Sciel wrote: ↑Wed Jun 18, 2025 3:23 pm
Hello,
I m looking forward on how to to disable some island liake trash island, cause i don t know why, it unlocked all once when i did open the injector. Want it to look legit if possible.
And also, i made some afk in afk island, dont know if you can unlock or re lock some gains
chng bEngine.getGameAttribute("OptionsListAccount")[169]="_abcde"
for all islands
You shoud remove island's letter, you want..
Code: Select all
_ - trash
a - rando
b - crystal
c - seasalt
d - shimmer
e - fractal
For example, to remove Fractal island value is "_abcd"
These are in order, so if you legit purchased rando first and then crystal it would be "ab". If you then bought shimmer it would add behind so "abd".
Most 'legit' order is probably the order people recommend you to unlock it in. Off of the top of my head I can't remember what that was anymore.
sciomachist wrote: ↑Wed Jun 18, 2025 11:50 pm
I just want to say, for a newer poster - you are doing a fantastic job troubleshooting for others. I got tired of people fvcking up things they shouldn't because they don't understand arrays. If you aren't burning yourself out, keep up the good work.
Lol thanks, most people in Idleon already don't read. Let alone changing stuff without any tooltips.
ChaliceTheRealest wrote: ↑Wed Jun 18, 2025 11:31 am
can someone explain how to write out the nomore config? putting the item ID just results in it saying that the item wasnt found when i boot the game up, but i can type "nomore x" with the exact same ID and it will work just fine
Why would you want to run nomore x everytime you start the game? I don't see any need for this? And like someone else said without the config file or an error message there is nothing we can do (since I doubt anyone will be bothered enough to replicate this).
Deathmashine wrote: ↑Thu Jun 19, 2025 3:21 am
Still no one has a clue why 'w1 anvil' is not working?
No clue but there is a way to do this yourself. Typing
gga AnvilPAstats
gives the anvil array:
Each x is:
0 -> PTS left
1 -> Points bought with money
2 -> Points bought with monster parts
3 -> Bonus EXP
4 -> Speed/hr
5 -> Capacity
Change the points bought with money to 600 and the points bought with monster parts to 700, which are the current highest values for said parameters (according to
[Link]).
To do that you would go:
Code: Select all
chng bEngine.getGameAttribute("AnvilPAstats")[1]=600
Code: Select all
chng bEngine.getGameAttribute("AnvilPAstats")[2]=700
You can also revert used points. For example, I reverted all the points I distributed among Bonus EXP, Speed/hr and Capacity by
chng
each parameter to 0, and the corresponding amount of points was automatically added to PTS left, so you can easily redistribute them.