon Decks; pointer to the number of weapon decks you have.
- Backpack Slots; pointer to the number of backpack slots you have.
- Bank Slots; pointer to the number of bank slots you have.
- Skill Points; pointer to the number of skill points you have.
- Skills; a set of pointers from TechnoJacker's table, updated to work with this table.
- Badass Points; a set of pointers to the Badass challenge counters.
- Badass Challenges; a set of pointers from TechnoJacker's table, updated to work with this table.
- Badass Tokens Redeemed; a set of pointers to the Badass redeemed token counters (these represent the times a specific stat has been increased).
- Currencies; a set of pointers to currencies.
Rarity LUA script:
- Desired Preset; the rarity preset you would like to use. Select the one you want. A timer checks this value vs. the Current Preset and if different, the Desired Preset is applied. Timer to set to 1sec.
- Current Preset; the rarity preset currently in use. Updates after your desired preset has been applied. You can also change this to another preset to reapply the Desired Preset.
- Pointers: on set of pointers per rarity level. You can change things here manually.

A few remarks on rarity:
- An AOB scan will take place whenever enabled, disabled or a preset is applied. Hence, the optimizations mentioned above.
- The script, upon disabling it, will attempt to restore the default values, so keep it enabled.
- For best effect, enable and select the preset you want in main menu before your save is loaded.
- Experiment with the values as you wish. Mine are safe to use - tested it for a while - albeit there will be lower quality drops, too.
- Wrong values will result in your equipment (or parts thereof) disappearing. Backup your save before you experiment. Restore when something breaks and play with safe settings only.
- Better Bosses and Better Drops helps getting higher quality loot, but not as much as it did in Borderlands GOTY Enhanced though.
- Change the map after changing the values. I just apply the Legendary present before even loading the game and be done with it.
- In extended plays, the game might move the data to another location (I have not seen this year). If you suspect things are not right, close the game, start it again and things will be back to normal again for a few hours.
- If you find a good preset, be sure to post it for others to use!

No updates planned.
Enjoy!

Kudos to Cake-san for his UE Helper and TechnoJacker for the extensive work he put into his table earlier.

Update #1
- Updated Rarity Script pointers, these might be more stable.
Thanks for the table.
I'm having a little problem. When I try to open "Rarity LUA Script" it opens and quickly closes back.

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