eggs wrote: ↑Mon Jun 16, 2025 5:40 pm
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The game folder ships with pdbs in the Epic Games Store version. Even so, the point is you can use these pdbs to make sense of the namings in any version, by matching the functions by aobs. Then just label them manually. Or.. if you're more into this aspect, use BinDiff and generate a FakePDB that works with the Steam build. I play the bought version on EGS, 11-bit makes nice games so I love to support them. it doesn't make any difference which version, though, as all have a 99% core content, then 1% crap tailored to each store APIs: Steam, EGS, GOG. The game is available on all these stores. But on some of the stores, due to how they're configured, pdbs might slip in. Which is what happened on EGS

There was also a test build on Steam which got nuked really fast, so you can benefit from that one as well.
As for debugging.games, it's a Discord server/site where debug symbols are submitted/hosted for a TON of games, old and new, however we may find them distributed..